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							- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.League;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     //联盟技能激活
 
-     public class LeagueSkillUpView : BaseWindow
 
-     {
 
-         private UI_LeagueSkillUpUI _ui;
 
-         private ValueBarController _valueBarController;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         private List<EffectUI> _effectUIs = new List<EffectUI>();
 
-         private int _type;
 
-         private int saveListPageIndex = 0;
 
-         private bool _showEff = false;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             if (_valueBarController != null)
 
-             {
 
-                 _valueBarController.Dispose();
 
-                 _valueBarController = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
 
-             _ui = UI_LeagueSkillUpUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             isReturnView = true;
 
-             _ui.m_btnBack.onClick.Add(OnBtnBackClick);
 
-             _ui.m_comSkill.m_listScore.itemRenderer = RenderListScoreItem;
 
-             _ui.m_comSkill.m_list.itemRenderer = RenderListItem;
 
-             _ui.m_comSkill.m_list.SetVirtual();
 
-             _ui.m_comSkill.m_list.scrollPane.decelerationRate = 0.8f;
 
-             // _ui.m_comSkill.m_list.onTouchBegin.Add(OnDropDisSkillList);
 
-             _ui.m_comSkill.m_list.onTouchEnd.Add(OnTouchEndSkillList);
 
-             _ui.m_comSkill.m_btnLeft.onClick.Add(OnBtnLeftClick);
 
-             _ui.m_comSkill.m_btnRight.onClick.Add(OnBtnRightClick);
 
-             _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
 
-             _ui.m_btnRule.data = 300017;
 
-             _valueBarController = new ValueBarController(_ui.m_comValue);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_ch_jnbg");
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_league", "TEA",110);
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSkill, "ui_league", "tea_unlock");
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderScore, "ui_league", "tea_unlock");
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _type = (int)this.viewData;
 
-             _valueBarController.OnShown();
 
-             _valueBarController.Controller(11);
 
-             _showEff = false;
 
-             _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
 
-             _ui.m_t0.Play(() =>
 
-             {
 
-                 _showEff = true;
 
-                 _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
 
-                 UpdateView(false);
 
-             });
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _valueBarController.OnHide();
 
-             if (_ui.m_comSkill.m_list.numItems > 0) _ui.m_comSkill.m_list.ScrollToView(0);
 
-             _ui.m_comSkill.m_list.numItems = 0;
 
-             _ui.m_t0.Stop();
 
-             _ui.m_t1.Stop();
 
-             DestroySkillAni();
 
-         }
 
-         private void DestroySkillAni()
 
-         {
 
-             for (int i = 0; i < _effectUIs.Count; i++)
 
-             {
 
-                 EffectUIPool.Recycle(_effectUIs[i]);
 
-                 _effectUIs[i] = null;
 
-             }
 
-             _effectUIs.Clear();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
 
-         }
 
-         private void OnBtnBackClick()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
 
-         }
 
-         private void OnBtnRightClick()
 
-         {
 
-             int index = _ui.m_comSkill.m_list.GetFirstChildInView();
 
-             int curPage = index / _ui.m_comSkill.m_list.lineCount;
 
-             int nextPage = curPage + 1;
 
-             if (nextPage * _ui.m_comSkill.m_list.lineCount > _ui.m_comSkill.m_list.numItems - 1) return;
 
-             DestroySkillAni();
 
-             saveListPageIndex = nextPage * _ui.m_comSkill.m_list.lineCount;
 
-             _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
 
-             _ui.m_comSkill.m_list.RefreshVirtualList();
 
-             Debug.Log("curPage:" + nextPage);
 
-         }
 
-         private void OnBtnLeftClick()
 
-         {
 
-             int index = _ui.m_comSkill.m_list.GetFirstChildInView();
 
-             int curPage = index / _ui.m_comSkill.m_list.lineCount;
 
-             int lastPage = curPage - 1;
 
-             if (lastPage * _ui.m_comSkill.m_list.lineCount < 0) return;
 
-             DestroySkillAni();
 
-             saveListPageIndex = lastPage * _ui.m_comSkill.m_list.lineCount;
 
-             _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
 
-             Debug.Log("curPage:" + lastPage);
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             UpdateView(true);
 
-         }
 
-         private void UpdateView(bool showAni)
 
-         {
 
-             if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 &&
 
-                 LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
 
-             {
 
-                 if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems) //最后一层
 
-                 {
 
-                     _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
 
-                 }
 
-                 else
 
-                 {
 
-                     bool isActive = true;
 
-                     List<LeagueSkillCfg> skillCfgs =
 
-                         LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, LeagueDataManager.Instance.CurLayer);
 
-                     for (int i = 0; i < skillCfgs.Count; i++)
 
-                     {
 
-                         if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
 
-                             SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[i].id) < 0)
 
