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							- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class FightData
 
-     {
 
-         public string name;//玩家名字
 
-         public int scoreType;//本次战斗的主题
 
-         public int baseScore;//角色等级分数(人物基础分)
 
-         public long leagueSkillScore;//角色雅集技能分数
 
-         public int cardId;//词牌id
 
-         public int cardScore;//词牌对应主题的属性分数(卡牌属性分数)
 
-         public string[] tags = { };////本次战斗要求的标签
 
-         public List<int> skillLvs = new List<int>();
 
-         public List<float> itemScoreList = new List<float>();//对应服装当前主题的实际分数
 
-         public Dictionary<int, int> itemScoreDic = new Dictionary<int, int>();//对应服装当前主题的实际分数
 
-         public int type = 0;//FightTargetType
 
-         /**********************************************玩家独立数据*****************************************/
 
-         public int headId;//头像id
 
-         public int borderId;//头像框id
 
-         public Dictionary<int, List<int>> partListDic = new Dictionary<int, List<int>>();//战斗部位,部件列表,战斗开始时更新
 
-         public Dictionary<int, List<float>> partScoreListDic = new Dictionary<int, List<float>>();//战斗部位,部件分数列表,战斗开始时更新
 
-         public List<int> itemList = new List<int>();
 
-         /**********************************************机器人独立数据*****************************************/
 
-         public string res;//资源名
 
-         public int tagAddition = 0;//标签加成万分比(竞技场独有)
 
-         public int showSuitId;//机器人服装,仅展示用(竞技场独有)
 
-     }
 
- }
 
 
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