BattlePassTaskView.cs 12 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class BattlePassTaskView : BaseWindow
  9. {
  10. private UI_BattlePassRewardUI _ui;
  11. private List<BattlePassCfg> _rewardCfgs;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  25. _ui = UI_BattlePassRewardUI.Create();
  26. viewCom = _ui.target;
  27. isfullScreen = true;
  28. clickBlankToClose = false;
  29. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  30. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  31. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  32. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  33. _ui.m_RewardList.SetVirtual();
  34. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  35. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  36. _ui.m_tip.data = 300012;
  37. _ui.m_LevelProcess.m_NumProcess.icon =
  38. ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.BATTLE_PASS_CURRENCY).res);
  39. }
  40. protected override void OnHide()
  41. {
  42. base.OnHide();
  43. Timers.inst.Remove(UpdateTime);
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. oldLevel = 0;
  49. SetSeasonLeftTime();
  50. SetBattlePassLevel();
  51. SetOpenBattlePassBtnStatus();
  52. FreshSpecialReward(oldLevel);
  53. var battlePassCfgs =
  54. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  55. var minLevel =
  56. (from battlePassCfg in battlePassCfgs
  57. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  58. where battlePassCfg.level != 0 && state != 2
  59. select battlePassCfg.level).FirstOrDefault();
  60. // var index = _ui.m_RewardList.ItemIndexToChildIndex(minLevel - 1);
  61. _ui.m_RewardList.ScrollToView(minLevel - 1);
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. //监听通行证等级变化
  67. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  68. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, SetOpenBattlePassBtnStatus);
  69. }
  70. protected override void RemoveEventListener()
  71. {
  72. base.RemoveEventListener();
  73. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  74. }
  75. //开启通行证
  76. private void OnBtnOpenClick(EventContext context)
  77. {
  78. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  79. }
  80. private void OnBtnBuyLevel(EventContext context)
  81. {
  82. ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  83. }
  84. //领取奖励
  85. private async void OnBtnGetClick(EventContext context)
  86. {
  87. if (!(context.sender is GObject obj)) return;
  88. var id = (int)obj.data;
  89. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  90. if (!get) return;
  91. SetBattlePassLevel();
  92. }
  93. //继续领取
  94. private void OnBtnContinueClick(EventContext context)
  95. {
  96. // if (!(context.sender is GObject obj)) return;
  97. // var id = (int)obj.data;
  98. // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  99. // if (!isBuy)
  100. // {
  101. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  102. // return;
  103. // }
  104. // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  105. // if (!get) return;
  106. // SetBattlePassLevel();
  107. }
  108. //领取全部奖励
  109. private async void OnBtnGetAllClick(EventContext context)
  110. {
  111. var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
  112. {
  113. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  114. if (isBuy) return;
  115. ViewManager.Show<BuyBattlePassLevelView>(null,
  116. new object[] { typeof(BattlePassTaskView).FullName, null });
  117. });
  118. SetBattlePassLevel();
  119. if (!get) return;
  120. SetBattlePassLevel();
  121. }
  122. //前往
  123. // private void OnBtnGoClick(EventContext context)
  124. // {
  125. // Hide();
  126. // var btnGo = context.sender as GObject;
  127. // if (btnGo == null) return;
  128. // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  129. // }
  130. private void ListBoxRewardItemRender(int index, GObject obj)
  131. {
  132. var item = UI_BattlePassRewardItem.Proxy(obj);
  133. var level = index + 1;
  134. //设置进度
  135. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  136. //这里跳过为0的第一个配置
  137. var battlePassCfg = _rewardCfgs[level];
  138. //设置等级
  139. item.m_Level.text = battlePassCfg.level.ToString();
  140. //设置奖励
  141. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  142. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  143. {
  144. item.m_NormalReward.visible = true;
  145. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  146. var itemView = new ItemView(item.m_NormalReward);
  147. item.m_NormalReward.data ??= itemView;
  148. itemView.SetData(itemData);
  149. itemView.ChangeTxtCountStyle();
  150. itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
  151. }
  152. else
  153. {
  154. item.m_NormalReward.data = null;
