FriendSProxy.cs 19 KB

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  1. using System.Collections.Generic;
  2. using GFGGame;
  3. using ET;
  4. namespace ET
  5. {
  6. //推送好友每日重置
  7. public class NoticeFriendDailyReset : AMHandler<S2C_NoticeFriendDailyReset>
  8. {
  9. protected override async ETTask Run(Session session, S2C_NoticeFriendDailyReset message)
  10. {
  11. FriendSProxy.ReqAllFriendInfos().Coroutine();
  12. await ETTask.CompletedTask;
  13. }
  14. }
  15. //推送其他玩家信息变化
  16. public class NoticeRoleInfoChanged : AMHandler<S2C_NoticeFriendInfo>
  17. {
  18. protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
  19. {
  20. RoleInfoData roleInfo = new RoleInfoData();
  21. roleInfo.roleId = message.RoleInfo.RoleId;
  22. roleInfo.roleLv = message.RoleInfo.RoleLvl;
  23. roleInfo.roleName = message.RoleInfo.RoleName;
  24. roleInfo.offlineTimeSec = message.RoleInfo.OfflineTimeSec;
  25. FriendDataManager.Instance.ChangeFriendInfo(roleInfo);
  26. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  27. await ETTask.CompletedTask;
  28. }
  29. }
  30. //推送申请添加好友信息
  31. public class NoticeApplyForFriend : AMHandler<S2C_NoticeApplyForFriend>
  32. {
  33. protected override async ETTask Run(Session session, S2C_NoticeApplyForFriend message)
  34. {
  35. List<FriendInfoData> applyDatas = FriendDataManager.Instance.ApplyDatas;
  36. bool isSame = false;
  37. for (int i = applyDatas.Count - 1; i >= 0; i--)
  38. {
  39. if (applyDatas[i].roleInfo.roleId == message.FriendInfo.RoleInfo.RoleId)
  40. {
  41. isSame = true;
  42. break;
  43. }
  44. }
  45. if (isSame) return;
  46. RoleInfoData roleInfo = new RoleInfoData();
  47. roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
  48. roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
  49. roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
  50. roleInfo.offlineTimeSec = message.FriendInfo.RoleInfo.OfflineTimeSec;
  51. FriendInfoData friendInfo = new FriendInfoData();
  52. friendInfo.roleInfo = roleInfo;
  53. friendInfo.type = message.FriendInfo.Type;
  54. friendInfo.giveGiftState = message.FriendInfo.GiveGiftState;
  55. friendInfo.takeGiftState = message.FriendInfo.TakeGiftState;
  56. FriendDataManager.Instance.AddApplyData(friendInfo);
  57. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  58. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  59. await ETTask.CompletedTask;
  60. }
  61. }
  62. //推送新增好友
  63. public class NoticeAddFriends : AMHandler<S2C_NoticeAddFriends>
  64. {
  65. protected override async ETTask Run(Session session, S2C_NoticeAddFriends message)
  66. {
  67. for (int i = 0; i < message.FriendList.Count; i++)
  68. {
  69. RoleInfoData roleInfo = new RoleInfoData();
  70. roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
  71. roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
  72. roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
  73. roleInfo.offlineTimeSec = message.FriendList[i].RoleInfo.OfflineTimeSec;
  74. FriendInfoData friendInfo = new FriendInfoData();
  75. friendInfo.roleInfo = roleInfo;
  76. friendInfo.type = message.FriendList[i].Type;
  77. friendInfo.giveGiftState = message.FriendList[i].GiveGiftState;
  78. friendInfo.takeGiftState = message.FriendList[i].TakeGiftState;
  79. FriendDataManager.Instance.AddFriend(friendInfo);
  80. FriendDataManager.Instance.RemoveApplyData(message.FriendList[i].RoleInfo.RoleId);
  81. }
  82. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  83. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  84. await ETTask.CompletedTask;
  85. }
  86. }
  87. //推送删除好友
  88. public class NoticeDeleteFriend : AMHandler<S2C_NoticeDeleteFriend>
  89. {
  90. protected override async ETTask Run(Session session, S2C_NoticeDeleteFriend message)
  91. {
  92. FriendDataManager.Instance.RemoveFriend(message.FriendId);
