ClothingView.cs 19 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ClothingView : BaseWindow
  11. {
  12. private UI_ClothingUI _ui;
  13. private ValueBarController _valueBarController;
  14. private GameObject _scenePrefab;
  15. private GameObject _sceneObject;
  16. private GoWrapper _wrapper;
  17. private GameObject _gameobject1;
  18. private GoWrapper _wrapper1;
  19. private DressUpObjDataCache _dressUpObjDataCache;
  20. private bool _actionIsPic;
  21. private List<int> _suitIds;//已解锁套装列表
  22. private SortedList _propertyList = new SortedList();
  23. private SortedList _addPropertyList = new SortedList();
  24. private int _suitId;
  25. private int _index;
  26. private bool _canRenew;
  27. public override void Dispose()
  28. {
  29. if (_ui != null)
  30. {
  31. _ui.Dispose();
  32. _ui = null;
  33. }
  34. base.Dispose();
  35. if (_sceneObject != null)
  36. {
  37. GameObject.Destroy(_sceneObject);
  38. _sceneObject = null;
  39. _wrapper.Dispose();
  40. _wrapper = null;
  41. }
  42. if (_valueBarController != null)
  43. {
  44. _valueBarController.Dispose();
  45. _valueBarController = null;
  46. }
  47. SceneController.DestroyObjectFromView(_gameobject1, _wrapper1);
  48. _propertyList.Clear();
  49. _addPropertyList.Clear();
  50. }
  51. protected override void OnInit()
  52. {
  53. base.OnInit();
  54. packageName = UI_ClothingUI.PACKAGE_NAME;
  55. _ui = UI_ClothingUI.Create();
  56. this.viewCom = _ui.target;
  57. // this.viewCom.Center();
  58. isfullScreen = true;
  59. // this.clickBlankToClose = false;
  60. _valueBarController = new ValueBarController(_ui.m_valueBar);
  61. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneSuitFoster"));
  62. _dressUpObjDataCache = new DressUpObjDataCache();
  63. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  64. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  65. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  66. _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
  67. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  68. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  69. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  70. _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  71. _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
  72. _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
  73. _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
  74. _ui.m_c1.onChanged.Add(OnTabChange);
  75. // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
  76. }
  77. protected override void AddEventListener()
  78. {
  79. EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  80. EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  81. EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  82. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
  83. }
  84. protected override void OnShown()
  85. {
  86. base.OnShown();
  87. object[] datas = this.viewData as object[];
  88. _suitId = (int)datas[0];
  89. List<int> suitIds = datas[1] as List<int>;
  90. _suitIds = new List<int>();
  91. foreach (int suitId in suitIds)
  92. {
  93. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  94. {
  95. _suitIds.Add(suitId);
  96. }
  97. }
  98. _valueBarController.OnShown();
  99. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  100. _ui.m_c1.selectedIndex = 0;
  101. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fzsj_bg");
  102. UpdateView();
  103. Timers.inst.AddUpdate(CheckGuide);
  104. }
  105. protected override void OnHide()
  106. {
  107. base.OnHide();
  108. _valueBarController.OnHide();
  109. Timers.inst.Remove(CheckGuide);
  110. }
  111. protected override void RemoveEventListener()
  112. {
  113. base.RemoveEventListener();
  114. EventAgent.RemoveEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  115. EventAgent.RemoveEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  116. EventAgent.RemoveEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  117. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
  118. }
  119. private void OnClickBtnBack()
  120. {
  121. ViewManager.GoBackFrom(typeof(ClothingView).FullName);
  122. }
  123. private void OnTabChange()
  124. {
  125. if (_ui.m_c1.selectedIndex == 0)
  126. {
  127. UpdateFoster();
  128. }
  129. else
  130. {
  131. UpdateRenew();
  132. }
  133. }
  134. private void UpdateView()
  135. {
  136. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(_suitId);
  137. _ui.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + cfg.rarity);// "ui://LuckyBox/;
  138. UpdateArrows();
  139. UpdateSuitView();
  140. UpdateFoster();
  141. UpdateRenew();
  142. }
  143. private void UpdateArrows()
  144. {
  145. int index = _suitIds.IndexOf(_suitId);
  146. int count = _suitIds.Count;
  147. _ui.m_btnRight.visible = (index + 1 < count);
  148. _ui.m_btnLeft.visible = (index - 1 >= 0);
  149. }
  150. private void UpdateSuitView(bool isPic = true)
  151. {
  152. _actionIsPic = isPic;
