LuckyBoxView.cs 28 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. using System.Linq;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxView : BaseView
  12. {
  13. private UI_LuckyBoxUI _ui;
  14. private ValueBarController _valueBarController;
  15. private Dictionary<int, LuckyBoxController> _luckyBoxCtrl = new Dictionary<int, LuckyBoxController>();
  16. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  17. private DressUpObjUI _dressUpObjUIXiHe;
  18. private DressUpObjUI _dressUpObjUIChangXi;
  19. Dictionary<int,GObject> _listActivityBtnObj = new Dictionary<int, GObject>();
  20. private int _activeBoxId = 0;
  21. private int _curIndex = 0;
  22. private int _activityId = 0;
  23. private bool scrollTouch = true; //左右箭头点击等滑动完成后才可以再次点击
  24. public override void Dispose()
  25. {
  26. // Clear Effect
  27. foreach (var v in _effectUIDic)
  28. {
  29. EffectUIPool.Recycle(v.Value);
  30. }
  31. _effectUIDic.Clear();
  32. if (_valueBarController != null)
  33. {
  34. _valueBarController.Dispose();
  35. _valueBarController = null;
  36. }
  37. foreach (int key in _luckyBoxCtrl.Keys)
  38. {
  39. _luckyBoxCtrl[key].Dispose();
  40. }
  41. _luckyBoxCtrl.Clear();
  42. if (_dressUpObjUIXiHe != null)
  43. {
  44. _dressUpObjUIXiHe.Dispose();
  45. _dressUpObjUIXiHe = null;
  46. }
  47. if (_dressUpObjUIChangXi != null)
  48. {
  49. _dressUpObjUIChangXi.Dispose();
  50. _dressUpObjUIChangXi = null;
  51. }
  52. if (_ui != null)
  53. {
  54. _ui.Dispose();
  55. _ui = null;
  56. }
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  63. _ui = UI_LuckyBoxUI.Create();
  64. this.viewCom = _ui.target;
  65. isfullScreen = true;
  66. isReturnView = true;
  67. _dressUpObjUIXiHe = new DressUpObjUI("SceneDressUp");
  68. _dressUpObjUIChangXi = new DressUpObjUI("SceneDressUp");
  69. _valueBarController = new ValueBarController(_ui.m_valueBar);
  70. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  71. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  72. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  73. _ui.m_listBg.itemRenderer = RenderListBgItem;
  74. _ui.m_listBg.SetVirtualAndLoop();
  75. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnScrollEnd);
  76. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  77. }
  78. protected override void AddEventListener()
  79. {
  80. base.AddEventListener();
  81. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  82. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  83. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  84. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  85. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. Debug.Log("OnShown:LuckyBoxView");
  91. _valueBarController.OnShown();
  92. _valueBarController.Controller(4);
  93. LuckyBoxDataManager.Instance.luckyBoxIds.Clear();
  94. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_2);
  95. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_3);
  96. _activeBoxId = 0;
  97. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  98. //第一个活动可能为轮换活动
  99. if (LuckyBoxDataManager.Instance.RotatingId > 0)
  100. {
  101. RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.RotatingId);
  102. _activeBoxId = rotatingLuckyBox.luckyBoxId;
  103. LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
  104. LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
  105. }
  106. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[1]; //默认跳转进来是第二个活动
  107. if (this.viewData != null)
  108. {
  109. int index = (int)this.viewData; //传入的值为第几个活动,不是活动id
  110. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index - 1];//是1的时候,就使用轮换活动,不是1就是传入的固定活动
  111. }
  112. //新手引导选中第一个活动
  113. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  114. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  115. //第二个活动会有许愿活动出现
  116. if (_activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  117. GetWishingPoolInfo(_activityId);
  118. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  119. _curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId);
  120. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  121. _listActivityBtnObj.Clear();
  122. foreach (var v in _effectUIDic)
  123. {
  124. EffectUIPool.Recycle(v.Value);
  125. }
