DressUpFightView.cs 45 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086
  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightView : BaseView
  11. {
  12. private UI_DressUpFightUI _ui;
  13. private int _fightID;
  14. private int _levelID;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3 = new List<int>();
  22. private List<int> _currentList4 = new List<int>();
  23. private int _currentMenuType;
  24. private int _currentSuitId;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightCfg _fightCfg;
  27. private const int SORT_BY_HIGH_SCORE = 0;
  28. private const int SORT_BY_LOW_SCORE = 1;
  29. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  30. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. for (int i = 0; i < _listLongPress.Count; i++)
  39. {
  40. _listLongPress[i].Dispose();
  41. }
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void Init()
  50. {
  51. base.Init();
  52. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  53. _ui = UI_DressUpFightUI.Create();
  54. viewCom = _ui.target;
  55. isfullScreen = true;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  57. _ui.m_btnClose.width = GRoot.inst.width;
  58. _ui.m_btnClose.height = GRoot.inst.height;
  59. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _ui.m_btnClose.visible = false;
  65. _ui.m_grpTips.visible = false;
  66. _ui.m_btnRepeal.visible = false;
  67. _ui.m_btnRenewal.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  70. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  71. InitLists();
  72. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  75. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  76. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  77. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  78. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  79. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  80. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  81. _ui.m_touchPad.onClick.Add(OnTouchPad);
  82. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  83. // _ui.m_btnGuide.onClick.Add(OnTouchPad);
  84. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  87. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  88. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  89. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  90. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  91. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  92. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. // _ui.m_btnHide.visible = false;
  96. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  97. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  98. _ui.m_partsList2.m_imgTop.visible = true;
  99. _ui.m_partsList.m_imgTop.visible = false;
  100. }
  101. protected override void AddEventListener()
  102. {
  103. base.AddEventListener();
  104. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  106. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  107. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. _ui.m_loaGuide.visible = true;
  113. InstanceZonesDataManager.usedRecommend = false;
  114. // _ui.m_comboBox.title = "我的套装";
  115. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  116. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  117. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  118. _ui.m_btnAutoPlay.selected = FightDataManager.Instance.autoPlay;
  119. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  120. _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); ;
  121. _levelID = (int)viewData;
  122. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  123. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  124. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  125. if (_levelCfg.type == ConstInstanceZonesType.Field)
  126. {
  127. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  128. _ui.m_btnAutoPlay.visible = false;
  129. }
  130. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  131. if (_ui.m_compNeed.target.visible)
  132. {
  133. _ui.m_compNeed.m_c1.selectedIndex = 0;
  134. if (_fightCfg.needItemId > 0)
  135. {
  136. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  137. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  138. }
  139. else if (_fightCfg.needSuitId > 0)
  140. {
  141. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  142. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  143. }
  144. else
  145. {
  146. _ui.m_compNeed.m_c1.selectedIndex = 1;
  147. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  148. }
  149. }
  150. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  151. //一级菜单
  152. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  153. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 2;
  154. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  155. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  156. if (_ui.m_comListType1.m_listType.height > maxHeight)
  157. {
  158. _ui.m_comListType1.m_listType.height = maxHeight;
  159. }
  160. _ui.m_comListType1.target.x = _ui.target.width;
  161. _ui.m_comListType2.target.x = _ui.target.width;
  162. _ui.m_partsList.target.x = _ui.target.width;
  163. _ui.m_partsList2.target.x = _ui.target.width;
  164. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  165. this.showListType1();
  166. if (_sceneObject == null)
  167. {
  168. _sceneObject = GameObject.Instantiate(_scenePrefab);
  169. EquipDataCache.cacher.setSceneObj(_sceneObject);
  170. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  171. }
  172. UpdateScore();
  173. SendLog();
  174. Timers.inst.AddUpdate(CheckGuide);
  175. }
  176. protected override void OnHide()
  177. {
  178. base.OnHide();
  179. _ui.m_btnClose.visible = false;
  180. _ui.m_grpTips.visible = false;
  181. if (_sceneObject != null)
  182. {
  183. GameObject.Destroy(_sceneObject);
  184. _sceneObject = null;
  185. }
  186. _fightCfg = null;
  187. _levelCfg = null;
  188. DressUpMenuItemDataManager.Clear();
  189. Timers.inst.Remove(CheckGuide);
  190. }
  191. protected override void RemoveEventListener()
  192. {
  193. base.RemoveEventListener();
  194. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  195. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  196. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  197. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  198. }
  199. private void OnClickBtnBack()
