ActivityAfuGiftView.cs 11 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityAFuGift;
  4. using ET;
  5. using FairyGUI;
  6. using System;
  7. using UI.CommonGame;
  8. using static GFGGame.ShopSProxy;
  9. using System.Threading.Tasks;
  10. namespace GFGGame
  11. {
  12. public class ActivityAfuGiftView : BaseWindow
  13. {
  14. private UI_ActivityAFuGiftUI _ui;
  15. private GList _rewardListUI;
  16. private struct GetState
  17. {
  18. public int rewardID;
  19. public bool canGet;
  20. public bool isVip;
  21. }
  22. public override void Dispose()
  23. {
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
  30. _ui = UI_ActivityAFuGiftUI.Create();
  31. viewCom = _ui.target;
  32. viewCom.Center();
  33. modal = true;
  34. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  35. _ui.m_btnClose.onClick.Add(Hide);
  36. _ui.m_btnGet.onClick.Add(OnClickBtnGet);
  37. // Data
  38. ActivityAfuGiftDataManager.Instance.InitActivityInfo();
  39. // UI
  40. _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
  41. _rewardListUI.itemRenderer = RenderListReward;
  42. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  43. InitUI();
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. if (ActivityAfuGiftDataManager.Instance.NeedRefresh)
  49. {
  50. InitUI();
  51. ActivityAfuGiftDataManager.Instance.NeedRefresh = false;
  52. }
  53. UpdateState();
  54. ProgressAutoLocate();
  55. UpdateTime(null);
  56. Timers.inst.Add(1, 0, UpdateTime);
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. Timers.inst.Remove(UpdateTime);
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateState);
  67. }
  68. protected override void RemoveEventListener()
  69. {
  70. base.RemoveEventListener();
  71. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateState);
  72. }
  73. private void InitUI()
  74. {
  75. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  76. _rewardListUI.ResizeToFit();
  77. InitProgressWidth();
  78. }
  79. private void InitProgressWidth()
  80. {
  81. GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
  82. // 根据列表 初始化进度条长度
  83. float marginLeft = 149;
  84. gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x - _rewardListUI.GetChildAt(0).position.x;
  85. // 初始化进度条值
  86. int indexDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  87. gProgressBar.value = CalculateProgressValue(indexDay, _rewardListUI.numChildren);
  88. }
  89. /// <summary>
  90. /// 滚动到最新日期
  91. /// </summary>
  92. private void ProgressAutoLocate()
  93. {
  94. _ui.m_panel.m_scrollPane.target.scrollPane.posX
  95. = (ActivityAfuGiftDataManager.Instance.GetIndexDay() - 1) * (_rewardListUI.GetChildAt(0).width + _rewardListUI.columnGap);
  96. }
  97. private double CalculateProgressValue(int indexDay, int sumDay)
  98. {
  99. int defaultLen = 18;
  100. if (indexDay == sumDay)
  101. {
  102. return 100;
  103. }
  104. if (indexDay == 1)
  105. {
  106. return defaultLen;
  107. }
  108. return defaultLen + (100 - defaultLen) / (sumDay - 1) * (indexDay - 1);
  109. }
  110. private void UpdateTime(object param)
  111. {
  112. if (!ActivityAfuGiftDataManager.Instance.IsOpen)
  113. {
  114. return;
  115. }
  116. long curTime = TimeHelper.ServerNow();
  117. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  118. if (activityInfo != null)
  119. {
  120. long endTime = activityInfo.EndTime;
  121. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  122. }
  123. }
  124. private void RenderListReward(int index, GObject item)
  125. {
  126. item.data = index;
  127. UI_reward.ProxyEnd();
  128. UI_reward rewardUI = UI_reward.Proxy(item);
  129. rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
  130. // 已经到达的日期
  131. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  132. int arrive = (index + 1) <= passDay ? 0 : 1;
  133. rewardUI.m_day.m_light.SetSelectedIndex(arrive);
  134. // 当日高亮
  135. rewardUI.m_c1.SetSelectedIndex((index + 1) == passDay ? 1 : 0);
  136. int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];
  137. int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];
  138. int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];
  139. LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);
  140. LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true);
  141. LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true);