  93. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  94. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  95. await ETTask.CompletedTask;
  96. }
  97. }
  98. //推送领取赠送状态
  99. public class NoticeTakeGiftStates : AMHandler<S2C_NoticeTakeGiftStates>
  100. {
  101. protected override async ETTask Run(Session session, S2C_NoticeTakeGiftStates message)
  102. {
  103. FriendDataManager.Instance.ChangeTakeGiftStates(message.FriendId, message.TakeGiftState);
  104. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  105. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  106. await ETTask.CompletedTask;
  107. }
  108. }
  109. }
  110. namespace GFGGame
  111. {
  112. public static class FriendSProxy
  113. {
  114. //请求所有好友信息
  115. public static async ETTask<bool> ReqAllFriendInfos()
  116. {
  117. S2C_GetAllFriendInfos response = null;
  118. response = (S2C_GetAllFriendInfos)await MessageHelper.SendToServer(new C2S_GetAllFriendInfos());
  119. if (response != null)
  120. {
  121. if (response.Error == ErrorCode.ERR_Success)
  122. {
  123. FriendDataManager.Instance.ClearAddFriend();
  124. for (int i = 0; i < response.FriendList.Count; i++)
  125. {
  126. RoleInfoData roleInfo = new RoleInfoData();
  127. roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
  128. roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
  129. roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
  130. roleInfo.offlineTimeSec = response.FriendList[i].RoleInfo.OfflineTimeSec;
  131. FriendInfoData friendInfo = new FriendInfoData();
  132. friendInfo.roleInfo = roleInfo;
  133. friendInfo.type = response.FriendList[i].Type;
  134. friendInfo.giveGiftState = response.FriendList[i].GiveGiftState;
  135. friendInfo.takeGiftState = response.FriendList[i].TakeGiftState;
  136. if (response.FriendList[i].Type == FriendType.Good)
  137. {
  138. FriendDataManager.Instance.AddFriend(friendInfo);
  139. }
  140. else if (response.FriendList[i].Type == FriendType.Apply)
  141. {
  142. FriendDataManager.Instance.AddApplyData(friendInfo);
  143. }
  144. }
  145. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  146. return true;
  147. }
  148. }
  149. return false;
  150. }
  151. //赠送
  152. public static async ETTask<bool> ReqGiveGiftToFriend(long friendId)
  153. {
  154. S2C_GiveGiftToFriend response = null;
  155. response = (S2C_GiveGiftToFriend)await MessageHelper.SendToServer(new C2S_GiveGiftToFriend() { FriendId = friendId });
  156. if (response != null)
  157. {
  158. if (response.Error == ErrorCode.ERR_Success)
  159. {
  160. FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendId, response.GiveGiftState);
  161. PromptController.Instance.ShowFloatTextPrompt(string.Format("赠送好友体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  162. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  163. return true;
  164. }
  165. }
  166. return false;
  167. }
  168. //一键赠送
  169. public static async ETTask<bool> ReqGiveGiftToAllFriend()
  170. {
  171. S2C_GiveGiftToAllFriends response = null;
  172. response = (S2C_GiveGiftToAllFriends)await MessageHelper.SendToServer(new C2S_GiveGiftToAllFriends());
  173. if (response != null)
  174. {
  175. if (response.Error == ErrorCode.ERR_Success)
  176. {
  177. for (int i = 0; i < response.FriendIds.Count; i++)
  178. {
  179. FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendIds[i], response.GiveGiftStates[i]);
  180. }
  181. if (response.FriendIds.Count > 0)
  182. {
  183. PromptController.Instance.ShowFloatTextPrompt(string.Format("送出{0}份体力", response.FriendIds.Count));
  184. }
  185. else
  186. {
  187. PromptController.Instance.ShowFloatTextPrompt("无好友可赠送体力");
  188. }
  189. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  190. return true;
  191. }
  192. }
  193. return false;
  194. }
  195. //领取并赠送赠送
  196. public static async ETTask<bool> ReqTakeGiftFromFriend(long friendId)
  197. {
  198. S2C_TakeGiftFromFriend response = null;
