GameController.cs 13 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static async void Start()
  10. {
  11. //GameObject对象池
  12. PrefabManager.Instance.Init();
  13. //字体
  14. await FontLoader.Instance.Init();
  15. //界面
  16. ViewManager.Init();
  17. //日志
  18. LogController.Instance.Init();
  19. //全局
  20. GameGlobal.Init();
  21. //sqlite
  22. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  23. //全局点击效果
  24. ViewGlobal.CreatClickEffect();
  25. GMController.AddShowGMViewEventListener();
  26. //获取游戏配置
  27. GetGameCfg();
  28. }
  29. /// <summary>
  30. /// 获取游戏配置
  31. /// </summary>
  32. public static void GetGameCfg()
  33. {
  34. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  35. url = url + "?t=" + TimeHelper.ClientNow();
  36. HttpTool.Instance.Get(url, (string data) =>
  37. {
  38. //初始化游戏配置
  39. GameConfig.InitData(data);
  40. //显示登录
  41. LoginController.ShowLogin();
  42. //ItemCfgArray.Instance.Init();
  43. });
  44. }
  45. public static bool CheckLoginCache(bool doLogin)
  46. {
  47. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  48. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  49. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  50. if (lastLoginIsVisitor)
  51. {
  52. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  53. if (id >= 0)
  54. {
  55. if (doLogin)
  56. {
  57. //LoginProxy.LoginAsVisitor();
  58. }
  59. return true;
  60. }
  61. }
  62. else if (!string.IsNullOrEmpty(account))
  63. {
  64. if (!string.IsNullOrEmpty(password))
  65. {
  66. if (doLogin)
  67. {
  68. LoginController.Login(account, password, true).Coroutine();
  69. }
  70. return true;
  71. }
  72. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  73. {
  74. if (doLogin)
  75. {
  76. LoginController.LoginTest(account).Coroutine();
  77. }
  78. return true;
  79. }
  80. }
  81. return false;
  82. }
  83. public static void CheckSpecialAccount(string account)
  84. {
  85. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  86. }
  87. public static void ShowCreateRole()
  88. {
  89. ViewManager.Show<CreateRoleView>();
  90. }
  91. public static async ETTask PreEnterGameAsync()
  92. {
  93. QDManager.OnEnterGame();
  94. RoleDataHandler.StartUpdate();
  95. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  96. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  97. await ItemProxy.GetItemInfos();
  98. await RoleLimitSProxy.ReqUnitLimitInfos();
  99. await InstanceZonesSProxy.GetInstanceZonesInfos();
  100. await StorageSProxy.ReqGetClientValues();
  101. await RoleInfoSProxy.ReqPersonalInfo();
  102. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  103. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  104. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  105. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  106. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  107. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  108. {
  109. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  110. .SetLeftButton(true, "不用", (obj) =>
  111. {
  112. EnterGame();
  113. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  114. })
  115. .SetRightButton(true, "跳过", (obj) =>
  116. {
  117. GameGlobal.skipGuide = true;
  118. EnterGame();
  119. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  120. });
  121. }
  122. else
  123. {
  124. if (skipGuide == 2) GameGlobal.skipGuide = true;
  125. EnterGame();
  126. }
  127. }
  128. private static void EnterGame()
  129. {
  130. LoadingView.Instance.SetProgress(100, () =>
  131. {
  132. ViewManager.Hide<LoadingView>();
  133. GameGlobal.isEnterGame = true;
  134. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  135. {
  136. ViewManager.Show<MainUIView>();
  137. }
  138. else
  139. {
  140. MainStoryDataManager.currentChapterCfgId = 10001;
  141. // GameGlobal.isFirstEntry == true
  142. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  143. {
  144. GameGlobal.isFirstEntry = false;
  145. // StoryController.ShowPriorStoryDialog();
  146. StoryController.ShowLevelView(100001001);
  147. }
  148. else
  149. {
  150. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  151. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  152. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  153. }
  154. }
  155. });
  156. }
  157. public static async void AfterEnterGame(object param = null)
  158. {
  159. ItemProxy.GetItemAttributeInfos().Coroutine();
  160. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  161. CardSProxy.GetCardInfos().Coroutine();
  162. TaskSProxy.GetTaskInfos();
  163. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  164. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  165. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  166. MailSProxy.ReqMailCount().Coroutine();