  126. _effectUIDic.Clear();
  127. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Count;
  128. _ui.m_listBg.ScrollToView(_curIndex);
  129. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  130. OnListBgScroll();
  131. bool actLimitTsyOpen = LuckyBoxDataManager.Instance.GetActLimitTsyOpen();
  132. //时间倒计时
  133. if (_activeBoxId > 0)
  134. Timers.inst.Add(1, 0, CheckTime);
  135. //第二个活动的倒计时
  136. if (actLimitTsyOpen)// && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2
  137. Timers.inst.Add(1, 0, UpdateTime);
  138. Timers.inst.AddUpdate(CheckGuide);
  139. }
  140. private void RenderListBgItem(int index, GObject obj)
  141. {
  142. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  143. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  144. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  145. LuckyBoxDataManager.Instance.InitData(boxId);
  146. if(!_listActivityBtnObj.ContainsKey(boxId))
  147. _listActivityBtnObj.Add(boxId,obj);
  148. else
  149. _listActivityBtnObj[boxId] = obj;
  150. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  151. if (activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  152. {
  153. comBox.m_showActivityType.selectedIndex = 1;
  154. UpGiftBox(comBox);
  155. }
  156. else
  157. comBox.m_showActivityType.selectedIndex = 0;
  158. if (_luckyBoxCtrl.ContainsKey(boxId))
  159. {
  160. _luckyBoxCtrl[boxId].Dispose();
  161. _luckyBoxCtrl.Remove(boxId);
  162. }
  163. _luckyBoxCtrl.Add(boxId, new LuckyBoxController(comBox.m_comModel.target));
  164. if (boxId != LuckyBoxDataManager.BOX_ID_3)
  165. {
  166. if (!_effectUIDic.ContainsKey("Button_Text_DianCang" + boxId))
  167. {
  168. _effectUIDic.Add("Button_Text_DianCang" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  169. }
  170. }
  171. else
  172. {
  173. if (_effectUIDic.ContainsKey("Button_Text_DianCang" + boxId))
  174. {
  175. EffectUIPool.Recycle(_effectUIDic["Button_Text_DianCang" + boxId]);
  176. _effectUIDic.Remove("Button_Text_DianCang" + boxId);
  177. }
  178. }
  179. comBox.m_comLuckBoxBtn.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  180. comBox.m_comLuckBoxBtn.m_comCostOne.m_txtCost.text = cfg.costNum.ToString();
  181. comBox.m_comLuckBoxBtn.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  182. comBox.m_comLuckBoxBtn.m_comCostTen.m_txtCost.text = cfg.costNumTen.ToString();
  183. comBox.m_comLuckBoxBtn.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  184. if (comBox.m_comLuckBoxBtn.m_btnBuyOne.data == null)
  185. {
  186. comBox.m_comLuckBoxBtn.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  187. }
  188. comBox.m_comLuckBoxBtn.m_btnBuyOne.data = boxId;
  189. if (comBox.m_comLuckBoxBtn.m_btnBuyTen.data == null)
  190. {
  191. string strKey = "Button_public" + boxId;
  192. if (_effectUIDic.ContainsKey(strKey)) {
  193. EffectUIPool.Recycle(_effectUIDic[strKey]);
  194. _effectUIDic.Remove(strKey);
  195. }
  196. comBox.m_comLuckBoxBtn.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  197. _effectUIDic.Add(strKey, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  198. }
  199. comBox.m_comLuckBoxBtn.m_btnBuyTen.data = boxId;
  200. if (comBox.m_btnPreview.data == null)
  201. {
  202. comBox.m_btnPreview.onClick.Add(OnClickBtnPreview);
  203. }
  204. comBox.m_btnPreview.data = boxId;
  205. if (comBox.m_btnReward.data == null)
  206. {
  207. comBox.m_btnReward.onClick.Add(OnClikcBtnReward);
  208. comBox.m_btnShop.onClick.Add(OnClikcBtnShop);
  209. comBox.m_btnGiftBag.onClick.Add(OnClikcBtnGiftBag);
  210. }
  211. comBox.m_btnReward.data = boxId;
  212. obj.data = boxId;
  213. comBox.m_grpTime.visible = (boxId == _activeBoxId);
  214. if (boxId == _activeBoxId)
  215. {
  216. long endTime = LuckyBoxDataManager.Instance.endTime;
  217. long curTime = TimeHelper.ServerNow();
  218. long time = endTime - curTime;
  219. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  220. comBox.m_txtTime.text = string.Format("轮换倒计时:{0}", strTime);
  221. }
  222. UI_ComBox1.ProxyEnd();
  223. }
  224. private async void GetWishingPoolInfo(int activityId)
  225. {
  226. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  227. if (result)
  228. {
