MainUIView.cs 20 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using ET;
  7. using static UnityEditor.Progress;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private float effectTime = 0.7f;
  17. private bool isOpen = false;
  18. private GButton _btnGongGao;
  19. private GButton _btnHaoYou;
  20. private GButton _btnYouJian;
  21. private GButton _btnRenWu;
  22. private GButton _btnPengYouQuan;
  23. private GButton _btnJInShu;
  24. private GButton _btnTianGong;
  25. private GButton _btnStore;
  26. private GButton _btnTuJian;
  27. private GButton _btnStudio;
  28. private GButton _btnField;
  29. private GameObject _effectObj4;
  30. private GoWrapper _wrapper4;
  31. private GameObject _effectObj4_1;
  32. private GoWrapper _wrapper4_1;
  33. private GameObject _effectObj5;
  34. private GoWrapper _wrapper5;
  35. private List<GameObject> _effects = new List<GameObject>();
  36. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  37. private List<GameObject> _effects1 = new List<GameObject>();
  38. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  39. private UI_ButtonModle1[] _btns;
  40. public override void Dispose()
  41. {
  42. if (_valueBarController != null)
  43. {
  44. _valueBarController.Dispose();
  45. _valueBarController = null;
  46. }
  47. for (int i = 0; i < _btns.Length; i++)
  48. {
  49. SceneController.DestroyObjectFromView(_effects[i]);
  50. SceneController.DestroyObjectFromView(_effects[i]);
  51. }
  52. if (_sceneObject != null)
  53. {
  54. GameObject.Destroy(_sceneObject);
  55. _sceneObject = null;
  56. }
  57. if (_scenePrefab != null)
  58. {
  59. GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneMain"));
  60. _scenePrefab = null;
  61. }
  62. if (_ui != null)
  63. {
  64. _ui.Dispose();
  65. _ui = null;
  66. }
  67. base.Dispose();
  68. }
  69. protected override void Init()
  70. {
  71. base.Init();
  72. packageName = UI_MainUI.PACKAGE_NAME;
  73. _ui = UI_MainUI.Create();
  74. viewCom = _ui.target;
  75. isfullScreen = true;
  76. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  77. }
  78. protected override void OnInit()
  79. {
  80. base.OnInit();
  81. _valueBarController = new ValueBarController(_ui.m_valueBar);
  82. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  83. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  84. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  85. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  86. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  87. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  88. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  89. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  90. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  91. _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  92. _btnField = _ui.m_list.GetChild("btnField").asButton;
  93. // _btnGongGao.visible = false;
  94. _btnHaoYou.visible = false;
  95. // _btnRenWu.visible = false;
  96. _btnPengYouQuan.visible = false;
  97. _btnJInShu.visible = false;
  98. _btnTianGong.visible = false;
  99. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  100. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  101. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  102. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  103. _ui.m_btnDailyLogin.target.onTouchBegin.Add(OnClickBtnDailyLogin);
  104. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  105. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  106. _ui.m_btnStudio.target.onTouchBegin.Add(OnClickBtnStudio);
  107. _ui.m_btnField.target.onTouchBegin.Add(OnClickBtnField);
  108. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  109. _btnStore.onClick.Add(OnClickBtnStore);
  110. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  111. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  112. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  113. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  114. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  115. _btnStudio.onClick.Add(OnClickBtnStudio);
  116. _btnField.onClick.Add(OnClickBtnField);
  117. AddEffect();
  118. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + 4, 0).Coroutine();
  119. }
  120. protected override void AddEventListener()
  121. {
  122. base.AddEventListener();
  123. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  124. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  125. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  126. }
  127. protected override void OnShown()
  128. {
  129. base.OnShown();
  130. _ui.m_btnChange.selected = true;
  131. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  132. if (_sceneObject == null)
  133. {
  134. _sceneObject = GameObject.Instantiate(_scenePrefab);
  135. }
  136. CheckFunOpen();
  137. UpdateRedDot();
  138. SceneController.UpdateMainScene(_sceneObject);
  139. UpdateRoleLvl();
  140. _valueBarController.OnShown();
  141. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  142. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  143. {
  144. ViewManager.Show<DailyLoginView>();
  145. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  146. }
  147. Timers.inst.AddUpdate(CheckGuide);
  148. Timers.inst.AddUpdate(Update);
  149. }
  150. protected override void OnHide()
  151. {
  152. base.OnHide();
  153. if (_sceneObject != null)
  154. {
  155. GameObject.Destroy(_sceneObject);
  156. _sceneObject = null;
  157. }
  158. _valueBarController.OnHide();
  159. Timers.inst.Remove(Update);
  160. Timers.inst.Remove(CheckGuide);
  161. }
  162. protected override void RemoveEventListener()
  163. {
  164. base.RemoveEventListener();
  165. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  166. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  167. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  168. }
  169. private void AddEffect()
  170. {
  171. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  172. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  173. for (int i = 0; i < _btns.Length; i++)
  174. {
  175. GameObject gameObject0;
  176. GoWrapper wrapper0;
  177. GameObject gameObject1;
  178. GoWrapper wrapper1;
  179. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  180. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  181. _effects.Add(gameObject0);
  182. _wrappers.Add(wrapper0);
  183. _effects1.Add(gameObject1);
  184. _wrappers1.Add(wrapper1);
  185. }
  186. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  187. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  188. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  189. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  190. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  191. }
  192. private void OnClickBtnMain()
  193. {
  194. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  195. if (isOpen) return;
  196. isOpen = true;
  197. _ui.m_btnMain.m_holder1.visible = true;
  198. Timers.inst.Add(effectTime, 1, (param) =>
  199. {
  200. _ui.m_btnMain.m_holder1.visible = false;
  201. // this.Hide();
  202. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  203. isOpen = false; ;
  204. });
  205. }
  206. private void OnClickBtnHuanZhuang()
  207. {
