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							- using System.Diagnostics;
 
- using Debug = UnityEngine.Debug;
 
- namespace VEngine
 
- {
 
-     public static class Logger
 
-     {
 
-         public static bool Loggable = true;
 
-         public static void E(string format, params object[] args)
 
-         {
 
-             Debug.LogErrorFormat(format, args);
 
-         }
 
-         public static void W(string format, params object[] args)
 
-         {
 
-             Debug.LogWarningFormat(format, args);
 
-         }
 
-         [Conditional("DEBUG")]
 
-         public static void I(string format, params object[] args)
 
-         {
 
-             if (!Loggable) return;
 
-             Debug.LogFormat(format, args);
 
-         }
 
-     }
 
- }
 
 
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