StudioView.cs 9.2 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Studio;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class StudioView : BaseWindow
  9. {
  10. private UI_StudioUI _ui;
  11. private EffectUI _effectUI1;
  12. private EffectUI _effectUI2;
  13. private EffectUI _effectUI3;
  14. private EffectUI _effectUI4;
  15. private EffectUI _effectUI5;
  16. private EffectUI _effectUI6;
  17. private Dictionary<string, UI_ComEctype> comEctypeDic = new Dictionary<string, UI_ComEctype>();
  18. public override void Dispose()
  19. {
  20. EffectUIPool.Recycle(_effectUI1);
  21. _effectUI1 = null;
  22. EffectUIPool.Recycle(_effectUI2);
  23. _effectUI2 = null;
  24. EffectUIPool.Recycle(_effectUI3);
  25. _effectUI3 = null;
  26. EffectUIPool.Recycle(_effectUI4);
  27. _effectUI4 = null;
  28. EffectUIPool.Recycle(_effectUI5);
  29. _effectUI5 = null;
  30. EffectUIPool.Recycle(_effectUI6);
  31. _effectUI6 = null;
  32. if (_ui != null)
  33. {
  34. _ui.Dispose();
  35. _ui = null;
  36. }
  37. base.Dispose();
  38. }
  39. protected override void OnInit()
  40. {
  41. base.OnInit();
  42. packageName = UI_StudioUI.PACKAGE_NAME;
  43. _ui = UI_StudioUI.Create();
  44. this.viewCom = _ui.target;
  45. isfullScreen = true;
  46. isReturnView = true;
  47. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  48. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  49. _ui.m_comMetal.target.onClick.Add(OnClickComMetal);
  50. _ui.m_comFabric.target.onClick.Add(OnCliclComFabric);
  51. _ui.m_comProperty.target.onClick.Add(OnComProperty);
  52. _ui.m_comFiling.target.onClick.Add(OnClickComFilling);
  53. _ui.m_comPorcelain.target.onClick.Add(OnComPorceLain);
  54. comEctypeDic.Add(typeof(StudioMetalView).FullName, _ui.m_comMetal);
  55. comEctypeDic.Add(typeof(StudioFabricView).FullName, _ui.m_comFabric);
  56. comEctypeDic.Add(typeof(StudioPropertyView).FullName, _ui.m_comProperty);
  57. comEctypeDic.Add(typeof(StudioFilingView).FullName, _ui.m_comFiling);
  58. comEctypeDic.Add(typeof(StudioPorcelainView).FullName, _ui.m_comPorcelain);
  59. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comFiling.m_effect, "ui_Small_parts", "YaJi_TuBiao");
  60. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comMetal.m_effect, "ui_Small_parts", "YaJi_TuBiao");
  61. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comFabric.m_effect, "ui_Small_parts", "YaJi_TuBiao");
  62. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comProperty.m_effect, "ui_Small_parts", "YaJi_TuBiao");
  63. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comPorcelain.m_effect, "ui_Small_parts", "YaJi_TuBiao");
  64. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Small_parts", "WorkRoom_bg");
  65. }
  66. protected override void AddEventListener()
  67. {
  68. base.AddEventListener();
  69. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  70. }
  71. protected override void OnShown()
  72. {
  73. base.OnShown();//1;//
  74. StudioSProxy.ReqStudioInfos().Coroutine();
  75. //int isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, false) ? 1 : 0;
  76. //_ui.m_comMetal.m_c1.selectedIndex = isopen;
  77. //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, false) ? 1 : 0; ;
  78. //_ui.m_comFabric.m_c1.selectedIndex = isopen;
  79. //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, false) ? 1 : 0;
  80. //_ui.m_comProperty.m_c1.selectedIndex = isopen;
  81. //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFilingView).FullName, false) ? 1 : 0;
  82. //_ui.m_comFiling.m_c1.selectedIndex = isopen;
  83. //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPorcelainView).FullName, false) ? 1 : 0;
  84. //_ui.m_comPorcelain.m_c1.selectedIndex = isopen;
  85. int isopen = 1;
  86. foreach(var com in comEctypeDic)
  87. {
  88. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(com.Key, false) ? 1 : 0;
  89. com.Value.m_c1.selectedIndex = isopen;
  90. if(isopen == 0)
