DailyTaskView.cs 6.9 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.DailyTask;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class DailyTaskView : BaseWindow
  9. {
  10. private UI_DailyTaskUI _ui;
  11. private ValueBarController _valueBarController;
  12. private List<DailyTaskCfg> _cfgs;
  13. private List<DailyActiveRewardCfg> _rewardCfgs;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_DailyTaskUI.PACKAGE_NAME;
  32. _ui = UI_DailyTaskUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  36. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  37. _ui.m_btnGetAll.target.onClick.Add(OnBtnGetAllClick);
  38. _ui.m_list.itemRenderer = ListItemRender;
  39. _ui.m_listReward.itemRenderer = ListBoxRewardItemRender;
  40. _ui.m_listReward.onClickItem.Add(OnBoxRewardItemClick);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("mrqd_bjbj");
  46. _valueBarController.OnShown();
  47. _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
  48. UpdateList();
  49. UpdateReward();
  50. _ui.m_list.ScrollToView(0);
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. }
  56. private void UpdateList()
  57. {
  58. _cfgs = DailyTaskDataManager.Instance.GetDailyTaskCfgs();
  59. _ui.m_list.numItems = _cfgs.Count;
  60. }
  61. private void UpdateReward()
  62. {
  63. _ui.m_listReward.numItems = _rewardCfgs.Count;
  64. _ui.m_txtDesc0.text = string.Format("今日活跃度{0}", RoleDataManager.Liveness);
  65. _ui.m_txtDesc1.text = string.Format(",满{0}活跃度可领奖", DailyTaskDataManager.Instance.GetShowLivenessBoxNum());
  66. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(ConstItemID.LIVENESS);
  67. _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  68. bool canGet = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[0].id) == ConstBonusStatus.CAN_GET;
  69. _ui.m_btnGetAll.m_c1.selectedIndex = canGet ? 1 : 0;//第一个不可领说明没有可领奖的任务
  70. _ui.m_btnGetAll.target.touchable = canGet;
  71. }
  72. private void ListItemRender(int index, GObject obj)
  73. {
  74. UI_ListItem item = UI_ListItem.Proxy(obj);
  75. item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  76. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 0 : 1;
  77. item.m_txtDesc.text = DailyTaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  78. item.m_txtCount.text = string.Format("{0}/{1}", DailyTaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id), _cfgs[index].count);
  79. if (item.m_btnGet.data == null)
  80. {
  81. item.m_btnGet.onClick.Add(OnBtnGetClick);
  82. }
  83. item.m_btnGet.data = _cfgs[index].id;
  84. if (item.m_btnGo.data == null)
  85. {
  86. item.m_btnGo.onClick.Add(OnBtnGoClick);
  87. }
  88. item.m_btnGo.data = _cfgs[index].jumpId;
  89. if (item.m_listTaskReward.data == null)
  90. {
  91. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  92. }
  93. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  94. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  95. UI_ListItem.ClearProxy();
  96. }
  97. private void ListTaskRewardItemRender(int index, GObject obj)
  98. {
  99. UI_ListTaskRewardItem item = UI_ListTaskRewardItem.Proxy(obj);
  100. int[][] rewards = (int[][])item.target.parent.data;
  101. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  102. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  103. item.m_txtNum.text = string.Format("x{0}", rewards[index][1]);
  104. UI_ListTaskRewardItem.ProxyEnd();
  105. }
  106. private async void OnBtnGetClick(EventContext context)
  107. {
  108. GObject btnGet = context.sender as GObject;
  109. bool result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
  110. if (result)
  111. {
  112. UpdateList();
  113. UpdateReward();
  114. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  115. }
  116. }
  117. private void OnBtnGoClick(EventContext context)
  118. {
  119. this.Hide();
  120. GObject btnGo = context.sender as GObject;
  121. ViewManager.Show(string.Format("GFGGame.{0}", btnGo.data), null, new object[] { typeof(DailyTaskView).Name, this.viewData });
  122. }
  123. private void ListBoxRewardItemRender(int index, GObject obj)
  124. {
  125. UI_ListBoxRewardItem item = UI_ListBoxRewardItem.Proxy(obj);
  126. DailyActiveRewardCfg cfg = _rewardCfgs[index];
  127. int state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  128. item.m_c1.selectedIndex = state;
  129. item.m_txtNum.text = cfg.count.ToString();
  130. RedDotController.Instance.SetComRedDot(item.target, state == ConstBonusStatus.CAN_GET, "", 12, 4);
  131. item.target.data = _rewardCfgs[index];
  132. UI_ListBoxRewardItem.ClearProxy();
  133. }
  134. private async void OnBoxRewardItemClick(EventContext context)
  135. {
  136. GObject item = context.data as GObject;
  137. DailyActiveRewardCfg cfg = item.data as DailyActiveRewardCfg;
  138. if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
  139. {
  140. bool result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  141. if (result)
  142. {
  143. UpdateReward();
  144. }
  145. }
  146. else
  147. {
  148. ViewManager.Show<DailyTaskRewardView>(item.data);
  149. }
  150. }
  151. private void OnBtnBackClick()
  152. {
  153. ViewManager.GoBackFrom(typeof(DailyTaskView).Name);
  154. }
  155. private async void OnBtnGetAllClick()
  156. {
  157. bool result = await DailyTaskSProxy.ReqAllDailyTaskBonus();
  158. if (result)
  159. {
  160. UpdateList();
  161. UpdateReward();
  162. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  163. }
  164. }
  165. }
  166. }