  155. item.m_NormalReward.visible = false;
  156. }
  157. if (item.m_RewardList.data == null)
  158. {
  159. item.m_RewardList.itemRenderer = SpecialRewardRender;
  160. }
  161. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  162. item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, superLevelRewardGet);
  163. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  164. //获取玩家当前的通行证等级
  165. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  166. //设置按钮状态
  167. SetBtnState(item, battlePassCfg.level, state);
  168. item.target.data = battlePassCfg;
  169. UI_BattlePassRewardItem.ProxyEnd();
  170. FreshSpecialReward(level);
  171. }
  172. //SpecialRewardRender
  173. private static void SpecialRewardRender(int index, GObject obj)
  174. {
  175. var keyValuePair = ((int[][], bool))obj.parent.data;
  176. var itemInfo = keyValuePair.Item1[index];
  177. var itemData = ItemUtil.createItemData(itemInfo);
  178. var itemView = new ItemView(obj as GComponent);
  179. obj.data ??= itemView;
  180. itemView.SetData(itemData);
  181. itemView.ChangeTxtCountStyle();
  182. itemView.GrpGotVisible = keyValuePair.Item2;
  183. }
  184. //根据状态设置按钮
  185. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  186. {
  187. item.m_c1.selectedIndex = state;
  188. if (item.m_GetRewardBt.data == null)
  189. {
  190. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  191. }
  192. item.m_GetRewardBt.data = id;
  193. //继续领取
  194. if (item.m_ContinueBt.data == null)
  195. {
  196. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  197. }
  198. item.m_ContinueBt.data = id;
  199. //前往
  200. if (item.m_ComeBt.data == null)
  201. {
  202. item.m_ComeBt.enabled = false;
  203. }
  204. item.m_ComeBt.data = id;
  205. }
  206. //设置赛季剩余时间
  207. private void SetSeasonLeftTime()
  208. {
  209. //获取赛季结束时间
  210. Timers.inst.Add(1, 0, UpdateTime);
  211. }
  212. //UpdateTime
  213. private void UpdateTime(object param)
  214. {
  215. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  216. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  217. if (leftTime <= 0)
  218. {
  219. Timers.inst.Remove(UpdateTime);
  220. return;
  221. }
  222. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm((int)leftTime);
  223. }
  224. private void SetBattlePassLevel()
  225. {
  226. //获取玩家当前的通行证等级
  227. var dataManager = BattlePassTaskDataManager.Instance;
  228. var battlePassLevel = dataManager.GetBattlePassLevel();
  229. var seasonId = dataManager.GetSeasonId();
  230. var uiExpProcess = _ui.m_LevelProcess;
  231. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  232. //获取当前等级的经验
  233. var battlePassCfg =
  234. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  235. if (battlePassCfg == null)
  236. {
  237. //已经超过了最大等级
  238. uiExpProcess.target.max = 100;
  239. uiExpProcess.target.value = 0;
  240. uiExpProcess.m_c1.selectedIndex = 1;
  241. }
  242. else
  243. {
  244. uiExpProcess.target.max = battlePassCfg.value;
  245. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  246. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  247. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  248. //刷新奖励列表
  249. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
  250. //去掉第一个为0的配置
  251. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  252. }
  253. }
  254. private void SetOpenBattlePassBtnStatus()
  255. {
  256. //通行证是否购买
  257. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  258. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  259. }
  260. private int oldLevel;
  261. //刷新特别大奖展示
  262. private void FreshSpecialReward(int level)
  263. {
  264. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  265. var uiBattlePassReward = _ui.m_SpecialReward;
  266. if (battlePassCfg == null)
  267. {
  268. uiBattlePassReward.target.visible = false;
  269. return;
  270. }
  271. var newLeve = battlePassCfg.level;
  272. if (newLeve == oldLevel) return;
  273. oldLevel = newLeve;
  274. uiBattlePassReward.target.visible = true;
  275. uiBattlePassReward.m_Level.text = newLeve.ToString();
  276. //设置奖励
  277. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  278. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  279. {
  280. uiBattlePassReward.m_NormalReward.visible = true;
  281. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  282. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  283. item.SetData(itemData);
  284. item.ChangeTxtCountStyle();
  285. }
  286. else
  287. {
  288. uiBattlePassReward.m_NormalReward.visible = false;
  289. }
  290. var state = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  291. uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr, state);
  292. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  293. }
  294. }
  295. }