GMPanelView.cs 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369
  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. namespace GFGGame
  6. {
  7. public class GMPanelView : BaseWindow
  8. {
  9. private UI_GMPanelUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. }
  16. _ui = null;
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_GMPanelUI.PACKAGE_NAME;
  23. _ui = UI_GMPanelUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  28. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  29. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  30. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  31. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  32. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  33. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  34. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  36. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  37. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  38. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  39. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  40. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  41. _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
  42. _ui.m_ComBtn.m_btnWealth.onClick.Add(OnClickBtnWealth);
  43. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  44. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  45. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  46. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  47. _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);
  48. var dataArray = RoleLevelCfgArray.Instance.dataArray;
  49. RoleLevelCfg maxLvlCfg = dataArray[dataArray.Length - 1];
  50. _ui.m_ComBtn.m_txtRoleLv.text = maxLvlCfg.id + "";
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. _ui.m_ComBtn.m_c1.selectedIndex = 0;
  56. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  57. _ui.m_ComBtn.m_txtArenaRank.text = "";
  58. InitChapterText();
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. }
  64. private void OnClickBtnGetAllDressUpItem()
  65. {
  66. GMController.GetAllDressUpItem().Coroutine();
  67. }
  68. private void OnClickBtnWealth(EventContext context = null)
  69. {
  70. AddItemByGM(ConstItemID.POWER, 10000);
  71. AddItemByGM(ConstItemID.GOLD, 10000);
  72. AddItemByGM(ConstItemID.DIAMOND_RED, 10000);
  73. }
  74. private void OnClickBtnLeagueSetNum(EventContext context)
  75. {
  76. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  77. var setNum = _ui.m_ComBtn.m_SetNum.text;
  78. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  79. }
  80. private void OnClickBtnLeagueAddNum(EventContext context)
  81. {
  82. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  83. var addNum = _ui.m_ComBtn.m_AddNum.text;
  84. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  85. }
  86. private void OnClickBtnGetAllCardItem()
  87. {
  88. GMController.GetAllCardItem().Coroutine();
  89. }
  90. private void OnClickBtnAddItem(EventContext context)
  91. {
  92. string content = _ui.m_inputItem.text;
  93. string[] infos = Regex.Split(content, " ");
  94. if (infos.Length < 2)
  95. {
  96. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  97. return;
  98. }
  99. int itemId = int.Parse(infos[0]);
  100. int itemNum = int.Parse(infos[1]);
  101. AddItemByGM(itemId, itemNum);
  102. }
  103. private void AddItemByGM(int itemId, int itemNum)
  104. {
  105. if (itemId > 0 && itemNum != 0)
  106. {
  107. string messageSuc;
  108. if (itemNum > 0)
  109. {
  110. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  111. }
  112. else
  113. {
  114. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  115. }
  116. GMController.SendGMCommand($"getItem {itemId} {itemNum}", messageSuc).Coroutine();
  117. }
  118. else
  119. {
  120. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  121. }
  122. }
  123. private void OnClickBtnSetLv()
  124. {
  125. int tmp;
  126. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  127. {
  128. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  129. return;
  130. }
  131. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  132. string messageSuc = "等级提升至" + lv;
  133. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  134. }
  135. private void OnClickBtnSetChapter()
  136. {
  137. int tmp;
  138. int tmp1;
  139. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  140. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  141. {
  142. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  143. return;
  144. }
  145. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  146. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
  147. _ui.m_ComBtn.m_txtChapterLv.text);
  148. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  149. }
  150. private async void OnClickBtnSkipCheckOpen()
  151. {
  152. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  153. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  154. if (result)
  155. {
  156. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  157. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  158. }
  159. }
  160. private async void OnClickBtnArenaGrade()
  161. {
  162. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  163. _ui.m_ComBtn.m_txtArenaRank.text);
  164. bool result = await GMController.SendGMCommand(gm, "修改成功");
  165. if (result)
  166. {
  167. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  168. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  169. ArenaDataManager.Instance.TryUpdateHighest();
  170. }