  229. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  230. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  231. ViewManager.Show<LuckyBoxWishView>(ConstLimitTimeActivityType.ActLimitTsy);
  232. }
  233. }
  234. private void OnBtnLeftClick()
  235. {
  236. if (!scrollTouch) return;
  237. scrollTouch = false;
  238. int index = _curIndex - 1;
  239. _ui.m_listBg.ScrollToView(index, true);
  240. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  241. GetWishingPoolInfo(_activityId);
  242. }
  243. private void OnBtnRightClick()
  244. {
  245. if (!scrollTouch) return;
  246. scrollTouch = false;
  247. int index = _curIndex + 1;
  248. _ui.m_listBg.ScrollToView(index, true);
  249. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  250. GetWishingPoolInfo(_activityId);
  251. }
  252. private void OnScrollEnd()
  253. {
  254. scrollTouch = true;
  255. // 未更新滚动位置的时候,不更新,防止不停的播放渐入动画
  256. int index = _ui.m_listBg.GetFirstChildInView();
  257. if (index == _curIndex)
  258. {
  259. return;
  260. }
  261. OnListBgScroll();
  262. }
  263. private void OnListBgScroll()
  264. {
  265. LuckyBoxController valueBox;
  266. _luckyBoxCtrl.TryGetValue(LuckyBoxDataManager.Instance.currentBoxId, out valueBox);
  267. if (valueBox != null)
  268. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
  269. _curIndex = _ui.m_listBg.GetFirstChildInView();
  270. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  271. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3)
  272. _valueBarController.Controller(3);
  273. else
  274. _valueBarController.Controller(4);
  275. _valueBarController.UpdateCJ();
  276. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnShown(LuckyBoxDataManager.Instance.currentBoxId);
  277. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  278. UpdateFreeInfo();
  279. UpdateListItemData();
  280. }
  281. private void UpdateBtnReward()
  282. {
  283. if (_curIndex == 1) {
  284. GObject obj = _ui.m_listBg.GetChildAt(_curIndex);
  285. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  286. RedDotController.Instance.SetComRedDot(comBox.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy), "", -21, 18);
  287. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  288. }
  289. }
  290. private void OnClikcBtnReward()
  291. {
  292. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(ConstLimitTimeActivityType.ActLimitTsy);
  293. }
  294. private void OnClikcBtnShop()
  295. {
  296. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TSY });
  297. }
  298. //刷新摘星活动期间的数据
  299. private void UpGiftBox(UI_ComBox1 comBox)
  300. {
  301. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  302. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  303. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  304. comBox.m_txtCount.SetVar("name", cfg.name).FlushVars();
  305. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  306. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, activityId);
  307. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  308. if (list.Count == 0)
  309. {
  310. comBox.m_comBagTime.target.visible = false;
  311. comBox.m_btnGiftBag.visible = false;
  312. }
  313. else
  314. {
  315. bool isSoldOut = true;
  316. foreach (var activityInfo in list)
  317. {
  318. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  319. var paramsArr = activityOpenCfg.paramsArr;
  320. foreach (var shopCfgId in paramsArr)
  321. {
  322. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  323. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  324. //只要有一个商品还能购买,就不是售罄
  325. if (remainBuyNum > 0)
  326. {
  327. isSoldOut = false;
  328. break;
  329. }
  330. }
  331. }
  332. if (isSoldOut)
  333. {
  334. comBox.m_comBagTime.target.visible = false;
  335. comBox.m_btnGiftBag.visible = false;
  336. }
  337. else
  338. {
  339. comBox.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  340. comBox.m_comBagTime.target.visible = true;
  341. comBox.m_btnGiftBag.visible = true;
  342. }
  343. }
  344. UpdateBtnReward();
  345. }
  346. //限时礼包按钮点击执行方法
  347. private void OnClikcBtnGiftBag()
  348. {
  349. var activityInfoByTypeList =
  350. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  351. var list = activityInfoByTypeList
  352. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  353. if (list.Count == 0)
