PlayerBuildProcessor.cs 912 B

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  1. using System.IO;
  2. using UnityEditor.Build;
  3. using UnityEditor.Build.Reporting;
  4. using UnityEngine;
  5. namespace VEngine.Editor.Builds
  6. {
  7. public class PlayerBuildProcessor : IPreprocessBuildWithReport, IPostprocessBuildWithReport
  8. {
  9. public void OnPostprocessBuild(BuildReport report)
  10. {
  11. //if (VEngine.Utility.buildPath != "Bundles")
  12. //{
  13. // var directory = Settings.BuildPlayerDataPath;
  14. // if (!Directory.Exists(directory)) return;
  15. // Directory.Delete(directory, true);
  16. //}
  17. //if (Directory.GetFiles(Application.streamingAssetsPath).Length == 0)
  18. // Directory.Delete(Application.streamingAssetsPath);
  19. }
  20. public int callbackOrder => 0;
  21. public void OnPreprocessBuild(BuildReport report)
  22. {
  23. //BuildScript.CopyToStreamingAssets();
  24. }
  25. }
  26. }