QDManagerInit.cs 2.1 KB

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  1. using UnityEngine;
  2. using UniFramework.Event;
  3. namespace GFGGame.Launcher
  4. {
  5. public class QDManagerInit
  6. {
  7. public static void InitPlatform()
  8. {
  9. switch (LauncherConfig.ChannelId)
  10. {
  11. case (int)ChannelID.DouYou:
  12. QDDouYouManagerInit.Instance.InitSDK(LauncherConfig.douYouAdId);
  13. QDShareManagerInit.Instance.InitSDK();
  14. break;
  15. default:
  16. UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true });
  17. QDShareManagerInit.Instance.InitSDK();
  18. break;
  19. }
  20. }
  21. public static void UpdateApp()
  22. {
  23. switch (LauncherConfig.ChannelId)
  24. {
  25. default:
  26. if (!string.IsNullOrEmpty(LauncherConfig.updateUrl))
  27. {
  28. if (string.IsNullOrEmpty(LauncherConfig.updateAppPrompt))
  29. {
  30. LauncherConfig.updateAppPrompt = "需要安装新的安装包。";
  31. }
  32. var obj = Alert.Show(LauncherConfig.updateAppPrompt);
  33. if (LauncherConfig.updateEndTime > LauncherTimeUtil.GetCurrentTimestamp())
  34. {
  35. obj = obj.SetLeftButton(true, "继续游戏", (data) => { VersionController.Instance.Init(); });
  36. }
  37. obj.SetRightButton(true, "确认安装", (data) => { Application.OpenURL(LauncherConfig.updateUrl); });
  38. }
  39. else
  40. {
  41. if (string.IsNullOrEmpty(LauncherConfig.updateAppPrompt))
  42. {
  43. LauncherConfig.updateAppPrompt = "需要安装新的安装包,请联系研发获取。";
  44. }
  45. Alert.Show(LauncherConfig.updateAppPrompt)
  46. .SetLeftButton(true, "知道了", (data) => { Application.Quit(); });
  47. }
  48. break;
  49. }
  50. }
  51. }
  52. }