  200. {
  201. AlertUI.Show("是否确定退出?")
  202. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  203. {
  204. if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  205. {
  206. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  207. }
  208. else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  209. {
  210. ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  211. }
  212. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  213. {
  214. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  215. }
  216. else
  217. {
  218. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  219. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
  220. }
  221. EquipDataCache.cacher.TakeOffAll();
  222. this.Hide();
  223. });
  224. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  225. }
  226. private void OnClickBtnHome()
  227. {
  228. AlertUI.Show("是否返回?")
  229. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  230. {
  231. EquipDataCache.cacher.TakeOffAll();
  232. GameController.GoBackToMainView();
  233. });
  234. }
  235. private void OnClickBtnClothingShop()
  236. {
  237. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  238. }
  239. private void OnClickListType1Item(EventContext context)
  240. {
  241. // GuideController.HideGuide();
  242. GObject typeItem = context.data as GObject;
  243. int order = (int)typeItem.data;
  244. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  245. if (item1.subMenusArr.Length > 0)
  246. {
  247. this.showListType2(item1.subMenusArr);
  248. }
  249. else
  250. {
  251. if (this.showListParts(item1.type) == false)
  252. {
  253. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  254. return;
  255. }
  256. this.showListParts(item1.type);
  257. }
  258. this.hideListType1();
  259. UpdateListPartsSelected();
  260. }
  261. private void OnClickListType2Item(EventContext context)
  262. {
  263. GObject typeItem = context.data as GObject;
  264. int order = (int)typeItem.data;
  265. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  266. if (this.showListParts(item2.type) == false)
  267. {
  268. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  269. return;
  270. }
  271. this.hideListType2();
  272. }
  273. private void OnClickPartsListItem(EventContext context)
  274. {
  275. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  276. {
  277. return;
  278. }
  279. GObject listItem = context.data as GObject;
  280. int id = (int)listItem.data;
  281. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  282. {
  283. this.showListParts2(id);
  284. this.hideListParts();
  285. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  286. }
  287. else
  288. {
  289. EquipDataCache.cacher.TryCancelSuit(id);
  290. EquipDataCache.cacher.AddOrRemove(id, true);
  291. }
  292. UpdateListPartsSelected();
  293. UpdateListSuitPartsSelected();
  294. }
  295. private void OnClickSuitPartsListItem(EventContext context)
  296. {
  297. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  298. {
  299. return;
  300. }
  301. GObject listItem = (GObject)context.data as GObject;
  302. int id = (int)listItem.data;
  303. EquipDataCache.cacher.TryCancelSuit(id);
  304. EquipDataCache.cacher.AddOrRemove(id, true);
  305. UpdateListSuitPartsSelected();
  306. }
  307. private void OnLongPress(EventContext context)
  308. {
  309. LongPressGesture gesture = (LongPressGesture)context.sender;
  310. int itemId = (int)gesture.host.data;
  311. GoodsItemTipsController.ShowItemTips(itemId);
  312. }
  313. private void OnTouchPad()
  314. {
  315. if (this.currentListType == DressUpListType.List4)
  316. {
  317. this.hideListParts2();
  318. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  319. }
  320. else if (this.currentListType == DressUpListType.List3)
  321. {
  322. if (_currentList2 != null)
  323. {
  324. this.showListType2(_currentList2);
  325. }
  326. else
  327. {
  328. this.showListType1();
  329. }
  330. this.hideListParts();
  331. }
  332. else if (this.currentListType == DressUpListType.List2)
  333. {
  334. this.showListType1();
  335. this.hideListType2();
  336. }
  337. }
  338. private void OnClickBtnHint()
  339. {
  340. this.ShowTaskHint();
  341. }
  342. private void OnClickBtnDelete()
  343. {
  344. EquipDataCache.cacher.TakeOffAll();
  345. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  346. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  347. }
  348. private void OnClickBtnClose()
  349. {
  350. _ui.m_btnClose.visible = false;
  351. _ui.m_grpTips.visible = false;
  352. }
  353. private void OnClickBtnNext()
  354. {
  355. if (!EquipDataCache.cacher.CheckPutOnFinish())
