LimitChargeView.cs 4.1 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.DailyWelfare;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class LimitChargeView : BaseWindow
  10. {
  11. private UI_LimitChargeUI _ui;
  12. private List<ActivityRechargeCfg> _rechargeCfgs;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_LimitChargeUI.PACKAGE_NAME;
  26. _ui = UI_LimitChargeUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. _ui.m_list.itemRenderer = RenderListItem;
  30. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  31. _ui.m_btnCharge.onClick.Add(OnBtnChargeClick);
  32. ActivityOpenCfg openCfg = ActivityOpenCfgArray.Instance.GetCfg(ActivityDataManager.Instance.actLimitChargeId);
  33. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(openCfg.res);
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(ActivityDataManager.Instance.actLimitChargeId);
  39. UpdateView();
  40. Timers.inst.Add(1, 0, UpdateTime);
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  46. Timers.inst.Remove(UpdateTime);
  47. }
  48. private void OnBtnBackClick()
  49. {
  50. ViewManager.GoBackFrom(typeof(LimitChargeView).FullName);
  51. }
  52. private void UpdateTime(object param)
  53. {
  54. ActivityOpenCfg openCfg = ActivityOpenCfgArray.Instance.GetCfg(ActivityDataManager.Instance.actLimitChargeId);
  55. long curTime = TimeHelper.ServerNow();
  56. long endTime = TimeUtil.DateTimeToTimestamp(openCfg.endTime);
  57. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  58. }
  59. private void OnBtnChargeClick()
  60. {
  61. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
  62. }
  63. private void UpdateView()
  64. {
  65. _ui.m_list.numItems = _rechargeCfgs.Count;
  66. }
  67. private void RenderListItem(int index, GObject obj)
  68. {
  69. UI_ListChargeItem item = UI_ListChargeItem.Proxy(obj);
  70. item.m_txtTitle.text = string.Format("活动期间累计获得{0}会员积分({1}/{2})", _rechargeCfgs[index].value, RoleDataManager.vipExp, _rechargeCfgs[index].value);
  71. if (item.m_btnGet.data == null)
  72. {
  73. item.m_btnGet.onClick.Add(OnBtnGetClick);
  74. }
  75. item.m_btnGet.data = _rechargeCfgs[index].value;
  76. if (item.m_listRewards.data == null)
  77. {
  78. item.m_listRewards.itemRenderer = RenderListRewardItem;
  79. }
  80. item.m_listRewards.data = _rechargeCfgs[index].bonusArr;
  81. item.m_listRewards.numItems = _rechargeCfgs[index].bonusArr.Length;
  82. UI_ListChargeItem.ProxyEnd();
  83. }
  84. private void RenderListRewardItem(int index, GObject obj)
  85. {
  86. // UI_ComItem item = UI_ComItem.Proxy(obj);
  87. int[] reward = GlobalCfgArray.globalCfg.firstChargeBonusArr[index];
  88. ItemData itemData = ItemUtil.createItemData(reward);
  89. if (obj.data == null)
  90. {
  91. obj.data = new ItemView(obj as GComponent);
  92. }
  93. (obj.data as ItemView).SetData(itemData);
  94. // UI_ComItem.ProxyEnd();
  95. }
  96. private async void OnBtnGetClick(EventContext context)
  97. {
  98. GObject obj = context.sender as GObject;
  99. int value = (int)obj.data;
  100. bool result = await ActivitySProxy.ReqGetLimitChargeBonus(ActivityDataManager.Instance.actLimitChargeId, value);
  101. if (result)
  102. {
  103. UpdateView();
  104. }
  105. }
  106. }
  107. }