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- using System.Collections;
- using ET;
- using LitJson;
- using UnityEngine;
- namespace GFGGame
- {
- public class GameConfig
- {
- public static string LoginAddress;
- public static string PlatformName;
- public static string logApiReportUrl;
- public static int showGM;
- //渠道id
- public static int ChannelId = 1;
- public static void InitData(string json)
- {
- ET.Log.Debug($"gamecfg \n{json}");
- var result = JsonMapper.ToObject<Result>(json);
- LoginAddress = result.loginApiUrl;
- //LoginAddress = "10.108.64.127:10005";
- PlatformName = result.platformName;
- showGM = int.Parse(result.showGM);
- GameConfig.logApiReportUrl = LauncherConfig.logApiRootUrl + "Report";
- }
- private struct Result
- {
- public string loginApiUrl;
- public string platformName;
- public string showGM;
- }
- }
- }
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