  356. {
  357. AlertUI.Show("只有换好衣服才能出门哦!")
  358. .SetRightButton(true, "好的");
  359. return;
  360. }
  361. if (!CheckHasNeed())
  362. {
  363. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  364. return;
  365. }
  366. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  367. if (RoleDataManager.power < levelCfg.power)
  368. {
  369. ItemUtil.AddPower("体力不足", OnClickBtnPhotograph);
  370. return;
  371. }
  372. OnClickBtnPhotograph();
  373. }
  374. private bool CheckHasNeed()
  375. {
  376. int _suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  377. bool isNoSuit = _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId;//需要套装但未穿套装
  378. bool isNoItem = _fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0);
  379. if (isNoSuit || isNoItem)
  380. {
  381. return false;
  382. }
  383. return true;
  384. }
  385. private void OnClickBtnPhotograph()
  386. {
  387. Timers.inst.StartCoroutine(ScreenShotTex());
  388. }
  389. private IEnumerator ScreenShotTex()
  390. {
  391. GameObject Role = _sceneObject.transform.Find("Role").gameObject;
  392. GameObject CopyRoleParent = _sceneObject.transform.Find("CopyRole").gameObject;
  393. Transform CopyRole = CopyRoleParent.transform.Find("Role");
  394. if (CopyRole != null)
  395. {
  396. GameObject.DestroyImmediate(CopyRole.gameObject);
  397. }
  398. Transform transform = GameObject.Instantiate(Role, CopyRoleParent.transform.position, Quaternion.identity).transform;//实例化物体
  399. transform.parent = CopyRoleParent.transform;
  400. transform.name = "Role";
  401. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  402. Camera camera = gameObject.GetComponent<Camera>();
  403. FightDataManager.Instance.RoleTextuex = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  404. yield return new WaitForEndOfFrame();
  405. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  406. {
  407. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  408. }
  409. else
  410. {
  411. StartCalculateScore();
  412. }
  413. }
  414. private void StartCalculateScore()
  415. {
  416. //不可移动代码位置
  417. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  418. if (_levelCfg.type == ConstInstanceZonesType.Field)
  419. {
  420. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  421. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  422. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  423. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  424. }
  425. if (hasFightTarget)
  426. {
  427. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  428. }
  429. else
  430. {
  431. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  432. }
  433. this.Hide();
  434. }
  435. private void OnClickBtnRecommend()
  436. {
  437. if (this.currentListType == DressUpListType.List4)
  438. {
  439. this.hideListParts2();
  440. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  441. }
  442. EquipDataCache.cacher.TryCancelSuit(_currentSuitId);
  443. InstanceZonesDataManager.usedRecommend = true;
  444. EquipDataCache.cacher.PutOnRecommendItems();
  445. UpdateListPartsSelected();
  446. UpdateListSuitPartsSelected();
  447. if (!CheckHasNeed())
  448. {
  449. PromptController.Instance.ShowFloatTextPrompt("未拥有必需品");
  450. }
  451. }
  452. private void InitLists()
  453. {
  454. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  455. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  456. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  457. listType1X = _ui.m_comListType1.target.x;
  458. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  459. //一级菜单
  460. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  461. }
  462. private void showListType1()
  463. {
  464. _currentList2 = null;
  465. currentListType = DressUpListType.List1;
  466. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 2;
  467. GTween.To(_ui.target.width, listType1X, 0.5f)
  468. .SetTarget(_ui.m_comListType1.target)
  469. .OnUpdate((GTweener t) =>
  470. {
  471. _ui.m_comListType1.target.x = t.value.x;
  472. });
  473. }
  474. private void hideListType1()
  475. {
  476. GTween.To(listType1X, _ui.target.width, 0.5f)
  477. .SetTarget(_ui.m_comListType1.target)
  478. .OnUpdate((GTweener t) =>
  479. {
  480. _ui.m_comListType1.target.x = t.value.x;
  481. });
  482. }
  483. private void showListType2(int[] menuStrArr = null)
  484. {
  485. currentListType = DressUpListType.List2;
  486. if (menuStrArr != null && menuStrArr.Length > 0)
  487. {
  488. int len = menuStrArr.Length;
  489. _currentList2 = menuStrArr.Clone() as int[];
  490. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  491. _ui.m_comListType2.m_listType.numItems = len;
  492. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  493. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  494. if (_ui.m_comListType2.m_listType.height > maxHeight)
  495. {
  496. _ui.m_comListType2.m_listType.height = maxHeight;
  497. }
  498. }
  499. GTween.To(_ui.target.width, listType1X, 0.5f)
  500. .SetTarget(_ui.m_comListType2.target)
  501. .OnUpdate((GTweener t) =>
  502. {
  503. _ui.m_comListType2.target.x = t.value.x;
  504. });
  505. }
  506. private void hideListType2()
  507. {
  508. GTween.To(listType1X, _ui.target.width, 0.5f)
  509. .SetTarget(_ui.m_comListType2.target)
  510. .OnUpdate((GTweener t) =>
  511. {
  512. _ui.m_comListType2.target.x = t.value.x;
  513. });
  514. }
