ItemExchangeView.cs 4.4 KB

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  1. using System;
  2. using FairyGUI;
  3. using UI.RechargeStore;
  4. namespace GFGGame
  5. {
  6. public class ItemExchangeView : BaseWindow
  7. {
  8. private UI_ItemExchangeUI _ui;
  9. private int _exchangeId;
  10. private int _buyCount = 0;
  11. private int _maxCanBuy = 0;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnHide()
  22. {
  23. base.OnHide();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_GiftBagBuyUI.PACKAGE_NAME;
  29. _ui = UI_ItemExchangeUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_btnPlus.onClick.Add(OnBtnPlusClick);
  35. _ui.m_btnMinus.onClick.Add(OnBtnMinusClick);
  36. _ui.m_btnAll.onClick.Add(OnBtnAllClick);
  37. _ui.m_btnExchange.onClick.Add(OnBtnExchangeClick);
  38. }
  39. protected override void OnShown()
  40. {
  41. base.OnShown();
  42. _exchangeId = (int)this.viewData;
  43. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  44. _buyCount = 1;
  45. if (cfg.maxLimit == 0)
  46. {
  47. _maxCanBuy = GameConst.MAX_COUNT_TO_BUY_ITEMS;
  48. }
  49. else
  50. {
  51. _maxCanBuy = Math.Min(ItemDataManager.GetItemNum(cfg.costId) / cfg.costNum, cfg.maxLimit - RechargeDataManager.Instance.GetExchangeBuyNumById(cfg.id));
  52. }
  53. UpdateStaticView();
  54. UpdateView();
  55. }
  56. private void UpdateStaticView()
  57. {
  58. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  59. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemId);
  60. _ui.m_txtName.text = itemCfg.name;
  61. _ui.m_txtDiscribe.text = itemCfg.desc;
  62. _ui.m_txtHasCount.text = string.Format("已拥有:{0}", StringUtil.GetColorText(ItemDataManager.GetItemNum(cfg.itemId).ToString(), "#BC8068"));
  63. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  64. _ui.m_rarity.visible = false;
  65. if (ItemUtilCS.IsDressUpItem(cfg.itemId))
  66. {
  67. _ui.m_rarity.visible = true;
  68. RarityIconController.UpdateRarityIcon(_ui.m_rarity, cfg.itemId, false);
  69. }
  70. _ui.m_txtLastCount.text = string.Format("剩余:{0}", cfg.maxLimit - RechargeDataManager.Instance.GetExchangeBuyNumById(cfg.id));
  71. if (cfg.maxLimit == 0) _ui.m_txtLastCount.text = "剩余:不限";
  72. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costId);
  73. _ui.m_iconPrice.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  74. }
  75. private void UpdateView()
  76. {
  77. _ui.m_btnAll.enabled = _buyCount < _maxCanBuy;
  78. _ui.m_btnPlus.enabled = _buyCount < _maxCanBuy;
  79. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  80. _ui.m_txtNum.text = string.Format("x{0}", cfg.num * _buyCount);
  81. _ui.m_txtCount.text = _buyCount.ToString();
  82. _ui.m_txtPrice.text = (_buyCount * cfg.costNum).ToString();
  83. }
  84. private void OnBtnPlusClick()
  85. {
  86. _buyCount++;
  87. UpdateView();
  88. }
  89. private void OnBtnMinusClick()
  90. {
  91. if (_buyCount == 1)
  92. {
  93. PromptController.Instance.ShowFloatTextPrompt("已经是最小数量了");
  94. return;
  95. }
  96. _buyCount--;
  97. UpdateView();
  98. }
  99. private void OnBtnAllClick()
  100. {
  101. _buyCount = _maxCanBuy;
  102. UpdateView();
  103. }
  104. private async void OnBtnExchangeClick()
  105. {
  106. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  107. if (ItemDataManager.GetItemNum(cfg.costId) < cfg.costNum)
  108. {
  109. PromptController.Instance.ShowFloatTextPrompt("道具不足");
  110. return;
  111. }
  112. bool result = await RechargeSProxy.ReqExchangeShopItem(_exchangeId, _buyCount);
  113. if (result)
  114. {
  115. this.Hide();
  116. }
  117. }
  118. }
  119. }