  142. }
  143. private void LoadItem(int itemID, GObject obj, int num, bool isVip = false, bool release = false)
  144. {
  145. ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(itemID);
  146. UI_ComItem comItem = UI_ComItem.Proxy(obj);
  147. comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
  148. comItem.m_txtCount.text = num.ToString();
  149. comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
  150. comItem.target.onClick.Add(OnItemClick);
  151. int dayIndex = (int)obj.parent.data + 1;
  152. // 已经到达的日期
  153. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  154. bool arrive = dayIndex <= passDay;
  155. // 显示锁/遮罩
  156. if (isVip)
  157. {
  158. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  159. {
  160. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  161. }
  162. else
  163. {
  164. comItem.m_Lock.SetSelectedIndex(1);
  165. }
  166. }
  167. else
  168. {
  169. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  170. }
  171. bool canGet = false;
  172. int getState;
  173. if (arrive)
  174. {
  175. if (isVip)
  176. {
  177. getState = ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(dayIndex - 1);
  178. }
  179. else
  180. {
  181. getState = ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(dayIndex - 1);
  182. }
  183. switch (getState)
  184. {
  185. case ConstBonusStatus.CAN_NOT_GET:
  186. comItem.m_grpGot.visible = false;
  187. obj.touchable = true;
  188. // 隐藏红点
  189. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  190. break;
  191. case ConstBonusStatus.CAN_GET:
  192. canGet = true;
  193. comItem.m_grpGot.visible = false;
  194. obj.touchable = true;
  195. // 显示红点
  196. RedDotController.Instance.SetComRedDot(obj.asCom, true, "", -33, 27);
  197. break;
  198. case ConstBonusStatus.GOT:
  199. comItem.m_grpGot.visible = true;
  200. obj.touchable = false;
  201. // 隐藏红点
  202. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  203. break;
  204. }
  205. }
  206. else
  207. {
  208. canGet = false;
  209. comItem.m_grpGot.visible = false;
  210. obj.touchable = true;
  211. // 隐藏红点
  212. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  213. }
  214. obj.data = new GetState
  215. {
  216. rewardID = itemID,
  217. isVip = isVip,
  218. canGet = canGet
  219. };
  220. UI_ComItem.ProxyEnd();
  221. }
  222. private void OnItemClick(EventContext eventContext)
  223. {
  224. GObject obj = (GObject)eventContext.sender;
  225. GetState getState = (GetState)(obj.data);
  226. if (getState.canGet)
  227. {
  228. ActivityAfuGiftProxy.ReqGetReward(getState.isVip, (int)obj.parent.data + 1).Coroutine();
  229. }
  230. else
  231. {
  232. GoodsItemTipsController.ShowItemTips(getState.rewardID);
  233. }
  234. }
  235. /// <summary>
  236. /// 领取所有奖励按钮
  237. /// </summary>
  238. private void OnClickBtnGet()
  239. {
  240. if (!ActivityAfuGiftDataManager.Instance.IsOpen)
  241. {
  242. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  243. return;
  244. }
  245. if (!ActivityAfuGiftDataManager.Instance.GetIsBuy())
  246. {
  247. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  248. if (activityInfo != null)
  249. {
  250. var cfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  251. if (cfg.paramsArr != null && cfg.paramsArr.Length > 0)
  252. {
  253. int id = cfg.paramsArr[0];
  254. // 跳转充值画面
  255. ReqShopBuy(id).Coroutine();
  256. }
  257. }
  258. return;
  259. }
  260. ActivityAfuGiftProxy.ReqGetAllReward().Coroutine();
  261. }
  262. /// <summary>
  263. /// 充值,领取东西后调用
  264. /// </summary>
  265. private void UpdateState()
  266. {
  267. if (!ActivityAfuGiftDataManager.Instance.IsOpen)
  268. {
  269. //Hide();
  270. return;
  271. }
  272. InitUI();
  273. // 更新底部按钮文本
  274. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  275. // 更新锁 红点状态
  276. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  277. UpdateButtonState();
  278. }
  279. /// <summary>
  280. /// 更新一键领取按钮状态
  281. /// </summary>
  282. public void UpdateButtonState()
  283. {
  284. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  285. {
  286. // 0-普通 1-变灰
  287. _ui.m_btnGetState.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.HaveCanGetReward() ? 0 : 1);
  288. }
  289. // 没有充值,保持常亮
  290. else
  291. {
  292. _ui.m_btnGetState.SetSelectedIndex(0);
  293. }
  294. }
  295. }
  296. }