  515. private bool showListParts(int type, bool selectItem = false)
  516. {
  517. _currentMenuType = type;
  518. UpdatePartsListSort();
  519. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  520. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  521. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  522. if (_ui.m_partsList.m_list.height > maxHeight)
  523. {
  524. _ui.m_partsList.m_list.height = maxHeight;
  525. }
  526. if (selectItem)
  527. {
  528. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  529. if (itemId > 0)
  530. {
  531. int index = _currentList3.IndexOf(itemId);
  532. _ui.m_partsList.m_list.ScrollToView(index);
  533. }
  534. }
  535. currentListType = DressUpListType.List3;
  536. GTween.To(_ui.target.width, partsListX, 0.5f)
  537. .SetTarget(_ui.m_partsList)
  538. .OnUpdate((GTweener t) =>
  539. {
  540. _ui.m_partsList.target.x = t.value.x;
  541. });
  542. UpdateListPartsSelected();
  543. return true;
  544. }
  545. private void OnComboBoxRarityChanged()
  546. {
  547. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  548. this.UpdatePartsListSort();
  549. }
  550. private void UpdatePartsListSort()
  551. {
  552. if (_currentMenuType == 0) return;
  553. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  554. {
  555. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  556. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  557. {
  558. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  559. }
  560. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  561. {
  562. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  563. }
  564. else
  565. {
  566. _currentList3.Reverse();
  567. }
  568. }
  569. else
  570. {
  571. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  572. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  573. {
  574. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  575. }
  576. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  577. {
  578. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  579. }
  580. else
  581. {
  582. _currentList3.Reverse();
  583. }
  584. }
  585. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  586. {
  587. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  588. }
  589. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  590. {
  591. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  592. }
  593. //必穿品放在列表最前面
  594. if (_fightCfg.needItemId > 0)
  595. {
  596. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  597. if (index >= 0)
  598. {
  599. int item = _currentList3[index];
  600. _currentList3.Remove(_currentList3[index]);
  601. _currentList3.Insert(0, item);
  602. }
  603. }
  604. else if (_fightCfg.needSuitId > 0)
  605. {
  606. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  607. if (index >= 0)
  608. {
  609. int item = _currentList3[index];
  610. _currentList3.Remove(_currentList3[index]);
  611. _currentList3.Insert(0, item);
  612. }
  613. }
  614. _ui.m_partsList.m_list.RemoveChildrenToPool();
  615. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  616. }
  617. private void UpdateSuitPartsListSort()
  618. {
  619. if (_currentMenuType == 0) return;
  620. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  621. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  622. {
  623. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  624. }
  625. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  626. {
  627. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  628. }
  629. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  630. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  631. }
  632. private void hideListParts()
  633. {
  634. GTween.To(partsListX, _ui.target.width, 0.5f)
  635. .SetTarget(_ui.m_partsList)
  636. .OnUpdate((GTweener t) =>
  637. {
  638. _ui.m_partsList.target.x = t.value.x;
  639. });
  640. }
  641. private void showListParts2(int suitId)
  642. {
  643. _currentSuitId = suitId;
  644. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  645. this.UpdateSuitPartsListSort();
  646. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  647. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  648. if (_ui.m_partsList2.m_list.height > maxHeight)
  649. {
  650. _ui.m_partsList2.m_list.height = maxHeight;
  651. }
  652. currentListType = DressUpListType.List4;
  653. GTween.To(_ui.target.width, partsListX, 0.5f)
  654. .SetTarget(_ui.m_partsList2)
  655. .OnUpdate((GTweener t) =>
  656. {
  657. _ui.m_partsList2.target.x = t.value.x;
  658. });
  659. }
  660. private void hideListParts2()
  661. {
  662. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  663. GTween.To(partsListX, _ui.target.width, 0.5f)
  664. .SetTarget(_ui.m_partsList2)
  665. .OnUpdate((GTweener t) =>
  666. {
  667. _ui.m_partsList2.target.x = t.value.x;
  668. });
  669. }
  670. private void ListType1Item(int index, GObject item)
  671. {
  672. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  673. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  674. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  675. typeItem.m_txtname.text = item1.name;
  676. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  677. typeItem.target.data = item1.id;
  678. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  679. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  680. UI_TypeItem.ProxyEnd();
  681. }
