SuitShowView.cs 5.2 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class SuitShowView : BaseWindow
  8. {
  9. private UI_SuitShowUI _ui;
  10. private int _suitTypeId;
  11. private int _suitId;
  12. private DressUpObjUI _dressUpObjUI;
  13. private bool _actionIsPic;
  14. private List<int> _suitIds;
  15. public override void Dispose()
  16. {
  17. if (_dressUpObjUI != null)
  18. {
  19. _dressUpObjUI.Dispose();
  20. _dressUpObjUI = null;
  21. }
  22. if (_dressUpObjUI != null)
  23. {
  24. _dressUpObjUI.Dispose();
  25. _dressUpObjUI = null;
  26. }
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_SuitShowUI.PACKAGE_NAME;
  38. _ui = UI_SuitShowUI.Create();
  39. this.viewCom = _ui.target;
  40. isfullScreen = true;
  41. this.clickBlankToClose = false;
  42. _dressUpObjUI = new DressUpObjUI("SceneDressUp");
  43. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  44. _ui.m_imgBonusBox.target.onClick.Add(OnClickImgBonusBox);
  45. _ui.m_btnChangeAction.visible = false;
  46. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  47. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. object[] datas = this.viewData as object[];
  53. _suitTypeId = (int)datas[0];
  54. _suitId = (int)datas[1];
  55. List<int> suitIds = datas[2] as List<int>;
  56. _suitIds = new List<int>();
  57. foreach (int suitId in suitIds)
  58. {
  59. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  60. {
  61. _suitIds.Add(suitId);
  62. }
  63. }
  64. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_suitTypeId);
  65. _ui.m_txtTypeName.text = cfg.name;
  66. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj");
  67. UpdateArrows();
  68. UpdateSuitView();
  69. UpdateSuitBoxStatus();
  70. }
  71. protected override void AddEventListener()
  72. {
  73. base.AddEventListener();
  74. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  75. }
  76. protected override void OnHide()
  77. {
  78. base.OnHide();
  79. }
  80. protected override void RemoveEventListener()
  81. {
  82. base.RemoveEventListener();
  83. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  84. }
  85. private void OnClickBtnBack()
  86. {
  87. this.Hide();
  88. }
  89. private void OnClickImgBonusBox()
  90. {
  91. SuitUtil.ShowSuitGuideBonus(_suitId);
  92. }
  93. private void UpdateSuitView(bool isPic = true)
  94. {
  95. _actionIsPic = isPic;
  96. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  97. _ui.m_txtSuitName.text = suitCfg.name;
  98. _dressUpObjUI.ResetSceneObj(100, false, true, null, false);
  99. _dressUpObjUI.dressUpObj.PutOnSuitCfg(_suitId, isPic, new int[] { ConstDressUpItemType.BEI_JING });
  100. _dressUpObjUI.UpdateWrapper(_ui.m_holder);
  101. UpdateSuitBoxStatus();
  102. }
  103. private void UpdateArrows()
  104. {
  105. int index = _suitIds.IndexOf(_suitId);
  106. int count = _suitIds.Count;
  107. _ui.m_btnRight.visible = (index + 1 < count);
  108. _ui.m_btnLeft.visible = (index - 1 >= 0);
  109. }
  110. private void OnClickBtnLeft()
  111. {
  112. int index = _suitIds.IndexOf(_suitId);
  113. int targetIndex = index - 1;
  114. if (targetIndex >= 0)
  115. {
  116. _suitId = _suitIds[targetIndex];
  117. UpdateArrows();
  118. UpdateSuitView();
  119. }
  120. UpdateSuitBoxStatus();
  121. }
  122. private void OnClickBtnRight()
  123. {
  124. int index = _suitIds.IndexOf(_suitId);
  125. int targetIndex = index + 1;
  126. if (targetIndex < _suitIds.Count)
  127. {
  128. _suitId = _suitIds[targetIndex];
  129. UpdateArrows();
  130. UpdateSuitView();
  131. }
  132. UpdateSuitBoxStatus();
  133. }
  134. private void UpdateSuitBoxStatus(EventContext eventContext = null)
  135. {
  136. if (eventContext == null || _suitId == (int)eventContext.data)
  137. {
  138. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitId);
  139. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, false);
  140. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, status == ConstBonusStatus.CAN_GET);
  141. if (status == ConstBonusStatus.CAN_GET)
  142. {
  143. _ui.m_imgBonusBox.m_c1.selectedIndex = 1;
  144. }
  145. else
  146. {
  147. _ui.m_imgBonusBox.m_c1.selectedIndex = 0;
  148. }
  149. }
  150. }
  151. }
  152. }