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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.Arena;
 
- // using UI.DressUp;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ArenaDressInfoView : BaseWindow
 
-     {
 
-         private UI_ArenaDressInfoUI _ui;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _sceneObject;
 
-         private DressUpObj _dressUpObj;
 
-         private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
 
-         private List<FightData> _roleDatas;//可能是自己的搭配,也可能是对方玩家的搭配
 
-         // private List<FightRobotData> _robotDatas;//对方机器人搭配
 
-         private int _themeIndex = 0;
 
-         private List<int> _itemList;
 
-         private string[] _tags;
 
-         private int _roleType = 0;//FightRoleType
 
-         public override void Dispose()
 
-         {
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             _dressUpObj.Dispose();
 
-             for (int i = 0; i < _listLongPress.Count; i++)
 
-             {
 
-                 _listLongPress[i].Dispose();
 
-             }
 
-             _listLongPress.Clear();
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ArenaUI.PACKAGE_NAME;
 
-             _ui = UI_ArenaDressInfoUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_c2.onChanged.Add(OnThemeChange);
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnDress.onClick.Add(OnBtnDressClick);
 
-             _ui.m_btnRecommend.onClick.Add(OnBtnRecommendClick);
 
-             _ui.m_list.itemRenderer = RenderListItem;
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArenaDressUp"));
 
-             // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _roleType = (int)(this.viewData as object[])[0];
 
-             _themeIndex = (int)(this.viewData as object[])[1];
 
-             _roleDatas = (this.viewData as object[])[2] as List<FightData>;
 
-             // _robotDatas = (this.viewData as object[])[3] as List<FightRobotData>;
 
-             _ui.m_c1.selectedIndex = _roleType;
 
-             if (_sceneObject == null)
 
-             {
 
-                 _sceneObject = GameObject.Instantiate(_scenePrefab);
 
-                 MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
 
-                 GameObject sceneCopyObject = _sceneObject.transform.Find("CopyRole").gameObject;
 
-                 _dressUpObj = new DressUpObj();
 
-                 _dressUpObj.setSceneObj(sceneCopyObject, false, false);
 
-             }
 
-             UpdateView();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(ArenaDressInfoView).FullName);
 
-         }
 
-         private void OnThemeChange()
 
-         {
 
-             _themeIndex = _ui.m_c2.selectedIndex;
 
-             if (_roleType == FightRoleType.MINE)
 
-             {
 
-                 ArenaDataManager.Instance.SelectThemeIndex = _themeIndex;
 
-             }
 
-             UpdateView();
 
-         }
 
-         private void OnBtnDressClick()
 
-         {
 
-             ViewManager.Show<ArenaDressUpFightView>(null, new object[] { typeof(ArenaDressInfoView).FullName, new object[] { _roleType, _themeIndex, _roleDatas } }, true);
 
-         }
 
-         private void OnBtnRecommendClick()
 
-         {
 
-             for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
 
-             {
 
-                 int scoreType = ArenaDataManager.Instance.ThemeList[i];
 
-                 FightData roleData = ArenaDataManager.Instance.DressupList[i];
 
-                 roleData.scoreType = scoreType;
 
-                 roleData.itemList = ArenaDataManager.Instance.GetRecommentItemList(scoreType, roleData.tags);
 
-                 roleData.cardId = ArenaDataManager.Instance.GetRecommentCardId(scoreType, roleData.itemList);
 
-                 roleData.cardScore = ItemDataManager.GetItemAdditionScore(roleData.cardId, roleData.scoreType, roleData.tags);
 
-                 roleData.skillLvs = SkillDataManager.Instance.GetSkillLvs(roleData.cardId);
 
-                 FightDataManager.Instance.SetItemScoreList(roleData);
 
-                 ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
 
-                 _roleDatas = ArenaDataManager.Instance.DressupList;
 
-                 ArenaSproxy.ReqChangeArenaDressup(i, roleData.cardId, roleData.itemList).Coroutine();
 
-                 Timers.inst.StartCoroutine(ScreenShotTex(i));
 
-             }
 
-             UpdateView();
 
-         }
 
-         private IEnumerator ScreenShotTex(int index)
 
-         {
 
-             _dressUpObj.TakeOffAll();
 
-             _dressUpObj.PutOnItemList(_roleDatas[index].itemList);
 
-             GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
 
-             Camera camera = gameObject.GetComponent<Camera>();
 
-             ArenaDataManager.Instance.TextureDic[index] = FightDataManager.Instance.GetPrintscreenNTexture(camera);
 
-             yield return new WaitForEndOfFrame();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _itemList = _roleDatas[_themeIndex].itemList;
 
-             _tags = _roleDatas[_themeIndex].tags;
 
-             // UpdateValueInfo();
 
-             UpdateCardInfo(_roleDatas[_themeIndex].cardId);
 
-             ArenaViewManager.Instance.UpdateValue(_ui.m_comValueInfo.target, _themeIndex, _roleDatas);
 
-             MyDressUpHelper.dressUpObj.PutOnItemList(_itemList);
 
-             _ui.m_list.numItems = _itemList.Count;
 
-         }
 
-         private void UpdateCardInfo(int cardId)
 
-         {
 
-             if (cardId == 0)
 
-             {
 
-                 _ui.m_comCard.m_c1.selectedIndex = 0;
 
-                 return;
 
-             }
 
-             _ui.m_comCard.m_c1.selectedIndex = 1;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardId);
 
-             _ui.m_comCard.m_txtCardName.text = itemCfg.name;
 
-             _ui.m_comCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(itemCfg.res);
 
-             _ui.m_comCard.m_loaScore.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
 
-             RarityIconController.UpdateRarityIcon(_ui.m_comCard.m_loaRarity, cardId, false);
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             UI_ListPartsItem item = UI_ListPartsItem.Proxy(obj);
 
-             // item.m_comAxtionSelect.target.visible = false;
 
-             // item.m_imgNeed.visible = false;
 
-             // item.m_imgNew.visible = false;
 
-             item.m_iconSelected.visible = true;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemList[index]);
 
-             item.m_txtTitle.text = itemCfg.name;
 
-             item.m_ScoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
 
-             item.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
 
-             item.m_txtScore.text = _roleDatas[_themeIndex].itemScoreList[index].ToString();
 
-             RarityIconController.UpdateRarityIcon(item.m_rarity, _itemList[index], false);
 
-             if (item.target.data == null)
 
-             {
 
-                 LongPressGesture longPressGesture = new LongPressGesture(item.target);
 
-                 longPressGesture.once = true;
 
-                 longPressGesture.onAction.Add(OnLongPress);
 
-                 _listLongPress.Add(longPressGesture);
 
-             }
 
-             item.target.data = _itemList[index];
 
-             UI_ListPartsItem.ProxyEnd();
 
-         }
 
-         private void OnLongPress(EventContext context)
 
-         {
 
-             LongPressGesture gesture = (LongPressGesture)context.sender;
 
-             int itemId = (int)gesture.host.data;
 
-             GoodsItemTipsController.ShowItemTips(itemId);
 
-         }
 
-     }
 
- }
 
 
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