  682. private void ListType2Item(int index, GObject item)
  683. {
  684. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  685. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  686. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  687. typeItem.m_txtname.text = item2.name;
  688. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  689. typeItem.target.data = item2.id;
  690. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  691. typeItem.m_imgNeed.visible = subType == item2.type;
  692. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  693. UI_TypeItem.ProxyEnd();
  694. }
  695. private void ListPartsItem(int index, GObject item)
  696. {
  697. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  698. int id = (int)_currentList3[index];
  699. string iconRes = "";
  700. string partName = "";
  701. string ext = "png";
  702. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  703. {
  704. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  705. iconRes = suitCfg.res;
  706. partName = suitCfg.name;
  707. listItem.m_iconSelected.visible = false;
  708. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  709. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  710. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  711. listItem.m_imgNew.visible = false;
  712. }
  713. else
  714. {
  715. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  716. iconRes = itemCfg.res;
  717. partName = itemCfg.name;
  718. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  719. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
  720. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  721. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  722. listItem.m_imgNew.visible = isNew;
  723. if (isNew)
  724. {
  725. ItemProxy.ReqSetItemRead(id).Coroutine();
  726. }
  727. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  728. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  729. }
  730. if (listItem.target.data == null)
  731. {
  732. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  733. longPressGesture.once = true;
  734. longPressGesture.onAction.Add(OnLongPress);
  735. _listLongPress.Add(longPressGesture);
  736. }
  737. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  738. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  739. listItem.m_txtTitle.text = partName;
  740. listItem.target.data = id;
  741. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  742. UI_PartsListItem.ProxyEnd();
  743. }
  744. private void ListParts2Item(int index, GObject item)
  745. {
  746. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  747. int id = (int)_currentList4[index];
  748. string iconRes = "";
  749. string partName = "";
  750. string ext = "png";
  751. if (listItem.target.data == null)
  752. {
  753. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  754. longPressGesture.once = true;
  755. longPressGesture.onAction.Add(OnLongPress);
  756. _listLongPress.Add(longPressGesture);
  757. }
  758. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  759. iconRes = itemCfg.res;
  760. partName = itemCfg.name;
  761. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  762. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  763. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  764. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  765. listItem.m_ScoreType.visible = true;
  766. // int mainScore;
  767. // int mainValuel;
  768. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  769. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  770. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, _fightCfg.scoreType, _fightCfg.needTagsArr);
  771. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  772. listItem.m_txtTitle.text = partName;
  773. listItem.target.data = id;
  774. // listItem.m_txtScore.visible = false;
  775. //listItem.m_ScoreType.visible = true;
  776. listItem.m_imgNeed.visible = false;
  777. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  778. listItem.m_imgNew.visible = isNew;
  779. if (isNew)
  780. {
  781. ItemProxy.ReqSetItemRead(id).Coroutine();
  782. }
  783. UI_PartsListItem.ProxyEnd();
  784. }
  785. private void UpdateListPartsSelected()
  786. {
  787. int count = _ui.m_partsList.m_list.numChildren;
  788. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  789. for (int i = 0; i < count; i++)
  790. {
  791. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  792. int id = (int)listItem.target.data;
  793. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  794. {
  795. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  796. }
  797. else
  798. {
  799. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  800. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  801. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  802. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  803. }
  804. UI_PartsListItem.ProxyEnd();
  805. }
  806. }
  807. private void UpdateListSuitPartsSelected()
  808. {
  809. int count = _ui.m_partsList2.m_list.numChildren;
  810. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  811. for (int i = 0; i < count; i++)
  812. {
  813. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  814. int id = (int)listItem.target.data;
