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- using System.Collections.Generic;
- using UnityEngine;
- namespace GFGEditor
- {
- [CreateAssetMenu(menuName = "Build/BuildSetting", fileName = "BuildSetting", order = 0)]
- public class BuildSetting : ScriptableObject
- {
- public List<string> dirBundleList;
- public List<string> dirTypeList;
- public static BuildSetting GetBuildSetting(string setName)
- {
- return VEngine.Editor.Builds.Settings.LoadAsset<BuildSetting>($"Assets/{setName}.asset");
- }
- }
- }
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