  153. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  154. _ui.m_txtName.text = suitCfg.name;
  155. if (_sceneObject != null)
  156. {
  157. GameObject.Destroy(_sceneObject);
  158. _sceneObject = null;
  159. }
  160. _sceneObject = GameObject.Instantiate(_scenePrefab);
  161. int scale = 100;
  162. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  163. _dressUpObjDataCache.setSceneObj(_sceneObject);
  164. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  165. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  166. if (_wrapper == null)
  167. {
  168. _wrapper = new GoWrapper(_sceneObject);
  169. _ui.m_holder.SetNativeObject(_wrapper);
  170. }
  171. else
  172. {
  173. _wrapper.wrapTarget = _sceneObject;
  174. }
  175. }
  176. private void OnClickBtnDirection(int direction)
  177. {
  178. int index = _suitIds.IndexOf(_suitId);
  179. int targetIndex = index + direction;
  180. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  181. {
  182. _suitId = _suitIds[targetIndex];
  183. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  184. UpdateView();
  185. }
  186. }
  187. /*************************************************养护************************************************/
  188. private void UpdateFoster()
  189. {
  190. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  191. UpdateFosterReward();
  192. _propertyList.Clear();
  193. _addPropertyList.Clear();
  194. UpdateFosterList();
  195. SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index, out _propertyList, out _addPropertyList);
  196. _ui.m_listProperty.numItems = _propertyList.Count;
  197. }
  198. private void UpdateFosterReward()
  199. {
  200. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  201. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[index];
  202. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
  203. _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  204. _ui.m_comFosterReward.m_c1.selectedIndex = state;
  205. }
  206. private void UpdateFosterList()
  207. {
  208. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId).Count;
  209. }
  210. private void ListFosterItemRender(int index, GObject obj)
  211. {
  212. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  213. item.target.data = index;
  214. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  215. item.m_finish.selectedIndex = state;
  216. item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];
  217. RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetClothingFosterRed(_suitId) && state == 1);
  218. UI_ListFosterItem.ProxyEnd();
  219. }
  220. private void ListPropertyItemRender(int index, GObject obj)
  221. {
  222. UI_ListPropertyItem item = UI_ListPropertyItem.Proxy(obj);
  223. int score = (int)_propertyList.GetKey(index);
  224. item.m_txtProperty.text = _propertyList[score].ToString();
  225. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  226. UI_ListPropertyItem.ProxyEnd();
  227. }
  228. private void OnClickListFosterItem(EventContext context)
  229. {
  230. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.SUIT_LIST_VIEW);
  231. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0 && GuideDataManager.currentGuideId == cfg.id)
  232. {
  233. return;
  234. }
  235. int index = (int)(context.data as GObject).data;
  236. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  237. if (state == 0)
  238. {
  239. PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
  240. }
  241. else if (state == 1)
  242. {
  243. ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, _addPropertyList, this.viewData });
  244. }
  245. else
  246. {
  247. PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
  248. }
  249. }
  250. private void OnClickComFosterReward()
  251. {
  252. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  253. if (state == 1 || state == 2)
  254. {
  255. ViewManager.Show<ClothingRewardView>(_suitId);
  256. }
  257. else
  258. {
  259. SuitFosterProxy.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
  260. }
  261. }
  262. private void OnClickBtnPropertyShow()
  263. {
  264. ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index });
  265. }
  266. private void OnListenerFoster()
  267. {
  268. _ui.m_comFosterAni.target.visible = true;
  269. _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
  270. string resPath = ResPathUtil.GetViewEffectPath("ui_gcdh", "ui_gcdh_" + (_index + 1));
  271. SceneController.AddObjectToView(_gameobject1, _wrapper1, _ui.m_comFosterAni.m_holder, resPath, out _gameobject1, out _wrapper1);
  272. _ui.m_comFosterAni.m_t0.Play(() =>
  273. {
  274. ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  275. UpdateFoster();
  276. _ui.m_comFosterAni.target.visible = false;
  277. });
  278. }
  279. private void OnListenerGetFosterReward(EventContext context)
  280. {
  281. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[(int)(context.data) - 1];
  282. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.rewardsArr));
  283. UpdateFosterReward();
  284. Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));