  815. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  816. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  817. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  818. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  819. UI_PartsListItem.ProxyEnd();
  820. }
  821. }
  822. private void ShowTaskHint()
  823. {
  824. _ui.m_btnClose.visible = true;
  825. _ui.m_grpTips.visible = true;
  826. _ui.m_txtHint.text = _levelCfg.hint;
  827. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  828. {
  829. this._ui.m_txtHint.align = AlignType.Left;
  830. }
  831. else
  832. {
  833. this._ui.m_txtHint.align = AlignType.Center;
  834. }
  835. }
  836. private void UpdateScore()
  837. {
  838. _ui.m_txtScore.text = "" + FightDataManager.Instance.score;
  839. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  840. }
  841. private void OnClickBtnSearch()
  842. {
  843. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  844. }
  845. private void OnClickBtnAutoPlay()
  846. {
  847. FightDataManager.Instance.autoPlay = _ui.m_btnAutoPlay.selected;
  848. }
  849. private void OnClickComNeed()
  850. {
  851. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  852. {
  853. return;
  854. }
  855. if (_fightCfg.needSuitId > 0)
  856. {
  857. ViewManager.Show<SuitPartsDetailView>(_fightCfg.needSuitId, new object[] { typeof(DressUpFightView).FullName, this.viewData });
  858. }
  859. else
  860. {
  861. int itemId = (int)_ui.m_compNeed.target.data;
  862. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 };
  863. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  864. }
  865. }
  866. private void RenderListTagItem(int index, GObject obj)
  867. {
  868. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  869. string tag = _fightCfg.needTagsArr[index];
  870. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  871. item.m_txtTag.text = tag;
  872. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  873. UI.CommonGame.UI_ListTagItem.ProxyEnd();
  874. }
  875. private bool CheckListCount(int type)
  876. {
  877. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  878. {
  879. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  880. }
  881. else
  882. {
  883. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  884. }
  885. }
  886. private void SendLog()
  887. {
  888. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  889. switch (levelCfg.type)
  890. {
  891. case ConstInstanceZonesType.Story:
  892. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  893. break;
  894. case ConstInstanceZonesType.Studio:
  895. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  896. if (studioCfg.funId == typeof(StudioMetalView).Name)
  897. {
  898. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  899. }
  900. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  901. {
  902. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  903. }
  904. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  905. {
  906. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  907. }
  908. break;
  909. }
  910. }
  911. private void CheckGuide(object param)
  912. {
  913. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  914. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  915. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0)
  916. {
  917. UpdateToCheckGuide(null);
  918. }
  919. else
  920. {
  921. Timers.inst.Remove(CheckGuide);
  922. }
  923. _ui.m_loaGuide.visible = false;
  924. }
  925. protected override void UpdateToCheckGuide(object param)
  926. {
  927. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  928. int buyClothingIndex = 0;
  929. int buyClothingSubIndex = 0;
  930. int taozhuangIndex = 0;
  931. int len = _ui.m_comListType1.m_listType.numChildren;
  932. for (int i = 0; i < len; i++)
  933. {
  934. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  935. if (item != null)
  936. {
  937. int menuID = (int)item.target.data;
  938. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  939. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  940. {
  941. taozhuangIndex = i;
  942. break;
  943. }
  944. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.needItemId > 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  945. {
  946. buyClothingIndex = i;
  947. break;
  948. }
  949. }
  950. UI_TypeItem.ProxyEnd();
  951. }
  952. buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.needItemId);
  953. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", taozhuangIndex);
  954. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);
  955. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  956. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  957. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");
  958. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦,点击换上吧。", buyClothingIndex);
  959. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  960. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
  961. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
  962. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  963. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "衣服太多难以选择,可以点击这里。");
  964. GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.AUTOPLAY_FIGHT, 2, "勾选后,自动进行比拼哦~~");
  965. GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 2);
  966. }
  967. protected override void TryCompleteGuide()
  968. {
  969. base.TryCompleteGuide();
  970. GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  971. }
  972. }
  973. }