  354. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  355. else
  356. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  357. }
  358. private void UpdateListItemData()
  359. {
  360. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  361. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  362. GObject obj = _listActivityBtnObj[boxId];
  363. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  364. LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount);
  365. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  366. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  367. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  368. comBox.m_comLuckBoxBtn.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  369. UI_ComBox1.ProxyEnd();
  370. }
  371. private void CheckTime(object param = null)
  372. {
  373. if (LuckyBoxDataManager.Instance.currentBoxId != _activeBoxId) return;
  374. long endTime = LuckyBoxDataManager.Instance.endTime;
  375. long curTime = TimeHelper.ServerNow();
  376. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  377. GObject item = _ui.m_listBg.GetChildAt(0);
  378. if (item == null) return;
  379. GObject textField = item.asCom.GetChild("txtTime");
  380. if (textField == null) return;
  381. long time = endTime - curTime;
  382. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  383. textField.asTextField.text = string.Format("轮换倒计时:{0}", strTime);
  384. }
  385. private void UpdateTime(object param = null)
  386. {
  387. GObject item = _ui.m_listBg.GetChildAt(1);
  388. if (item == null) return;
  389. GObject textField = item.asCom.GetChild("txtTsyTime");
  390. if (textField == null) return;
  391. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  392. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  393. long endTime = 0;
  394. if (activityCfg != null)
  395. endTime = TimeUtil.DateTimeToTimestamp(activityCfg.endTime);
  396. long curTime = TimeHelper.ServerNow();
  397. if (endTime < curTime)
  398. {
  399. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  400. Timers.inst.Remove(UpdateTime);
  401. endTime = curTime;
  402. }
  403. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  404. textField.asTextField.text = "概率提升剩余: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  405. //=====限时礼包倒计时
  406. //UpGiftBox();
  407. //EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  408. //=====限时礼包倒计时END
  409. }
  410. private void OnClickBtnPreview(EventContext context)
  411. {
  412. GObject obj = context.sender as GObject;
  413. int boxId = (int)obj.data;
  414. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  415. }
  416. private void OnClickBtnBuyOne(EventContext context)
  417. {
  418. GetSuitItemController.showSingle = true;
  419. GObject obj = context.sender as GObject;
  420. int boxId = (int)obj.data;
  421. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  422. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  423. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  424. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  425. {
  426. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  427. return;
  428. }
  429. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  430. {
  431. int activityId = 0;
  432. if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  433. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  434. }
  435. bool freeType = (freeTime > 0 && freeTime < TimeHelper.ServerNow());
  436. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME, freeType, activityId);
  437. if (result)
  438. {
  439. ViewManager.Show<LuckyBoxStarView>();
  440. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  441. GetSuitItemController.showSingle = false;
  442. }
  443. });
  444. }
  445. private void OnClickBtnBuyTen(EventContext context)
  446. {
  447. GetSuitItemController.showSingle = true;
  448. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  449. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  450. && (GuideDataManager.currentGuideId == 0
  451. || (GuideDataManager.currentGuideId == cfg.id && GuideDataManager.currentGuideIdIndex != 2)))
  452. {
  453. //防止点击太快,在引导开启前就被点击到,导致引导卡死
  454. return;
  455. }
  456. GObject obj = context.sender as GObject;
