DressUpMenuSuitDataManager.cs 8.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class DressUpMenuSuitDataManager
  8. {
  9. private static List<int> _suitIDList = new List<int>();
  10. private static List<int> _actionIDList = new List<int>();//拥有的特殊动作列表列表
  11. private static List<int> _travelSuitIDList = new List<int>();//拥有的游历套装列表
  12. public static List<int> TravelSuitIDList
  13. {
  14. get
  15. {
  16. return _travelSuitIDList;
  17. }
  18. }
  19. //获得这件装备时套装的进度,用于展示
  20. private static Dictionary<int, int> _progressByItemIdDic = new Dictionary<int, int>();
  21. //套装当前的进度
  22. private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();
  23. private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();
  24. private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();
  25. public static void InitData()
  26. {
  27. _suitIDList.Clear();
  28. _travelSuitIDList.Clear();
  29. _progressBySuitIdDic.Clear();
  30. _progressByItemIdDic.Clear();
  31. _actionIDList.Clear();
  32. }
  33. public static void SetSuitInfo(List<SuitInfoProto> suitInfoList)
  34. {
  35. if (suitInfoList != null)
  36. {
  37. _suitGuideBoxBonusStatus.Clear();
  38. _suitSyntheticBoxBonusStatus.Clear();
  39. foreach (SuitInfoProto suitInfo in suitInfoList)
  40. {
  41. SuitFosterData suitFosterData = new SuitFosterData()
  42. {
  43. suitId = suitInfo.SuitId,
  44. maintainStep = suitInfo.MaintainStep,
  45. maintainBonusSteps = suitInfo.MaintainBonusSteps,
  46. makeNewState = suitInfo.MakeNewState
  47. };
  48. SuitFosterDataManager.Instance.InitServerData(suitFosterData);
  49. //图鉴
  50. _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
  51. //合成
  52. _suitSyntheticBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.SyntheticBoxBonusState);
  53. }
  54. EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
  55. }
  56. }
  57. public static void Add(int value)
  58. {
  59. if (!_suitIDList.Contains(value))
  60. {
  61. _suitIDList.Add(value);
  62. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  63. if (travelSuitCfg != null)
  64. {
  65. _travelSuitIDList.Add(travelSuitCfg.id);
  66. }
  67. if (SuitCfgArray.Instance.CheckSuitHasAction(value))
  68. {
  69. _actionIDList.Add(value);
  70. }
  71. }
  72. }
  73. public static void Remove(int value)
  74. {
  75. if (_suitIDList.Contains(value))
  76. {
  77. _suitIDList.Remove(value);
  78. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  79. if (travelSuitCfg != null && _travelSuitIDList.Contains(travelSuitCfg.id))
  80. {
  81. _travelSuitIDList.Remove(travelSuitCfg.id);
  82. }
  83. if (SuitCfgArray.Instance.CheckSuitHasAction(value) && _actionIDList.Contains(value))
  84. {
  85. _actionIDList.Remove(travelSuitCfg.id);
  86. }
  87. }
  88. }
  89. public static void GetTotalProgress(out int count, out int totalCount)
  90. {
  91. totalCount = GlobalCfgArray.globalCfg.suitPartTotalCount;
  92. count = 0;
  93. foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
  94. {
  95. count += item.Value;
  96. }
  97. }
  98. // public static void GetSuitProgressByItemId(int itemID, out int suitId, out int count)
  99. // {
  100. // suitId = SuitCfgManager.Instance.GetItemSuitId(itemID);
  101. // if (suitId > 0)
  102. // {
  103. // if (_progressByItemIdDic.ContainsKey(itemID))
  104. // {
  105. // count = _progressByItemIdDic[itemID];
  106. // }
  107. // else
  108. // {
  109. // count = 0;
  110. // }
  111. // }
  112. // else
  113. // {
  114. // count = 0;
  115. // }
  116. // }
  117. public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
  118. {
  119. if (suitId > 0)
  120. {
  121. if (_progressBySuitIdDic.ContainsKey(suitId))
  122. {
  123. count = _progressBySuitIdDic[suitId];
  124. }
  125. else
  126. {
  127. count = 0;
  128. }
  129. totalCount = SuitCfgArray.Instance.GetTotalCountOfOneSuit(suitId);
  130. }
  131. else
  132. {
  133. count = 0;
  134. totalCount = 1;
  135. }
  136. }
  137. public static float GetSuitProgressValueBySuitId(int suitId)
  138. {
  139. int count = 0;
  140. int totalCount = 1;
  141. GetSuitProgressBySuitId(suitId, out count, out totalCount);
  142. return (float)count / totalCount;
  143. }
  144. public static bool CheckHaveSuit(int suitId)
  145. {
  146. return _suitIDList.Contains(suitId);
  147. }
  148. public static void CheckItemInSuit(int itemId)
  149. {
  150. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(itemId);
  151. if (suitId > 0)
  152. {
  153. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  154. int[] itemIds = SuitCfgArray.Instance.GetSuitItems(suitId);
  155. int totalCount = itemIds.Length;
  156. bool hasAll = true;
  157. int count = 0;
  158. for (int i = 0; i < totalCount; i++)
  159. {
  160. int tempItemId = itemIds[i];
  161. bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);
  162. if (!hasItem)
  163. {
  164. hasAll = false;
  165. }
  166. else
  167. {
  168. count++;
  169. }
  170. }
  171. _progressBySuitIdDic[suitId] = count;
  172. _progressByItemIdDic[itemId] = count;
  173. if (hasAll)
  174. {
  175. Add(suitId);
  176. }
  177. GetSuitItemController.AddItemId(itemId);
  178. }
  179. }
  180. public static List<int> GetSuitIDList()
  181. {
  182. return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);
  183. }
  184. public static List<int> GetActionIDList()
  185. {
  186. return _actionIDList;
  187. }
  188. public static int GetSuitGuideBonusStatus(int suitId)
  189. {
  190. int status = ConstBonusStatus.CAN_NOT_GET;
  191. if (_suitGuideBoxBonusStatus.ContainsKey(suitId))
  192. {
  193. status = _suitGuideBoxBonusStatus[suitId];
  194. }
  195. if (status == ConstBonusStatus.CAN_NOT_GET)//游戏过程中收集完成套装,不会有奖励可领状态不会有推送,需要前端判断
  196. {
  197. if (CheckHaveSuit(suitId))
  198. {
  199. status = ConstBonusStatus.CAN_GET;
  200. }
  201. }
  202. return status;
  203. }
  204. public static void SetSuitGuideBoxBonusCompleted(int suitId)
  205. {
  206. _suitGuideBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  207. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  208. }
  209. public static int GetSuitSyntheticBonusStatus(int suitId)
  210. {
  211. int status = ConstBonusStatus.CAN_NOT_GET;
  212. if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))
  213. {
  214. status = _suitSyntheticBoxBonusStatus[suitId];
  215. }
  216. if (status == ConstBonusStatus.CAN_NOT_GET)
  217. {
  218. if (CheckHaveSuit(suitId))
  219. {
  220. status = ConstBonusStatus.CAN_GET;
  221. }
  222. }
  223. return status;
  224. }
  225. public static void SetSuitSyntheticBoxBonusCompleted(int suitId)
  226. {
  227. _suitSyntheticBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  228. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  229. }
  230. }
  231. }