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- using System.Collections;
- using UnityEngine;
- namespace GFGGame
- {
- public class LogServerHelperHttp
- {
- /// <summary>
- /// 发送节点日志
- /// </summary>
- /// <param name="node"></param>
- public static void SendNodeLog(int node, int serverId = 1)
- {
- var body = $"{LauncherConfig.platformId}|{SystemInfo.deviceUniqueIdentifier}|{node}";
- HttpTool.Instance.Post(LauncherConfig.logApiReportLauncherUrl, body);
- }
- }
- }
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