  199. response = (S2C_TakeGiftFromFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromFriend() { FriendId = friendId });
  200. if (response != null)
  201. {
  202. if (response.Error == ErrorCode.ERR_Success)
  203. {
  204. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendId, response.GiveGiftState, response.TakeGiftState);
  205. PromptController.Instance.ShowFloatTextPrompt(string.Format("领取成功,获得体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  206. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  207. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  208. return true;
  209. }
  210. }
  211. return false;
  212. }
  213. //一键领取并赠送
  214. public static async ETTask<bool> ReqTakeGiftFromAllFriend()
  215. {
  216. S2C_TakeGiftFromAllFriend response = null;
  217. response = (S2C_TakeGiftFromAllFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromAllFriend());
  218. if (response != null)
  219. {
  220. if (response.Error == ErrorCode.ERR_Success)
  221. {
  222. for (int i = 0; i < response.FriendIds.Count; i++)
  223. {
  224. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendIds[i], response.GiveGiftStates[i], response.TakeGiftStates[i]);
  225. }
  226. if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  227. {
  228. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  229. }
  230. else
  231. {
  232. PromptController.Instance.ShowFloatTextPrompt(string.Format("已领取{0}体力", response.FriendIds.Count * GlobalCfgArray.globalCfg.onceGivePowerCount));
  233. }
  234. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  235. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  236. return true;
  237. }
  238. }
  239. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  240. return false;
  241. }
  242. //请求其他玩家详细信息
  243. public static async ETTask<RoleInfoDetailData> ReqOtherRoleDetailInfo(long friendId)
  244. {
  245. S2C_GetOtherRoleDetailInfo response = null;
  246. response = (S2C_GetOtherRoleDetailInfo)await MessageHelper.SendToServer(new C2S_GetOtherRoleDetailInfo() { RoleId = friendId });
  247. if (response != null)
  248. {
  249. if (response.Error == ErrorCode.ERR_Success)
  250. {
  251. RoleInfoDetailData roleInfoDetail = new RoleInfoDetailData();
  252. roleInfoDetail.slogan = response.Signature;
  253. if (response.CustomSuit != null)
  254. {
  255. roleInfoDetail.customSuitData = new CustomSuitData(response.CustomSuit.Pos);
  256. roleInfoDetail.customSuitData.bg = response.CustomSuit.BgId;
  257. roleInfoDetail.customSuitData.suitId = response.CustomSuit.SuitId;
  258. roleInfoDetail.customSuitData.equipDatas = response.CustomSuit.EquipIds;
  259. roleInfoDetail.customSuitData.pic = response.CustomSuit.Pic;
  260. }
  261. return roleInfoDetail;
  262. }
  263. }
  264. return null;
  265. }
  266. //请求搜索其他玩家
  267. public static async ETTask<bool> ReqSearchRole(string roleName)
  268. {
  269. S2C_SearchRole response = null;
  270. response = (S2C_SearchRole)await MessageHelper.SendToServer(new C2S_SearchRole() { RoleName = roleName });
  271. if (response != null)
  272. {
  273. if (response.Error == ErrorCode.ERR_Success)
  274. {
  275. FriendDataManager.Instance.ClearSearchDatas();
  276. for (int i = 0; i < response.RoleList.Count; i++)
  277. {
  278. RoleInfoData roleInfo = new RoleInfoData();
  279. roleInfo.roleId = response.RoleList[i].RoleId;
  280. roleInfo.roleName = response.RoleList[i].RoleName;
  281. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  282. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  283. FriendDataManager.Instance.AddSearchData(roleInfo);
  284. }
  285. return true;
  286. }
  287. }
  288. return false;
  289. }
  290. //请求推荐好友
  291. public static async ETTask<bool> ReqRecommendFriends()
  292. {
  293. S2C_GetRecommendFriends response = null;
  294. response = (S2C_GetRecommendFriends)await MessageHelper.SendToServer(new C2S_GetRecommendFriends());