  285. }
  286. /*************************************************换新************************************************/
  287. private void UpdateRenew()
  288. {
  289. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  290. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  291. if (suitFosterData.makeNewState > 0)
  292. {
  293. _ui.m_c2.selectedIndex = 1;
  294. UpdateRenewFinish();
  295. }
  296. else
  297. {
  298. _ui.m_c2.selectedIndex = 0;
  299. UpdateRenewView();
  300. }
  301. }
  302. private void UpdateRenewView()
  303. {
  304. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  305. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  306. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  307. _ui.m_comRenewReward.target.visible = false;
  308. if (cfg.renewRewardsArr.Length > 0)
  309. {
  310. _ui.m_comRenewReward.target.visible = true;
  311. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  312. _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  313. }
  314. _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  315. _ui.m_txtRenewTips.text = string.Format("完成{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
  316. _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
  317. long costHas = ItemDataManager.GetItemNum(renewCfg.costId);
  318. int costNeed = renewCfg.costNum;
  319. ItemUtil.SetItemNeedNum(_ui.m_comRenewCost, renewCfg.costId, renewCfg.costNum);
  320. long itemHas = ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]);
  321. int itemNeed = renewCfg.materialsArr[0][1];
  322. _canRenew = costHas >= costNeed && itemHas >= itemNeed;
  323. UI_ComCostCurrency.ProxyEnd();
  324. }
  325. private void UpdateRenewFinish()
  326. {
  327. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  328. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  329. _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  330. _ui.m_comRenewRewardGet.target.visible = true;
  331. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  332. if (cfg.renewRewardsArr.Length <= 0)
  333. {
  334. _ui.m_comRenewRewardGet.target.visible = false;
  335. return;
  336. }
  337. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  338. _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  339. }
  340. private void ListRenewMaterialItemRender(int index, GObject obj)
  341. {
  342. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  343. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  344. int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
  345. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  346. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  347. long has = ItemDataManager.GetItemNum(itemCfg.id);
  348. int need = materialsArr[index][1];
  349. item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
  350. item.m_txtNeed.text = need.ToString();
  351. if (_canRenew && has < need) _canRenew = false;
  352. item.target.data = materialsArr[index];
  353. UI_ListMaterialsItem.ProxyEnd();
  354. }
  355. private void OnListRenewMaterialsItem(EventContext context)
  356. {
  357. int[] itemData = (int[])(context.data as GComponent).data;
  358. // GoodsItemTipsController.ShowItemTips(itemId);
  359. // ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] });
  360. object[] sourceDatas = new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] };
  361. GoodsItemTipsController.ShowItemTips(itemData[0], sourceDatas);
  362. }
  363. private async void OnClickBtnRenew()
  364. {
  365. if (!_canRenew)
  366. {
  367. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  368. return;
  369. }
  370. SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  371. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  372. if (data.maintainStep < cfg.renewOpenLv)
  373. {
  374. PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启焕新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
  375. return;
  376. }
  377. int result = await SuitFosterProxy.SendMakeNewSuit(_suitId);
  378. if (result == ErrorCode.ERR_Success)
  379. {
  380. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);
  381. }
  382. }
  383. private void OnListenerRenew()
  384. {
  385. ViewManager.Show<ClothingRenewFinishView>(_suitId);
  386. UpdateRenew();
  387. Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
  388. }
  389. private void CheckGuide(object param)
  390. {
  391. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  392. {
  393. UpdateToCheckGuide(null);
  394. }
  395. else
  396. {
  397. Timers.inst.Remove(CheckGuide);
  398. }
  399. }
  400. protected override void UpdateToCheckGuide(object param)
  401. {
  402. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  403. GuideController.TryGuide(_ui.m_listFoster, ConstGuideId.SUIT_LIST_VIEW, 4, "点击进行服饰养护工作。", 0);
  404. GuideController.TryGuide(_ui.m_btnTabRenew, ConstGuideId.SUIT_LIST_VIEW, 5, "完成养护流程后,可以对服饰进行焕新,获得更多新的套装配件哦。");
  405. GuideController.TryCompleteGuide(ConstGuideId.SUIT_LIST_VIEW, 5);
  406. }
  407. }
  408. }