ItemApproachScanner.cs 12 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. int suitPartTotalCount = 0;
  21. foreach (ItemCfg cfg in dataArray)
  22. {
  23. HandleSuitTable(cfg, suitDic);
  24. HandleItemApproch(cfg, actions);
  25. }
  26. var globalCfg = GlobalCfgArray.globalCfg;
  27. SQLiteHelper.Instance.OpenConnection();
  28. try
  29. {
  30. //物品
  31. foreach (ItemCfg cfg in dataArray)
  32. {
  33. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach) };
  34. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
  35. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  36. }
  37. //套装
  38. foreach (var a in suitDic)
  39. {
  40. suitPartTotalCount += a.Value.Count;
  41. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  42. var values = new string[] { string.Join(";", a.Value) };
  43. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  44. }
  45. globalCfg.suitPartTotalCount = suitPartTotalCount;
  46. UpdateGlobalCfg(globalCfg);
  47. }
  48. catch (Exception e)
  49. {
  50. ET.Log.Error(e.ToString());
  51. }
  52. finally
  53. {
  54. SQLiteHelper.Instance.CloseConnection();
  55. }
  56. }
  57. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  58. {
  59. var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
  60. var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
  61. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  62. }
  63. private static void HandleSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  64. {
  65. if (itemCfg.suitId <= 0)
  66. {
  67. return;
  68. }
  69. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  70. if (suitCfg == null)
  71. {
  72. return;
  73. }
  74. suitDic.TryGetValue(suitCfg, out var partsList);
  75. if (partsList == null)
  76. {
  77. partsList = new List<int>();
  78. suitDic[suitCfg] = partsList;
  79. }
  80. partsList.Add(itemCfg.id);
  81. }
  82. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  83. {
  84. List<string> approachs = new List<string>();
  85. foreach (GetApproachCall action in actions)
  86. {
  87. string tempApproach = action(cfg.id);
  88. if (tempApproach != null)
  89. {
  90. approachs.Add(tempApproach);
  91. }
  92. }
  93. if (approachs.Count > 0)
  94. {
  95. string approach = string.Join(";", approachs);
  96. cfg.approach = approach;
  97. if (approachs.Count > 5)
  98. {
  99. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  100. }
  101. }
  102. else
  103. {
  104. if (cfg.id < 1000000 || cfg.id >= 2000000)
  105. {
  106. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  107. {
  108. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  109. }
  110. }
  111. }
  112. }
  113. /// <summary>
  114. /// 尝试获取服装店产出途径
  115. /// </summary>
  116. /// <param name="itemId"></param>
  117. /// <returns></returns>
  118. private static string GetClothingShopApproach(int itemId)
  119. {
  120. ShopCfgClothingArray manager = ShopCfgClothingArray.Instance;
  121. ShopCfg[] dataArray = manager.dataArray;
  122. foreach (ShopCfg cfg in dataArray)
  123. {
  124. if (cfg.itemID == itemId)
  125. {
  126. return "FU_ZHUANG_DIAN";
  127. }
  128. }
  129. return null;
  130. }
  131. /// <summary>
  132. /// 尝试获取服装分解产出途径
  133. /// </summary>
  134. /// <param name="itemId"></param>
  135. /// <returns></returns>
  136. private static string GetClothingDecomposeApproach(int itemId)
  137. {
  138. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  139. DecomposeCfg[] dataArray = manager.dataArray;
  140. foreach (DecomposeCfg cfg in dataArray)
  141. {
  142. for (int i = 0; i < cfg.itemsArr.Length; i++)
  143. {
  144. if (cfg.itemsArr[i][0] == itemId)
  145. {
  146. return "FU_ZHUANG_DECOMPOSE";
  147. }
  148. }
  149. }
  150. return null;
  151. }
  152. /// <summary>
  153. /// 尝试获取摘星(抽奖)产出途径
  154. /// </summary>
  155. /// <param name="itemId"></param>
  156. /// <returns></returns>
  157. private static string GetZhaiXingApproach(int itemId)
  158. {
  159. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  160. LuckyBoxCfg[] dataArray = manager.dataArray;
  161. if (itemId == 10090)
  162. {
  163. Debug.Log("");
  164. }
  165. foreach (LuckyBoxCfg cfg in dataArray)
  166. {
  167. for (int i = 0; i < cfg.bonusArr.Length; i++)
  168. {
  169. int dropId = cfg.bonusArr[i][0];
  170. bool approach = CheckDropApproach(itemId, dropId);
  171. if (approach)
  172. {
  173. return "ZHAI_XING";
  174. }
  175. }
  176. }
  177. return null;
  178. }
