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- using System.Diagnostics;
- using Debug = UnityEngine.Debug;
- namespace VEngine
- {
- public static class Logger
- {
- public static bool Loggable = true;
- public static void E(string format, params object[] args)
- {
- Debug.LogErrorFormat(format, args);
- }
- public static void W(string format, params object[] args)
- {
- Debug.LogWarningFormat(format, args);
- }
- [Conditional("DEBUG")]
- public static void I(string format, params object[] args)
- {
- if (!Loggable) return;
- Debug.LogFormat(format, args);
- }
- }
- }
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