  208. if (isOpen) return;
  209. isOpen = true;
  210. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  211. Timers.inst.Add(effectTime, 1, (param) =>
  212. {
  213. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  214. this.Hide();
  215. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  216. isOpen = false;
  217. });
  218. }
  219. private void OnClickBtnZhaiXing()
  220. {
  221. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  222. if (isOpen) return;
  223. isOpen = true;
  224. _ui.m_btnZhaiXing.m_holder1.visible = true;
  225. Timers.inst.Add(effectTime, 1, (param) =>
  226. {
  227. _ui.m_btnZhaiXing.m_holder1.visible = false;
  228. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  229. isOpen = false;
  230. });
  231. }
  232. private void OnClickBtnXiuFang()
  233. {
  234. if (isOpen) return;
  235. isOpen = true;
  236. _ui.m_btnXiuFang.m_holder1.visible = true;
  237. Timers.inst.Add(effectTime, 1, (param) =>
  238. {
  239. _ui.m_btnXiuFang.m_holder1.visible = false;
  240. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  241. isOpen = false;
  242. });
  243. }
  244. private void OnClickBtnDailyLogin()
  245. {
  246. // if (isOpen) return;
  247. // isOpen = true;
  248. _ui.m_btnDailyLogin.m_holder.visible = true;
  249. // Timers.inst.Add(effectTime, 1, (param) =>
  250. // {
  251. // _ui.m_btnDailyLogin.m_holder.visible = false;
  252. // List<string> list = new List<string>();
  253. // list.Add("StudioView");
  254. // list.Add("XiuFangView");
  255. // ViewManager.Show<FunctionOpenView>(list);
  256. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  257. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  258. // isOpen = false;
  259. // });
  260. }
  261. private void OnClickBtnCiPai()
  262. {
  263. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  264. if (isOpen) return;
  265. isOpen = true;
  266. _ui.m_btnCiPai.m_holder1.visible = true;
  267. Timers.inst.Add(effectTime, 1, (param) =>
  268. {
  269. _ui.m_btnCiPai.m_holder1.visible = false;
  270. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  271. isOpen = false;
  272. });
  273. }
  274. private void OnClickBtnStudio()
  275. {
  276. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  277. }
  278. private void OnClickBtnField()
  279. {
  280. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  281. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  282. }
  283. private void OnClickBtnStore()
  284. {
  285. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  286. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  287. }
  288. private void OnClickBtnTuJian()
  289. {
  290. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  291. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  292. }
  293. private void OnClickBtnYouJian()
  294. {
  295. ViewManager.Show<MailView>();
  296. }
  297. private void OnClickBtnHaoYou()
  298. {
  299. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  300. }
  301. private void OnClickBtnGongGao()
  302. {
  303. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  304. ViewManager.Show<NoticeView>();
  305. }
  306. private void OnClickBtnRenWu()
  307. {
  308. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  309. ViewManager.Show<DailyTaskView>();
  310. }
  311. private void OnClickHeadBar()
  312. {
  313. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  314. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  315. }
  316. private void Update(object param)
  317. {
  318. ShowExitAlert();
  319. }
  320. private void ShowExitAlert()
  321. {
  322. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  323. {
  324. AlertSystem.Show("我会想你的")
  325. .SetLeftButton(true, "继续游戏")
  326. .SetRightButton(true, "退出游戏", (object data) =>
  327. {
  328. Application.Quit();
  329. });
  330. }
  331. }
  332. private void OnNumericChange(EventContext context)
  333. {
  334. if ((int)context.data == NumericType.Lvl)
  335. {
  336. UpdateRoleLvl();
  337. CheckFunOpen();
  338. }
  339. }
  340. private void UpdateRoleLvl()
  341. {
  342. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  343. }
  344. private void CheckFunOpen()
  345. {
  346. _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  347. _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  348. // _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  349. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  350. _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  351. _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  352. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  353. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  354. // _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  355. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  356. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  357. // _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  358. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  359. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  360. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  361. _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  362. _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  363. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  364. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  365. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  366. }
  367. private void UpdateRedDot()
  368. {
  369. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  370. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  371. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  372. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  373. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed());
  374. }
  375. private void CheckGuide(object param)
  376. {
  377. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  378. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  379. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  380. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  381. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  382. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_OPEN) <= 0
  383. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  384. {
  385. UpdateToCheckGuide(null);
  386. }
  387. else
  388. {
  389. Timers.inst.Remove(CheckGuide);
  390. }
  391. }
  392. protected override void UpdateToCheckGuide(object param)
  393. {
  394. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  395. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", -1, false);
  396. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  397. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", -1, false);
  398. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能", -1, false);
  399. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面", -1, false);
  400. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  401. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看", -1, false, 0, 0, 0, true, true);
  402. GuideController.TryGuide(_btnStudio, ConstGuideId.STUDIO_OPEN, 1, "工作室开门啦,进去看看~~");
  403. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看");
  404. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 2);
  405. }
  406. }
  407. }