-                         {
 
-                             isActive = false;
 
-                             break;
 
-                         }
 
-                     }
 
-                     if (isActive)
 
-                     {
 
-                         _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni);
 
-                     }
 
-                     else
 
-                     {
 
-                         _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
 
-                     }
 
-                 }
 
-                 // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
 
-             }
 
-             _ui.m_comSkill.m_listScore.numItems = 4;
 
-             _ui.m_comSkill.m_list.RefreshVirtualList();
 
-             _ui.m_txtTitle.text = "茶艺-" + LeagueSkillCountCfgArray.Instance.GetCfg(_type).name;
 
-             double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
 
-             _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
 
-         }
 
-         private void RenderListScoreItem(int index, GObject obj)
 
-         {
 
-             UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
 
-             item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
 
-             item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
 
-             UI_ListScoreItem.ProxyEnd();
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
 
-             UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
 
-             if (item.m_listSkill.data == null)
 
-             {
 
-                 item.m_listSkill.itemRenderer = RenderListSkillItem;
 
-             }
 
-             if (LeagueDataManager.Instance.CurLayer == index + 1)
 
-             {
 
-                 DestroySkillAni();
 
-             }
 
-             item.m_listSkill.data = skillCfgs;
 
-             item.m_listSkill.numItems = skillCfgs.Count;
 
-             UI_ListSkillLayerItem.ProxyEnd();
 
-         }
 
-         private void RenderListSkillItem(int index, GObject obj)
 
-         {
 
-             List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
 
-             UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
 
-             item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
 
-             item.m_txtScore.text = "+" + skillCfgs[index].value.ToString();
 
-             item.m_loaIcon.url = string.Format("ui://League/tb_jn_{0}", _type);
 
-             bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
 
-                           SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].id) < 0;
 
-             item.m_imgLock.visible = isLock;
 
-             bool canActive = true;
 
-             List<LeagueSkillCfg> lastSkillCfgs =
 
-                  LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfgs[index].layer - 1);
 
-             for (int i = 0; i < lastSkillCfgs.Count; i++)
 
-             {
 
-                 if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
 
-                     SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
 
-                 {
 
-                     canActive = false;
 
-                     break;
 
-                 }
 
-             }
 
-             item.m_imgSuo.visible = !canActive;
 
-             if (_showEff && isLock && canActive && _effectUIs.Count <= index)
 
-             {
 
-                 EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holdeLight, "ui_league", "tea_nolearn");
 
-                 _effectUIs.Add(_effectUI);
 
-             }
 
-             if (isLock && canActive) 
 
-                 item.m_c1.selectedIndex = 1;
 
-             else
 
-                 item.m_c1.selectedIndex = 0;
 
-             ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], false, "#FFFBF4");
 
-             if (item.target.data == null)
 
-             {
 
-                 item.target.onClick.Add(OnActiveSkill);
 
-             }
 
-             item.target.data = skillCfgs[index].id;
 
-             UI_ListSkillItem.ProxyEnd();
 
-         }
 
-         private async void OnActiveSkill(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             int skillId = (int)obj.data;
 
-             if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
 
-                 SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
 
-             {
 
-                 return;
 
-             }
 
-             LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
 
-             List<LeagueSkillCfg> lastSkillCfgs =
 
-                 LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
 
-             for (int i = 0; i < lastSkillCfgs.Count; i++)
 
-             {
 
-                 if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
 
-                     SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
 
-                 {
 
-                     return;
 
-                 }
 
-             }
 
-             long needCount = skillCfg.consumeArr[0][1];
 
-             long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
 
-             if (hasCount < needCount)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("消耗不足");
 
-                 return;
 
-             }
 
-             bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
 
-             if (result)
 
-             {
 
-                 Vector2 posInSkill = obj.TransformPoint(new Vector2(obj.width / 2, obj.height / 2), _ui.target);
 
-                 _ui.m_holderSkill.position = posInSkill;
 
-                 GObject scoreObj = _ui.m_comSkill.m_listScore.GetChildAt(skillCfg.score - 1);
 
-                 Vector2 posInScore =
 
-                     scoreObj.TransformPoint(new Vector2(scoreObj.width / 2, scoreObj.height / 2), _ui.target);
 
-                 _ui.m_holderScore.position = posInScore;
 
-                 _ui.m_t1.Play();
 
-                 UpdateView(true);
 
-             }
 
-         }
 
-         private void OnTouchEndSkillList(EventContext context)
 
-         {
 
-             DestroySkillAni();
 
-             _ui.m_comSkill.m_list.RefreshVirtualList();
 
-         }
 
-         
 
-         // private void OnDropDisSkillList(EventContext context)
 
-         // {
 
-         //    
 
-         // }
 
-     }
 
- }
 
 
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