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							- using ET;
 
- using GFGGame;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace Assets.Game.HotUpdate.Data
 
- {
 
-     public class ActivityTeaDataManager : SingletonBase<ActivityTeaDataManager>
 
-     {
 
-         public List<ItemSyntheticProto> ItemSynthetics = new List<ItemSyntheticProto>();
 
-         /**********************************************************新春活动*************************************************/
 
-         public List<NpcVisitProto> NpcInfoList = new List<NpcVisitProto>();
 
-         public bool GetRewardRed()
 
-         {
 
-             if (ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.NewYearVisit) == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             RoleLimitData limitData = RoleLimitDataManager.GetLimitData(ActivityVisitCfgArray.Instance.dataArray[0].limitId);
 
-             int time = limitData.TotalPlayMax - limitData.PlayTimes;
 
-             foreach (NpcVisitProto t in NpcInfoList)
 
-             {
 
-                 if (t.RewrdStatus == 1 || (t.UnlockStatus == 1 && time>0 ))
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //获取华容道可用次数
 
-         public bool CheckHRDRed()
 
-         {
 
-             if (ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.AfternoonLeisure) == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             RoleLimitData limitData;
 
-             limitData = RoleLimitDataManager.GetLimitData(300);
 
-             int times = limitData.TotalPlayMax - limitData.PlayTimes;
 
-             if(times > 0)
 
-             {
 
-                 return true;
 
-             }
 
-             else
 
-             {
 
-                 return false;
 
-             }
 
-         }
 
-         //合成红点
 
-         public bool GetActivitySyntheticRed()
 
-         {
 
-             if (ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.ItemSynthetic) == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.ItemSynthetic);
 
-             ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
 
-             var suitCfg = SuitCfgArray.Instance.GetCfg(activityOpenCfg.paramsArr[0]);
 
-             for (int i = 0; i < suitCfg.partsArr.Length; i++)
 
-             {
 
-                 ItemCfg itemSyntheticCfg = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]);
 
-                 var materiarsArr = itemSyntheticCfg.syntheticMateriarsArr;
 
-                 if (ItemDataManager.GetItemNum(materiarsArr[0][0]) >= materiarsArr[0][1] && ItemDataManager.GetItemNum(materiarsArr[1][0]) >= materiarsArr[1][1])
 
-                     return true;
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
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