  295. if (response != null)
  296. {
  297. if (response.Error == ErrorCode.ERR_Success)
  298. {
  299. FriendDataManager.Instance.ClearRecommendDatas();
  300. for (int i = 0; i < response.RoleList.Count; i++)
  301. {
  302. RoleInfoData roleInfo = new RoleInfoData();
  303. roleInfo.roleId = response.RoleList[i].RoleId;
  304. roleInfo.roleName = response.RoleList[i].RoleName;
  305. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  306. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  307. FriendDataManager.Instance.AddRecommendData(roleInfo);
  308. }
  309. return true;
  310. }
  311. }
  312. return false;
  313. }
  314. //申请添加好友
  315. public static async ETTask<bool> ReqApplyForFriend(long friendId)
  316. {
  317. S2C_RequestApplyForFriend response = null;
  318. response = (S2C_RequestApplyForFriend)await MessageHelper.SendToServer(new C2S_RequestApplyForFriend() { FriendId = friendId });
  319. if (response != null)
  320. {
  321. if (response.Error == ErrorCode.ERR_Success)
  322. {
  323. return true;
  324. }
  325. }
  326. return false;
  327. }
  328. //同意添加好友
  329. public static async ETTask<bool> ReqAcceptApplyForFriend(long friendId)
  330. {
  331. S2C_AcceptApplyForFriend response = null;
  332. response = (S2C_AcceptApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptApplyForFriend() { FriendId = friendId });
  333. if (response != null)
  334. {
  335. if (response.Error == ErrorCode.ERR_Success)
  336. {
  337. // FriendDataManager.Instance.RemoveApplyData(roleId);
  338. return true;
  339. }
  340. }
  341. return false;
  342. }
  343. //拒绝添加好友
  344. public static async ETTask<bool> ReqRefuseApplyForFriend(long friendId)
  345. {
  346. S2C_RefuseApplyForFriend response = null;
  347. response = (S2C_RefuseApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseApplyForFriend() { FriendId = friendId });
  348. if (response != null)
  349. {
  350. if (response.Error == ErrorCode.ERR_Success)
  351. {
  352. FriendDataManager.Instance.RemoveApplyData(friendId);
  353. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  354. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  355. return true;
  356. }
  357. }
  358. return false;
  359. }
  360. //一键同意添加好友
  361. public static async ETTask<bool> ReqAcceptAllApplyForFriend()
  362. {
  363. S2C_AcceptAllApplyForFriend response = null;
  364. response = (S2C_AcceptAllApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptAllApplyForFriend());
  365. if (response != null)
  366. {
  367. if (response.Error == ErrorCode.ERR_Success)
  368. {
  369. return true;
  370. }
  371. }
  372. return false;
  373. }
  374. //一键拒绝添加好友
  375. public static async ETTask<bool> ReqRefuseAllApplyForFriend()
  376. {
  377. S2C_RefuseAllApplyForFriend response = null;
  378. response = (S2C_RefuseAllApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseAllApplyForFriend());
  379. if (response != null)
  380. {
  381. if (response.Error == ErrorCode.ERR_Success)
  382. {
  383. FriendDataManager.Instance.ClearApplyDatas();
  384. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  385. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  386. return true;
  387. }
  388. }
  389. return false;
  390. }
  391. //请求删除好友
  392. public static async ETTask<bool> ReqDeleteFriend(long friendId)
  393. {
  394. S2C_RequestDeleteFriend response = null;
  395. response = (S2C_RequestDeleteFriend)await MessageHelper.SendToServer(new C2S_RequestDeleteFriend() { FriendId = friendId });
  396. if (response != null)
  397. {
  398. if (response.Error == ErrorCode.ERR_Success)
  399. {
  400. FriendDataManager.Instance.RemoveFriend(response.FriendId);
  401. PromptController.Instance.ShowFloatTextPrompt("好友已删除");
  402. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  403. return true;
  404. }
  405. }
  406. return false;
  407. }
  408. }
  409. }