  167. FriendSProxy.ReqAllFriendInfos().Coroutine();
  168. ActivityAfuGiftProxy.GetAfuGiftInfo().Coroutine();
  169. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  170. TravelSProxy.ReqTravelInfo().Coroutine();
  171. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  172. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  173. ArenaDataManager.Instance.ReqArenaInfo();
  174. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  175. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  176. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  177. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  178. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  179. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  180. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  181. ActivitySProxy.ReqSevenDayLoginInfos().Coroutine();
  182. ShopSProxy.ReqShopInfo().Coroutine();
  183. StudioSProxy.ReqStudioInfos().Coroutine();
  184. ActivityGlobalSProxy.GetActivityInfo().Coroutine();
  185. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  186. LeagueSproxy.GetTeapartyInfos().Coroutine();
  187. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  188. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  189. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  190. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  191. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  192. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  193. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  194. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  195. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  196. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  197. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  198. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  199. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  200. {
  201. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  202. if (result1)
  203. {
  204. ViewManager.Show<FieldFightEndView>();
  205. }
  206. }
  207. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  208. }
  209. public static void QuitToLoginView(bool logout)
  210. {
  211. GameGlobal.DataInited = false;
  212. QDManager.OnQuitToLoginView();
  213. GameGlobal.isVisitor = false;
  214. GameGlobal.antiAddiction = true;
  215. GameGlobal.userId = 0;
  216. GameGlobal.userAge = 0;
  217. GameGlobal.skipGuide = false;
  218. GuideDataManager.currentGuideId = 0;
  219. MainDataManager.Instance.ViewType = 0;
  220. RoleDataHandler.StopUpdate();
  221. CardDataManager.Clear();
  222. ItemDataManager.Clear();
  223. DecomposeDataManager.Instance.Clear();
  224. PhotographDataManager.Instance.Clear();
  225. SkillDataManager.Instance.Clear();
  226. SuitFosterDataManager.Instance.Clear();
  227. StudioDataManager.Instance.Clear();
  228. StorageDataManager.Instance.Clear();
  229. ShopDataManager.Instance.Clear();
  230. DressUpMenuItemDataManager.Clear();
  231. GuideDataManager.Clear();
  232. GetSuitItemController.Clear();
  233. FriendDataManager.Instance.Clear();
  234. RedDotController.Instance.Clear();
  235. BagDataManager.Instance.Clear();
  236. PoemPhotoDataManager.Instance.Clear();
  237. PoemGalleryDataManager.Instance.Clear();
  238. RoleInfoManager.Instance.Clear();
  239. DailyTaskDataManager.Instance.Clear();
  240. TravelDataManager.Instance.Clear();
  241. ArenaDataManager.Instance.Clear();
  242. ChatDataManager.Instance.Clear();
  243. ActivityDataManager.Instance.Clear();
  244. ActivityGlobalDataManager.Instance.Clear();
  245. EnduringGiftBoxDataManager.Instance.Clear();
  246. LimitedTimeGiftBoxDataManager.Instance.Clear();
  247. BattlePassTaskDataManager.Instance.Clear();
  248. TaskDataManager.Instance.Clear();
  249. LeagueDataManager.Instance.Clear();
  250. ActivityAfuGiftDataManager.Instance.Clear();
  251. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  252. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  253. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  254. if (logout)
  255. {
  256. QDManager.Logout();
  257. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  258. }
  259. ViewManager.Hide<GuideView>();
  260. ViewManager.Show<LoginView>(null, null, true);
  261. }
  262. //断线重连后需要处理的事情
  263. public static void OnReconnected()
  264. {
  265. //重连成功请求邮件和公告等离线后会变更的数据
  266. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  267. MailSProxy.ReqMailCount().Coroutine();
  268. FriendSProxy.ReqAllFriendInfos().Coroutine();
  269. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  270. TaskSProxy.GetTaskInfos();
  271. }
  272. public static void GoBackToMainView()
  273. {
  274. MainDataManager.Instance.ViewType = 0;
  275. ViewManager.Show<MainUIView>(null, null, true);
  276. }
  277. }
  278. }