  457. int boxId = (int)obj.data;
  458. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  459. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  460. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  461. {
  462. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  463. return;
  464. }
  465. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  466. {
  467. int activityId = 0;
  468. if (boxId == LuckyBoxDataManager.BOX_ID_2)
  469. {
  470. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  471. }
  472. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME,false, activityId);
  473. if (result)
  474. {
  475. ViewManager.Show<LuckyBoxStarView>();
  476. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  477. GetSuitItemController.showSingle = false;
  478. }
  479. });
  480. }
  481. protected override void OnHide()
  482. {
  483. base.OnHide();
  484. _valueBarController.OnHide();
  485. foreach (int key in _luckyBoxCtrl.Keys)
  486. {
  487. _luckyBoxCtrl[key].OnHide();
  488. }
  489. Timers.inst.Remove(CheckTime);
  490. Timers.inst.Remove(UpdateTime);
  491. Timers.inst.Remove(CheckGuide);
  492. Debug.Log("OnHide: LuckyBoxView");
  493. }
  494. protected override void RemoveEventListener()
  495. {
  496. base.RemoveEventListener();
  497. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  498. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  499. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  500. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  501. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  502. }
  503. private void OnClickBtnBack()
  504. {
  505. Reset();
  506. ViewManager.GoBackFrom(typeof(LuckyBoxView).FullName);
  507. }
  508. private void Reset()
  509. {
  510. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  511. }
  512. private void CheckGuide(object param)
  513. {
  514. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  515. UpdateToCheckGuide(null);
  516. else
  517. Timers.inst.Remove(CheckGuide);
  518. }
  519. protected override void UpdateToCheckGuide(object param)
  520. {
  521. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  522. GObject gObject = _ui.m_listBg.GetChildAt(_curIndex);
  523. if (gObject == null) return;
  524. GButton btnBuyTen = gObject.asCom.GetChild("comLuckBoxBtn").asCom.GetChild("btnBuyTen").asButton;
  525. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  526. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  527. GuideController.TryCompleteGuide( ConstGuideId.LUCKY_BOX, 2);
  528. }
  529. protected override void TryCompleteGuide()
  530. {
  531. base.TryCompleteGuide();
  532. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  533. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX, 2);
  534. }
  535. private void UpdateFreeInfo()
  536. {
  537. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  538. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  539. GObject obj = _listActivityBtnObj[boxId];
  540. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  541. if (freeTime > 0)
  542. {
  543. long timeDifference = freeTime - TimeHelper.ServerNow();
  544. if (freeTime > TimeHelper.ServerNow())
  545. {
  546. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  547. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = true;
  548. string strFreeTime = TimeUtil.FormattingTimeTo_DDHHmm(timeDifference);
  549. comBox.m_comLuckBoxBtn.m_txtFreeTime.text = string.Format("{0}后免费", strFreeTime);
  550. }
  551. else
  552. {
  553. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 1;
  554. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  555. }
  556. }
  557. else
  558. {
  559. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  560. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  561. }
  562. RedDotController.Instance.SetComRedDot(comBox.m_comLuckBoxBtn.m_btnBuyOne, comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex == 1, "", -29, 9);
  563. RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, LuckyBoxDataManager.Instance.RedBtnLeft(_curIndex));
  564. RedDotController.Instance.SetComRedDot(_ui.m_btnRight, LuckyBoxDataManager.Instance.RedBtnRight(_curIndex), "", -60, 70);
  565. UI_ComBox1.ProxyEnd();
  566. }
  567. }
  568. }