LuckyBoxBonusView.cs 8.7 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class LuckyBoxBonusView : BaseWindow
  8. {
  9. private UI_LuckBoxBonusUI _ui;
  10. private List<ItemData> itemList;
  11. private GComponent _curComItem;
  12. private int openCount = 0;
  13. private List<GameObject> _effects = new List<GameObject>();
  14. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  15. private GameObject _effect;
  16. private GoWrapper _wrapper;
  17. public override void Dispose()
  18. {
  19. base.Dispose();
  20. for (int i = 0; i < _effects.Count; i++)
  21. {
  22. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  23. }
  24. SceneController.DestroyObjectFromView(_effect, _wrapper);
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  35. _ui = UI_LuckBoxBonusUI.Create();
  36. this.viewCom = _ui.target;
  37. isfullScreen = true;
  38. InitAllItem();
  39. _ui.m_loaBg.onClick.Add(OnClickBg);
  40. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
  41. _ui.m_loaOpen.onClick.Add(OnClickOpen);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. itemList = (viewData as object[])[0] as List<ItemData>;
  47. _ui.m_loaOpen.visible = true;
  48. _ui.m_loaMask.visible = true;
  49. if (itemList != null)
  50. {
  51. int count = itemList.Count;
  52. if (count == 10)
  53. {
  54. _ui.m_c1.selectedIndex = 1;
  55. }
  56. else if (count > 0)
  57. {
  58. _ui.m_c1.selectedIndex = 0;
  59. }
  60. ShowBonusList();
  61. }
  62. else
  63. {
  64. _ui.m_loaOpen.visible = false;
  65. }
  66. _ui.m_t0.Play(UpdateView);
  67. }
  68. protected override void OnHide()
  69. {
  70. base.OnHide();
  71. // _ui.m_grpItems.visible = false;
  72. // _ui.m_itemOne.target.visible = false;
  73. _ui.m_t1.Play();
  74. openCount = 0;
  75. }
  76. private void OnClickBg()
  77. {
  78. this.Hide();
  79. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  80. GetSuitItemController.TryShow(0);
  81. _ui.m_t0.Stop(true, false);
  82. }
  83. private void UpdateView()
  84. {
  85. _ui.m_loaMask.visible = false;
  86. int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  87. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  88. ViewManager.Show<LuckyBoxNewDressView>(new object[] { itemDatas });
  89. }
  90. private void ShowBonusList()
  91. {
  92. if (itemList.Count > 1)
  93. {
  94. for (int i = 0; i < itemList.Count; i++)
  95. {
  96. GObject itemObject = _ui.target.GetChild("item" + i);
  97. if (itemObject != null)
  98. {
  99. UpdateItem(i, itemObject);
  100. }
  101. }
  102. }
  103. else
  104. {
  105. UpdateItem(0, _ui.m_itemOne.target);
  106. }
  107. }
  108. // private void HideAllItem()
  109. // {
  110. // _ui.m_itemOne.target.visible = false;
  111. // for (int i = 0; i < 10; i++)
  112. // {
  113. // GObject itemObject = _ui.target.GetChild("item" + i);
  114. // if (itemObject != null)
  115. // {
  116. // itemObject.visible = false;
  117. // }
  118. // }
  119. // }
  120. private void UpdateItem(int index, GObject obj)
  121. {
  122. ItemData itemData = itemList[index];
  123. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
  124. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  125. bool isFirst = true;
  126. int count = 0;
  127. for (int i = 0; i < itemList.Count; i++)
  128. {
  129. if (i < index && itemList[i].id == itemData.id)
  130. {
  131. isFirst = false;
  132. }
  133. if (itemList[i].id == itemData.id)
  134. {
  135. count++;
  136. }
  137. }
  138. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  139. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  140. string itemName = itemCfg.name;
  141. if (itemData.num > 1)
  142. {
  143. itemName += "x" + itemData.num;
  144. }
  145. itemUI.m_comIcon.m_txtName.text = itemName;
  146. itemUI.m_c1.selectedIndex = itemCfg.rarity;
  147. itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
  148. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  149. itemUI.m_comIcon.m_icon.data = itemData.id;
  150. itemUI.target.data = itemData;
  151. // itemUI.m_comIcon.target.SetScale(0, 0);
  152. itemUI.m_t0.Play();
  153. UI_LuckyBoxBonusItem.ProxyEnd();
  154. }
  155. private void InitAllItem()
  156. {
  157. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
  158. itemUI.target.onClick.Add(OnClickItem);
  159. itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  160. UI_LuckyBoxBonusItem.ProxyEnd();
  161. for (int i = 0; i < 10; i++)
  162. {
  163. GObject itemObject = _ui.target.GetChild("item" + i);
  164. if (itemObject != null)
  165. {
  166. UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
  167. itemUITen.target.onClick.Add(OnClickItem);
  168. itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  169. UI_LuckyBoxBonusItem.ProxyEnd();
  170. }
  171. }
  172. }
  173. private void OnClickItem(EventContext context)
  174. {
  175. GComponent item = context.sender as GComponent;
  176. PlayOpenAni(item);
  177. }
  178. private void OnClickOpen()
  179. {
  180. if (itemList.Count == 1)
  181. {
  182. PlayOpenAni(_ui.m_itemOne.target);
  183. return;
  184. }
  185. for (int i = 0; i < itemList.Count; i++)
  186. {
  187. GComponent component = _ui.target.GetChild("item" + i).asCom;
  188. if (component != null)
  189. {
  190. bool playing = PlayOpenAni(component);
  191. if (!playing) continue;
  192. if (playing) break;
  193. }
  194. }
  195. }
  196. private bool PlayOpenAni(GComponent component)
  197. {
  198. Transition transition = component.GetTransition("t1");
  199. GComponent comIcon = component.GetChild("comIcon").asCom;
  200. if (transition.playing || comIcon.skew == Vector2.zero) return false;
  201. GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  202. if (imgNew.visible)
  203. {
  204. _ui.m_loaMask.visible = true;
  205. }
  206. _curComItem = component;
  207. transition.Play(UpdateOpenCount);
  208. return true;
  209. }
  210. private void UpdateOpenCount()
  211. {
  212. GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  213. if (imgNew.visible)
  214. {
  215. ItemData itemData = _curComItem.data as ItemData;
  216. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  217. if (cfg.itemType == ConstItemType.DRESS_UP)
  218. {
  219. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
  220. ViewManager.Show<LuckyBoxNewDressView>(new object[] { itemDatas });
  221. }
  222. else if (cfg.itemType == ConstItemType.CARD)
  223. {
  224. ViewManager.Show<LuckyBoxNewDressView>(itemData.id);
  225. }
  226. }
  227. openCount++;
  228. _ui.m_loaMask.visible = false;
  229. if (openCount == itemList.Count)
  230. {
  231. _ui.m_loaOpen.visible = false;
  232. }
  233. }
  234. private void OnClickItemTips(EventContext context)
  235. {
  236. GLoader item = context.sender as GLoader;
  237. int itemID = (int)item.data;
  238. GoodsItemTipsController.ShowItemTips(itemID);
  239. }
  240. }
  241. }