12345678910111213141516171819202122232425262728293031 |
- using System.IO;
- using UnityEditor.SceneManagement;
- using UnityEngine.SceneManagement;
- namespace VEngine.Editor.Simulation
- {
- public class EditorScene : Scene
- {
- internal static Scene Create(string assetPath, bool additive = false)
- {
- if (!File.Exists(assetPath)) throw new FileNotFoundException(assetPath);
- var scene = new EditorScene
- {
- pathOrURL = assetPath,
- loadSceneMode = additive ? LoadSceneMode.Additive : LoadSceneMode.Single
- };
- return scene;
- }
- protected override void OnLoad()
- {
- PrepareToLoad();
- var parameters = new LoadSceneParameters
- {
- loadSceneMode = loadSceneMode
- };
- operation = EditorSceneManager.LoadSceneAsyncInPlayMode(pathOrURL, parameters);
- }
- }
- }
|