CardDetailView.cs 7.4 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private UI_CardDetailUI _ui;
  12. private const int listRoleCount = 5;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_CardDetailUI.PACKAGE_NAME;
  26. _ui = UI_CardDetailUI.Create();
  27. viewCom = _ui.target;
  28. isfullScreen = true;
  29. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  30. // _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  31. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  32. _ui.m_listCard.itemRenderer = RenderListCardItem;
  33. _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
  34. _ui.m_listCard.SetVirtual();
  35. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  36. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  37. _ui.m_listRole.selectedIndex = 0;
  38. // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  39. // {
  40. // UpdateCardList(_ui.m_listRole.selectedIndex);
  41. // });
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
  47. EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  48. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  54. CardSProxy.GetCardInfos().Coroutine();
  55. int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
  56. _ui.m_listRole.selectedIndex = listRoleSelect;
  57. _ui.m_listRole.numItems = listRoleCount;
  58. this.UpdateCardList();
  59. Timers.inst.AddUpdate(CheckGuide);
  60. }
  61. protected override void OnHide()
  62. {
  63. base.OnHide();
  64. this.Clear();
  65. Timers.inst.Remove(CheckGuide);
  66. }
  67. protected override void RemoveEventListener()
  68. {
  69. base.RemoveEventListener();
  70. EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
  71. EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  72. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  73. }
  74. private void UpdateCardList()
  75. {
  76. List<CardData> cardList = CardDataManager.GetCardListByRarity(_ui.m_listRole.selectedIndex);
  77. if (CardDataManager.isFilter == true)
  78. {
  79. //筛选
  80. cardList = CardDataManager.FilterCardList(cardList);
  81. }
  82. cardList = CardDataManager.SortItemList(cardList);
  83. _ui.m_listCard.data = cardList;
  84. _ui.m_listCard.numItems = cardList.Count;
  85. _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;
  86. }
  87. private void RenderListCardItem(int index, GObject obj)
  88. {
  89. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  90. CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  91. listItem.target.data = data;
  92. listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]);
  93. RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  94. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));
  95. listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  96. listItem.m_txtLv.text = data.lv + "级";
  97. listItem.m_txtName.text = data.itemCfg.name;
  98. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 10, -4);
  99. listItem.m_txtStarLv.text = data.star.ToString();
  100. // UI_ComStar comStar = UI_ComStar.Proxy(listItem.m_comStar);
  101. // comStar.m_c1.selectedIndex = data.star;
  102. // UI_ComStar.ProxyEnd();
  103. UI_ListCardItem.ProxyEnd();
  104. }
  105. private void OnClickListCardItem(EventContext context)
  106. {
  107. ViewManager.Show(ViewName.CARD_FOSTER_VIEW, (context.data as GObject).data, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
  108. // this.Clear();
  109. }
  110. private void RenderListRoleItem(int index, GObject obj)
  111. {
  112. obj.data = index == 0 ? 0 : index;
  113. }
  114. private void OnClickListRoleItem(EventContext context)
  115. {
  116. int index = (int)(context.data as GObject).data;
  117. this.UpdateCardList();
  118. }
  119. /*******************************************************监听函数**************************************************/
  120. private void OnclickBtnFilter()
  121. {
  122. ViewManager.Show(ViewName.CARD_FILTER_VIEW, null, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
  123. }
  124. private void OnClickBtnBack()
  125. {
  126. ViewManager.GoBackFrom(ViewName.CARD_DETAIL_VIEW);
  127. }
  128. private void OnClickBtnHome()
  129. {
  130. GameController.GoBackToMainView();
  131. }
  132. private void Clear()
  133. {
  134. // this._selectType = 0;
  135. CardDataManager._selectList.Clear();
  136. _ui.m_listRole.selectedIndex = 0;
  137. _ui.m_listCard.selectedIndex = 0;
  138. }
  139. private void CheckGuide(object param)
  140. {
  141. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  142. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  143. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  144. {
  145. UpdateToCheckGuide(null);
  146. }
  147. else
  148. {
  149. Timers.inst.Remove(CheckGuide);
  150. }
  151. }
  152. protected override void UpdateToCheckGuide(object param)
  153. {
  154. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  155. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0);
  156. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER_1, 1, "");
  157. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌。", 0);
  158. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.UP_CARD_STAR, 8, "");
  159. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  160. }
  161. protected override void TryCompleteGuide()
  162. {
  163. base.TryCompleteGuide();
  164. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_STAR, 8);
  165. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  166. }
  167. }
  168. }