  179. /// <summary>
  180. /// 尝试获取剧情关卡产出途径
  181. /// </summary>
  182. /// <param name="itemId"></param>
  183. /// <returns></returns>
  184. private static string GetStoryLevelApproach(int itemId)
  185. {
  186. List<string> approachs = new List<string>();
  187. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  188. StoryLevelCfg[] dataArray = manager.dataArray;
  189. foreach (StoryLevelCfg cfg in dataArray)
  190. {
  191. bool result = CheckItemInBonus(itemId, cfg);
  192. if (result)
  193. {
  194. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  195. approachs.Add(approach);
  196. }
  197. }
  198. if (approachs.Count > 0)
  199. {
  200. return string.Join(";", approachs);
  201. }
  202. return null;
  203. }
  204. /// <summary>
  205. /// 尝试获取服装合成产出途径
  206. /// </summary>
  207. /// <param name="itemId"></param>
  208. /// <returns></returns>
  209. private static string GetClothingSyntheticApproach(int itemId)
  210. {
  211. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  212. if (itemCfg == null)
  213. {
  214. return null;
  215. }
  216. if (itemCfg.suitId <= 0)
  217. {
  218. return null;
  219. }
  220. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  221. if (suitCfg == null)
  222. {
  223. return null;
  224. }
  225. if (suitCfg.syntheticType <= 0)
  226. {
  227. return null;
  228. }
  229. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  230. }
  231. private static string GetSuitGuideApproach(int itemId)
  232. {
  233. SuitCfgArray manager = SuitCfgArray.Instance;
  234. SuitCfg[] dataArray = manager.dataArray;
  235. foreach (SuitCfg cfg in dataArray)
  236. {
  237. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  238. if (result)
  239. {
  240. return "TAO_ZHUANG_TU_JIAN";
  241. }
  242. }
  243. return null;
  244. }
  245. private static string GetSuitSyntheticApproach(int itemId)
  246. {
  247. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  248. if (itemCfg == null)
  249. {
  250. return null;
  251. }
  252. if (itemCfg.suitId <= 0)
  253. {
  254. return null;
  255. }
  256. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  257. if (suitCfg == null)
  258. {
  259. return null;
  260. }
  261. if (suitCfg.syntheticType <= 0)
  262. {
  263. return null;
  264. }
  265. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  266. if (result)
  267. {
  268. return "TAO_ZHUANG_HE_CHENG";
  269. }
  270. return null;
  271. }
  272. /// <summary>
  273. /// 检测掉落表是否产出该物品
  274. /// </summary>
  275. /// <param name="itemId"></param>
  276. /// <returns></returns>
  277. private static bool CheckDropApproach(int itemId, int dropId)
  278. {
  279. DropOutCfgArray manager = DropOutCfgArray.Instance;
  280. List<DropOutCfg> dataArray = manager.GetCfgs(dropId);
  281. for (int i = 0; i < dataArray.Count; i++)
  282. {
  283. if (dataArray[i].item == itemId)
  284. {
  285. return true;
  286. }
  287. if (manager.GetCfgs(dataArray[i].item).Count > 0)
  288. {
  289. return CheckDropApproach(itemId, dataArray[i].item);
  290. }
  291. }
  292. return false;
  293. }
  294. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  295. {
  296. if (cfg.fightID.Length > 0)
  297. {
  298. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  299. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  300. List<int[]> a = new List<int[]>();
  301. a.AddRange(cfg.bonusOnceArr);
  302. a.AddRange(storyFightCfg.bonusBaseArr);
  303. int[][] bonus = a.ToArray();
  304. bool result = CheckItemInBonus(itemId, bonus);
  305. if (result)
  306. {
  307. return true;
  308. }
  309. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  310. return result;
  311. }
  312. return false;
  313. }
  314. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  315. {
  316. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  317. foreach (ItemData itemData in aList)
  318. {
  319. if (itemId == itemData.id)
  320. {
  321. return true;
  322. }
  323. }
  324. return false;
  325. }
  326. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  327. {
  328. List<ItemData> result = new List<ItemData>();
  329. foreach (int dropId in dropIds)
  330. {
  331. DropOutCfgArray manager = DropOutCfgArray.Instance;
  332. List<DropOutCfg> aList = manager.GetCfgs(dropId);
  333. foreach (DropOutCfg dropOutCfg in aList)
  334. {
  335. if (itemId == dropOutCfg.item)
  336. {
  337. return true;
  338. }
  339. }
  340. }
  341. return false;
  342. }
  343. }
  344. }