- using ET;
- using System.Collections;
- using UnityEngine;
- namespace GFGGame
- {
- public class ActivityGetYuanXiaoDataManager : SingletonBase<ActivityGetYuanXiaoDataManager>
- {
- public bool CheckOpen()
- {
- var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.YuanXiao);
- return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() &&
- activityInfo.EndTime > TimeHelper.ServerNow();
- }
- }
- }
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