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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using ET;
- namespace GFGGame
- {
- public static class RoleSproxy
- {
- public static async ETTask ResetDailyData()
- {
- M2C_ResetDailyData response = null;
- response = (M2C_ResetDailyData)await MessageHelper.SendToServer(new C2M_ResetDailyData());
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
-
- }
- }
- }
- }
- }
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