StoryCardChoose.cs 9.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235
  1. using System.Collections.Generic;
  2. using System.Threading.Tasks;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.Main;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class StoryCardChoose : BaseWindow
  10. {
  11. private UI_StoryCardChooseUI _ui;
  12. private List<CardData> cardList = new List<CardData>();
  13. private static int _scoreType;
  14. private int _selectedIndex = 0;
  15. private int _cardId = 0;//记录打开界面时的竞技场卡牌id
  16. private int _skillId = 0;
  17. private List<GameObject> _effects = new List<GameObject>();
  18. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  19. public override void Dispose()
  20. {
  21. base.Dispose();
  22. for (int i = 0; i < _effects.Count; i++)
  23. {
  24. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  25. }
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. _ui = null;
  30. }
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  36. _ui = UI_StoryCardChooseUI.Create();
  37. this.viewCom = _ui.target;
  38. this.viewCom.Center();
  39. this.modal = true;
  40. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  41. _ui.m_listCard.SetVirtual();
  42. _ui.m_listCard.itemRenderer = RenderListCardItem;
  43. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  44. _ui.m_listSkill.itemRenderer = RenderListSkillItem;
  45. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  46. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  47. _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _scoreType = (int)viewData;
  53. cardList = CardDataManager.GetCardListByRarity(0);
  54. float dressListAllAcore = FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);
  55. cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);
  56. _ui.m_listCard.numItems = cardList.Count;
  57. _ui.m_listCard.selectedIndex = 0;
  58. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  59. {
  60. ArenaDataManager dataManager = ArenaDataManager.Instance;
  61. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  62. }
  63. OnCardSelected(cardList[0].id);
  64. UpdateView(0);
  65. Timers.inst.AddUpdate(CheckGuide);
  66. }
  67. private void UpdateView(int index)
  68. {
  69. // CardData cardData = cardList[index];
  70. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  71. int cardId = cardList[index].id;
  72. _ui.m_txtName.text = "";
  73. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  74. if (cfg == null) return;
  75. _ui.m_txtName.text = cfg.name;
  76. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  77. _ui.m_listSkill.data = skillCfgs;
  78. _ui.m_listSkill.numItems = skillCfgs.Count;
  79. _ui.m_comSkillTips.target.visible = false;
  80. _selectedIndex = index;
  81. }
  82. private void RenderListSkillItem(int index, GObject obj)
  83. {
  84. List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
  85. UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
  86. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].res);
  87. item.m_txtLv.text = SkillDataManager.Instance.GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString();
  88. if (item.target.data == null)
  89. {
  90. item.target.onClick.Add(OnSkillItemClick);
  91. }
  92. item.target.data = index;// skillCfgs[index];
  93. UI_ListCardSkillItem.ProxyEnd();
  94. }
  95. private void OnSkillItemClick(EventContext context)
  96. {
  97. GObject gObject = context.sender as GObject;
  98. int index = (int)gObject.data;
  99. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id);
  100. PassivitySkillCfg skillCfg = skillCfgs[index];
  101. _ui.m_comSkillTips.target.visible = _skillId != skillCfg.skillId;
  102. Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
  103. Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
  104. _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
  105. _ui.m_comSkillTips.m_txtName.text = skillCfg.name;
  106. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillCfg.skillId);
  107. PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  108. _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.describe;
  109. _skillId = skillCfg.skillId;
  110. }
  111. private void RenderListCardItem(int index, GObject obj)
  112. {
  113. CardData cardData = cardList[index];
  114. UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
  115. item.m_txtName.text = cardData.itemCfg.name;
  116. item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
  117. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  118. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  119. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  120. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  121. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;
  122. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  123. item.m_txtStarLv.text = cardData.star.ToString();
  124. // comStar.m_c1.selectedIndex = cardData.star;
  125. if (_effects.Count <= index)
  126. {
  127. string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");
  128. GameObject gameObject0;
  129. GoWrapper wrapper0;
  130. // SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);
  131. // _effects.Add(gameObject0);
  132. // _wrappers.Add(wrapper0);
  133. }
  134. UI_ListCardItem.ProxyEnd();
  135. // UI_ComStar.ProxyEnd();
  136. }
  137. private void OnListCardItemClick(EventContext context)
  138. {
  139. UpdateView(_ui.m_listCard.selectedIndex);
  140. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  141. }
  142. private void OnCardSelected(int cardId)
  143. {
  144. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  145. {
  146. ArenaDataManager dataManager = ArenaDataManager.Instance;
  147. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  148. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex], dataManager.SelectThemeIndex);
  149. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  150. }
  151. }
  152. private void OnBtnUpCardClikc()
  153. {
  154. ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex], new object[] { typeof(StoryCardChoose).FullName, _scoreType });
  155. this.Hide();
  156. }
  157. private void OnBtnComfirmClick()
  158. {
  159. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  160. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  161. {
  162. ArenaDataManager dataManager = ArenaDataManager.Instance;
  163. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId, MyDressUpHelper.dressUpObj.itemList).Coroutine();
  164. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  165. {
  166. ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  167. }
  168. }
  169. else
  170. {
  171. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  172. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  173. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  174. }
  175. this.Hide();
  176. }
  177. private void OnBtnCancelClick()
  178. {
  179. OnCardSelected(_cardId);
  180. this.Hide();
  181. }
  182. protected override void OnHide()
  183. {
  184. base.OnHide();
  185. _skillId = 0;
  186. _ui.m_listCard.ScrollToView(0);
  187. Timers.inst.Remove(CheckGuide);
  188. }
  189. private void CheckGuide(object param)
  190. {
  191. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  192. {
  193. UpdateToCheckGuide(null);
  194. }
  195. else
  196. {
  197. Timers.inst.Remove(CheckGuide);
  198. }
  199. }
  200. protected override void UpdateToCheckGuide(object param)
  201. {
  202. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  203. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true, _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  204. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  205. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  206. }
  207. }
  208. }