LeaguePrayView.cs 3.6 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.League;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. //联盟祈福
  8. public class LeaguePrayView : BaseWindow
  9. {
  10. private UI_LeaguePrayUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_LeaguePrayUI.PACKAGE_NAME;
  24. _ui = UI_LeaguePrayUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. }
  30. protected override void AddEventListener()
  31. {
  32. base.AddEventListener();
  33. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. UpdateView();
  39. }
  40. protected override void OnHide()
  41. {
  42. base.OnHide();
  43. }
  44. protected override void RemoveEventListener()
  45. {
  46. base.RemoveEventListener();
  47. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  48. }
  49. private void UpdateView()
  50. {
  51. UpdateComPary(_ui.m_comPary0.target, LeaguePrayType.First);
  52. UpdateComPary(_ui.m_comPary1.target, LeaguePrayType.Second);
  53. UpdateComPary(_ui.m_comPary2.target, LeaguePrayType.Third);
  54. }
  55. private void UpdateComPary(GObject obj, int type)
  56. {
  57. LeaguePrayCfg prayCfg = LeaguePrayCfgArray.Instance.GetCfg(type);
  58. UI_ComPary item = UI_ComPary.Proxy(obj);
  59. ItemUtil.UpdateItemNeedNum(item.m_comGain, prayCfg.bonusArr[0][0], prayCfg.bonusArr[0][1]);
  60. ItemUtil.UpdateItemNeedNum(item.m_comFirstGain, prayCfg.bonusOnceArr[0][0], prayCfg.bonusOnceArr[0][1]);
  61. int curTimes = LeagueDataManager.Instance.GetPrayTimesByType(type);
  62. if (type == LeaguePrayType.First && curTimes == 0)
  63. {
  64. ItemUtil.UpdateItemNeedNum(item.m_comCurrency, prayCfg.consumeArr[0][0], 0);
  65. }
  66. else
  67. {
  68. ItemUtil.UpdateItemNeedNum(item.m_comCurrency, prayCfg.consumeArr[0][0], prayCfg.consumeArr[0][1]);
  69. }
  70. item.m_c1.selectedIndex = curTimes == 0 ? 0 : 1;
  71. item.m_btnPray.touchable = curTimes < prayCfg.limit;
  72. item.m_txtCount.SetVar("value", curTimes.ToString()).FlushVars();
  73. item.m_txtCount.SetVar("maxValue", prayCfg.limit.ToString()).FlushVars();
  74. if (item.m_btnPray.data == null)
  75. {
  76. item.m_btnPray.onClick.Add(OnBtnPrayClick);
  77. }
  78. item.m_btnPray.data = type;
  79. UI_ComPary.ProxyEnd();
  80. }
  81. private void OnBtnPrayClick(EventContext context)
  82. {
  83. int type = (int)(context.sender as GObject).data;
  84. LeaguePrayCfg prayCfg = LeaguePrayCfgArray.Instance.GetCfg(type);
  85. int curTimes = LeagueDataManager.Instance.GetPrayTimesByType(type);
  86. long hasCount = ItemDataManager.GetItemNum(prayCfg.consumeArr[0][0]);
  87. long needCount = prayCfg.consumeArr[0][1];
  88. if (type != LeaguePrayType.First && curTimes != 0 && hasCount < needCount)
  89. {
  90. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  91. return;
  92. }
  93. LeagueSproxy.ReqPrayLeague(type).Coroutine();
  94. }
  95. }
  96. }