| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 | using FairyGUI;using ET;using System.Collections.Generic;namespace GFGGame{    public class RoleDataManager    {        public static bool powerTimeServerLock;        public static long roleId;        public static string roleName;        public static int rechargeTotalMon        {            get            {                return GameGlobal.myNumericComponent.GetAsInt(NumericType.RechargeTotaMonthly);            }        }        public static string slogan = "";        public static int headId = ConstItemID.HEADID;        public static int headBorderId = ConstItemID.BORDERID;        private static List<long> _photoDatas = new List<long>();        public static List<long> photoDatas        {            get            {                return _photoDatas;            }            set            {                _photoDatas = value;            }        }        public static int power        {            get            {                return GameGlobal.myNumericComponent.GetAsInt(NumericType.Power);            }        }        public static int gold        {            get            {                return ItemDataManager.GetItemNum(ConstItemID.GOLD); //GameGlobal.myNumericComponent.GetAsInt(NumericType.Gold);            }        }        public static int exp        {            get            {                return GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);            }        }        public static int lvl        {            get            {                return GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);            }        }        public static int diaP        {            get            {                return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE); // GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondP);            }        }        public static int diaR        {            get            {                return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_RED); //GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondR);            }        }        public static int Liveness        {            get            {                return GameGlobal.myNumericComponent.GetAsInt(NumericType.Liveness);            }        }        public static bool CheckPowerFull()        {            return RoleDataManager.power >= GameGlobal.myNumericComponent.GetAsInt(NumericType.PowerLimit);        }        public static void InitServerData()        {            roleName = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();            roleId = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;        }        private static int oldLvValue;        public static void RoleLvUp(int oldValue)        {            oldLvValue = oldValue;            Timers.inst.Remove(CheckUpLv);            Timers.inst.Remove(OpenRoleLvUpView);            Timers.inst.Add(0.2f, 0, CheckUpLv);            CheckUpLv(null);        }        private static void CheckUpLv(object param)        {            if (GuideDataManager.currentGuideId > 0) return;            if (ViewManager.isViewOpen(typeof(FunctionOpenView).Name)) return;//等功能开启展示完成后再展示角色升级            if (ViewManager.isViewOpen(typeof(StoryFightSingleScoreView).Name)) return;//战斗界面关闭前不弹升级            if (ViewManager.isViewOpen(typeof(StoryFightTargetScoreView).Name)) return;//战斗界面关闭前不弹升级            if (InstanceZonesDataManager.isQuicklyFighting == true) return;//速刷中不弹            if (InstanceZonesDataManager.isResultFighting == true) return;//结算中经验进度结束前不弹            OpenRoleLvUpView(null);        }        private static void OpenRoleLvUpView(object param)        {            ViewManager.Show<RoleLvUpView>(oldLvValue);            Timers.inst.Remove(CheckUpLv);        }    }}
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