LuckyBoxBonusView.cs 6.8 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class LuckyBoxBonusView : BaseWindow
  8. {
  9. private UI_LuckBoxBonusUI _ui;
  10. private List<ItemData> itemList;
  11. private List<GameObject> _effects = new List<GameObject>();
  12. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  13. private GameObject _effect;
  14. private GoWrapper _wrapper;
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. for (int i = 0; i < _effects.Count; i++)
  19. {
  20. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  21. }
  22. SceneController.DestroyObjectFromView(_effect, _wrapper);
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  33. _ui = UI_LuckBoxBonusUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. InitAllItem();
  37. _ui.m_loaBg.touchable = false;
  38. _ui.m_loaBg.onClick.Add(OnClickBg);
  39. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zl");
  40. for (int i = 0; i < 10; i++)
  41. {
  42. GameObject gameObject0;
  43. GoWrapper wrapper0;
  44. GGraph holder = _ui.target.GetChild("item" + i).asCom.GetChild("holder").asGraph;
  45. SceneController.AddObjectToView(null, null, holder, resPath, out gameObject0, out wrapper0);
  46. _effects.Add(gameObject0);
  47. _wrappers.Add(wrapper0);
  48. }
  49. GGraph holder1 = _ui.target.GetChild("itemOne").asCom.GetChild("holder").asGraph;
  50. SceneController.AddObjectToView(null, null, holder1, resPath, out _effect, out _wrapper);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
  56. itemList = (viewData as object[])[0] as List<ItemData>;
  57. if (itemList != null)
  58. {
  59. _ui.m_loaBg.touchable = false;
  60. int count = itemList.Count;
  61. if (count == 10)
  62. {
  63. ShowBonusList(itemList);
  64. }
  65. else if (count > 0)
  66. {
  67. ShowBonus(itemList[0]);
  68. }
  69. else
  70. {
  71. _ui.m_loaBg.touchable = true;
  72. }
  73. }
  74. else
  75. {
  76. _ui.m_loaBg.touchable = true;
  77. }
  78. }
  79. protected override void OnHide()
  80. {
  81. base.OnHide();
  82. }
  83. private void OnClickBg()
  84. {
  85. this.Hide();
  86. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  87. GetSuitItemController.TryShow(0);
  88. }
  89. private void ShowBonusList(List<ItemData> itemList)
  90. {
  91. HideAllItem();
  92. for (int i = 0; i < 10; i++)
  93. {
  94. ItemData itemData = itemList[i];
  95. GObject itemObject = _ui.target.GetChild("item" + i);
  96. if (itemObject != null)
  97. {
  98. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(itemObject);
  99. UpdateItem(itemUI, itemData, i);
  100. UI_LuckyBoxBonusItem.ProxyEnd();
  101. Timers.inst.Add(0.3f * i, 1, (object param) =>
  102. {
  103. itemObject.visible = true;
  104. if ((int)param == 9)
  105. {
  106. Timers.inst.Add(0.1f, 1, (object param) =>
  107. {
  108. _ui.m_loaBg.touchable = true;
  109. });
  110. }
  111. }, i);
  112. }
  113. }
  114. }
  115. private void ShowBonus(ItemData itemData)
  116. {
  117. HideAllItem();
  118. _ui.m_itemOne.target.visible = true;
  119. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
  120. UpdateItem(itemUI, itemData, 0);
  121. UI_LuckyBoxBonusItem.ProxyEnd();
  122. _ui.m_loaBg.touchable = true;
  123. }
  124. private void HideAllItem()
  125. {
  126. _ui.m_itemOne.target.visible = false;
  127. for (int i = 0; i < 10; i++)
  128. {
  129. GObject itemObject = _ui.target.GetChild("item" + i);
  130. if (itemObject != null)
  131. {
  132. itemObject.visible = false;
  133. }
  134. }
  135. }
  136. private void UpdateItem(UI_LuckyBoxBonusItem itemUI, ItemData itemData, int index)
  137. {
  138. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  139. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  140. bool isFirst = true;
  141. int count = 0;
  142. for (int i = 0; i < itemList.Count; i++)
  143. {
  144. if (i < index && itemList[i].id == itemData.id)
  145. {
  146. isFirst = false;
  147. }
  148. if (itemList[i].id == itemData.id)
  149. {
  150. count++;
  151. }
  152. }
  153. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  154. string itemName = itemCfg.name;
  155. if (itemData.num > 1)
  156. {
  157. itemName += "x" + itemData.num;
  158. }
  159. itemUI.m_comIcon.m_txtName.text = itemName;
  160. itemUI.m_c1.selectedIndex = itemCfg.rarity;
  161. itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
  162. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  163. itemUI.target.data = itemData.id;
  164. itemUI.m_comIcon.target.SetScale(0, 0);
  165. itemUI.m_t0.Play();
  166. // GTween.To(0, 1, 0.2f).SetTarget(itemUI).OnUpdate((GTweener t) => { itemUI.target.SetScale(t.value.x, t.value.x); });
  167. }
  168. private void InitAllItem()
  169. {
  170. _ui.m_itemOne.target.onClick.Add(OnClickItemUI);
  171. for (int i = 0; i < 10; i++)
  172. {
  173. GObject itemObject = _ui.target.GetChild("item" + i);
  174. if (itemObject != null)
  175. {
  176. itemObject.onClick.Add(OnClickItemUI);
  177. }
  178. }
  179. }
  180. private void OnClickItemUI(EventContext context)
  181. {
  182. GComponent item = context.sender as GComponent;
  183. int itemID = (int)item.data;
  184. GoodsItemTipsController.ShowItemTips(itemID);
  185. }
  186. }
  187. }