  171. }
  172. private void OnClickBtnStart()
  173. {
  174. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  175. }
  176. private void OnClickBtnEnd()
  177. {
  178. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  179. }
  180. private void OnClickBtnActiveEnd()
  181. {
  182. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  183. }
  184. private void OnClickBtnTeaPartyStart()
  185. {
  186. GMController.SendGMCommand("League|TeaPartyStart", "茶话会开始").Coroutine();
  187. }
  188. private async void OnClickBtnLeagueSkill()
  189. {
  190. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  191. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  192. for (int i = 0; i < skillCfgs.Count; i++)
  193. {
  194. int skillId = skillCfgs[i].id;
  195. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  196. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  197. {
  198. continue;
  199. }
  200. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  201. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  202. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  203. // {
  204. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  205. // {
  206. // return;
  207. // }
  208. // }
  209. long needCount = skillCfg.consumeArr[0][1];
  210. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  211. if (hasCount < needCount)
  212. {
  213. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  214. break;
  215. }
  216. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  217. }
  218. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  219. }
  220. private async void OnClickBtnAll()
  221. {
  222. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  223. if (result)
  224. {
  225. GameGlobal.skipGuide = true;
  226. }
  227. OnClickBtnGetAllDressUpItem();
  228. OnClickBtnGetAllCardItem();
  229. OnClickBtnSetLv();
  230. InitChapterText();
  231. OnClickBtnSetChapter();
  232. OnClickBtnSkipCheckOpen();
  233. OnClickBtnMaterials();
  234. OnClickBtnWealth();
  235. }
  236. private void InitChapterText()
  237. {
  238. var chapterCount = StoryChapterCfgArray.Instance.GetCfgsBysubType(ConstInstanceZonesSubType.Normal).Count;
  239. _ui.m_ComBtn.m_txtChapter.text = "" + chapterCount;
  240. StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfgBysubTypeAndorder(ConstInstanceZonesSubType.Normal, chapterCount);
  241. _ui.m_ComBtn.m_txtChapterLv.text = "" + storyChapterCfg.levelCount;
  242. }
  243. private void OnClickBtnMaxFightSpeed()
  244. {
  245. FightDataManager.Instance.maxFightSpeed = 8;
  246. }
  247. private void OnClickBtnMaterials()
  248. {
  249. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  250. for (int i = 0; i < itemCfgs.Count; i++)
  251. {
  252. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  253. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  254. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  255. }
  256. }
  257. private void OnClickBtnGetSuit()
  258. {
  259. int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);
  260. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  261. if (suitCfg == null)
  262. {
  263. PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");
  264. }
  265. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  266. {
  267. string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);
  268. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;
  269. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  270. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  271. }
  272. for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)
  273. {
  274. string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);
  275. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;
  276. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  277. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  278. }
  279. }
  280. private void OnClickBtnGM(EventContext context)
  281. {
  282. string content = _ui.m_inputGM.text;
  283. string[] infos = Regex.Split(content, " ");
  284. if (infos.Length < 2)
  285. {
  286. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  287. return;
  288. }
  289. switch (infos[0])
  290. {
  291. case "cjstime":
  292. if (infos[1].Length != 10)
  293. {
  294. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  295. return;
  296. }
  297. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  298. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  299. break;
  300. case "cjetime":
  301. if (infos[1].Length != 10)
  302. {
  303. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  304. return;
  305. }
  306. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  307. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  308. break;
  309. default:
  310. GMController.SendGMCommand(content, "设置成功").Coroutine();
  311. break;
  312. }
  313. }
  314. //设置计数值
  315. private void OnClickBtnSetCount(EventContext context)
  316. {
  317. var roleNumType = _ui.m_RoleNumType.text;
  318. if (string.IsNullOrEmpty(roleNumType)) return;
  319. var num = _ui.m_Num.text;
  320. if (string.IsNullOrEmpty(num)) return;
  321. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  322. }
  323. //添加计数值
  324. private void OnClickBtnAddCount(EventContext context)
  325. {
  326. var roleNumType = _ui.m_AddRoleNumType.text;
  327. if (string.IsNullOrEmpty(roleNumType)) return;
  328. var num = _ui.m_AddNum.text;
  329. if (string.IsNullOrEmpty(num)) return;
  330. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  331. }
  332. }
  333. }