  91. {
  92. com.Value.m_effect.visible = false;
  93. com.Value.m_bg.visible = true;
  94. }
  95. else
  96. {
  97. com.Value.m_bg.visible = false;
  98. com.Value.m_t0.Play();
  99. com.Value.m_effect.visible = true;
  100. }
  101. }
  102. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ejzjm_bj");
  103. UpdateRedDot();
  104. Timers.inst.AddUpdate(CheckGuide);
  105. }
  106. protected override void OnHide()
  107. {
  108. base.OnHide();
  109. TryCompleteGuide();
  110. Timers.inst.Remove(CheckGuide);
  111. }
  112. private void OnClickBtnHome()
  113. {
  114. GameController.GoBackToMainView();
  115. }
  116. protected override void RemoveEventListener()
  117. {
  118. base.RemoveEventListener();
  119. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  120. }
  121. private void OnClickBtnBack()
  122. {
  123. ViewManager.GoBackFrom(typeof(StudioView).FullName);
  124. }
  125. private void OnClickComMetal()
  126. {
  127. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 1);
  128. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, true)) return;
  129. ViewManager.Show<StudioMetalView>();
  130. this.Hide();
  131. }
  132. private void OnCliclComFabric()
  133. {
  134. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 1);
  135. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, true)) return;
  136. ViewManager.Show<StudioFabricView>();
  137. this.Hide();
  138. }
  139. private void OnComProperty()
  140. {
  141. //LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
  142. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, true)) return;
  143. ViewManager.Show<StudioPropertyView>();
  144. this.Hide();
  145. }
  146. private void OnComPorceLain()
  147. {
  148. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
  149. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPorcelainView).FullName, true)) return;
  150. ViewManager.Show<StudioPorcelainView>();
  151. this.Hide();
  152. }
  153. private void OnClickComFilling()
  154. {
  155. ViewManager.Show<StudioFilingView>(StudioDataManager.Instance.npcFilingChapterId);
  156. }
  157. private void UpdateRedDot()
  158. {
  159. RedDotController.Instance.SetComRedDot(_ui.m_comFiling.target, RedDotDataManager.Instance.GetStudioFilingRed(), "", 10, 24);
  160. }
  161. private void CheckGuide(object param)
  162. {
  163. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
  164. //|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  165. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
  166. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  167. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0)
  168. {
  169. UpdateToCheckGuide(null);
  170. }
  171. else
  172. {
  173. Timers.inst.Remove(CheckGuide);
  174. }
  175. }
  176. protected override void UpdateToCheckGuide(object param)
  177. {
  178. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  179. GuideController.TryGuide(_ui.m_comPorcelain.target, ConstGuideId.STUDIO_PORCELAIN, 4, "通关这个副本可以获得词牌升级材料,快去挑战吧。");
  180. GuideController.TryGuide(_ui.m_comFiling.target, ConstGuideId.STUDIO_FILING, 4, "完成小伙伴的心愿,获得合成服饰的必备材料哦。");
  181. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ENTER_CHAPTER_2, 1, "");
  182. GuideController.TryGuide(_ui.m_comPorcelain.target, ConstGuideId.STUDIO_PORCELAIN, 4, "通关这个副本可以获得词牌升级材料,快去挑战吧。");
  183. GuideController.TryGuide(_ui.m_comProperty.target, ConstGuideId.STUDIO_PROPERTY, 3, "");
  184. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.STUDIO_PROPERTY,7);
  185. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 7);
  186. //GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ENTER_CHAPTER_4, 1, "");
  187. }
  188. protected override void TryCompleteGuide()
  189. {
  190. base.TryCompleteGuide();
  191. GuideController.TryCompleteGuideIndex(ConstGuideId.STUDIO_PROPERTY, 7);
  192. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 7);
  193. }
  194. }
  195. }