ItemApproachScanner.cs 32 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. using System.Linq;
  6. namespace GFGEditor
  7. {
  8. /// <summary>
  9. /// 物品扫描器:
  10. /// 1.扫描获取途径,并填入物品表的获取途径字段
  11. /// 2.扫描套装部件个数
  12. /// </summary>
  13. public class ItemApproachScanner
  14. {
  15. private delegate string GetApproachCall(int itemId);
  16. public static void startScan()
  17. {
  18. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  19. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetArenaApproach,GetHeavenApproach ,GetOpenServerFightApproach, GetYuanXiaoGameConsumeApproach, GetYuanXiaoRewardItemApproach };
  20. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  21. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  22. Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
  23. int suitPartTotalCount = 0;
  24. int clothingPartsCount = 0;
  25. int cardCount = 0;
  26. foreach (ItemCfg cfg in dataArray)
  27. {
  28. HandleItemAndSuitTable(cfg, suitDic);
  29. HandleItemApproch(cfg, actions);
  30. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  31. HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
  32. HandleItemAndCardTable(cfg, ref cardCount);
  33. HandleItemAndSuitTags(cfg, suitTagsDic);
  34. }
  35. var globalCfg = GlobalCfgArray.globalCfg;
  36. SQLiteHelper.Instance.OpenConnection();
  37. try
  38. {
  39. //物品
  40. foreach (ItemCfg cfg in dataArray)
  41. {
  42. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  43. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  44. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  45. }
  46. //套装
  47. foreach (var a in suitDic)
  48. {
  49. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  50. var values = new string[] { string.Join(";", a.Value) };
  51. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  52. if (a.Key.isHide <= 0)
  53. {
  54. if (a.Key.id != 210000)
  55. {
  56. suitPartTotalCount += a.Value.Count;
  57. }
  58. }
  59. }
  60. globalCfg.suitPartTotalCount = suitPartTotalCount;
  61. globalCfg.ClothingPartsCount = clothingPartsCount;
  62. globalCfg.CardCount = cardCount;
  63. UpdateGlobalCfg(globalCfg);
  64. //材料对应的套装id
  65. foreach (var a in syntheticSuitDic)
  66. {
  67. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  68. var values = new string[] { string.Join(";", a.Value) };
  69. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  70. }
  71. //套装属性累加
  72. foreach (var a in suitTagsDic)
  73. {
  74. var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
  75. var value = "";
  76. foreach (var e in a.Value)
  77. {
  78. value = value + e.Key + "*" + e.Value + ";";
  79. }
  80. var values = new string[] { string.Join(";", value) };
  81. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  82. }
  83. }
  84. catch (Exception e)
  85. {
  86. ET.Log.Error(e.ToString());
  87. }
  88. finally
  89. {
  90. SQLiteHelper.Instance.CloseConnection();
  91. }
  92. }
  93. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  94. {
  95. var names = new string[]
  96. { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
  97. var values = new string[]
  98. { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
  99. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  100. }
  101. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  102. {
  103. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  104. {
  105. return;
  106. }
  107. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  108. {
  109. ItemCfg materialItemCfg;
  110. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  111. {
  112. int materialId = materiars[0];
  113. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  114. if (materialItemCfg != null)
  115. {
  116. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  117. if (syntheticSuitList == null)
  118. {
  119. syntheticSuitList = new List<int>();
  120. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  121. }
  122. syntheticSuitList.Add(itemCfg.id);
  123. }
  124. }
  125. }
  126. }
  127. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  128. {
  129. if (itemCfg.suitId <= 0)
  130. {
  131. return;
  132. }
  133. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  134. if (suitCfg == null)
  135. {
  136. return;
  137. }
  138. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  139. {
  140. suitDic.TryGetValue(suitCfg, out var partsList);
  141. if (partsList == null)
  142. {
  143. partsList = new List<int>();
  144. suitDic[suitCfg] = partsList;
  145. }
  146. partsList.Add(itemCfg.id);
  147. }
  148. itemCfg.isHide = suitCfg.isHide;
  149. }
  150. private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
  151. {
  152. // 除去初始衣装
  153. if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
  154. {
  155. return;
  156. }
  157. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  158. {
  159. // 服装
  160. bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
  161. if (isDressUp)
  162. {
  163. ++count;
  164. return;
  165. }
  166. // 饰品
  167. bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
  168. if (isAccessories)
  169. {
  170. ++count;
  171. return;
  172. }
  173. // 特殊
  174. bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
  175. if (isSpecial)
  176. {
  177. ++count;
  178. return;
  179. }
  180. }
  181. }
  182. private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
  183. {
  184. if (itemCfg.isHide > 0)
  185. {
  186. return;
  187. }
  188. if (itemCfg.itemType == ConstItemType.CARD)
  189. {
  190. ++count;
  191. }
  192. }
  193. private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
  194. {
  195. if (itemCfg.suitId <= 0)
  196. return;
  197. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  198. if (suitCfg == null)
  199. return;
  200. if(DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemCfg.id))
  201. return;
  202. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  203. {
  204. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  205. {
  206. suitTagsDic.TryGetValue(suitCfg, out var tags);
  207. if (tags == null)
  208. {
  209. tags = new Dictionary<string, string>();
  210. suitTagsDic[suitCfg] = tags;
  211. }
  212. if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
  213. tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
  214. else
  215. tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
  216. }
  217. }
  218. }
  219. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  220. {
  221. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  222. {
  223. ET.Log.Debug("");
  224. }
  225. List<string> approachs = new List<string>();
  226. foreach (GetApproachCall action in actions)
  227. {
  228. string tempApproach = action(cfg.id);
  229. if (tempApproach != null)
  230. {
  231. approachs.Add(tempApproach);
  232. }
  233. }
  234. if (approachs.Count > 0)
  235. {
  236. string approach = string.Join(";", approachs);
  237. cfg.approach = approach;
  238. if (approachs.Count > 5)
  239. {
  240. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  241. }
  242. }
  243. else
  244. {
  245. if (cfg.id < 1000000 || cfg.id >= 2000000)
  246. {
  247. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  248. {
  249. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  250. }
  251. }
  252. }
  253. }
  254. /// <summary>
  255. /// 尝试获取服装店产出途径
  256. /// </summary>
  257. /// <param name="itemId"></param>
  258. /// <returns></returns>
  259. private static string GetClothingShopApproach(int itemId)
  260. {
  261. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  262. foreach (ShopCfg cfg in dataArray)
  263. {
  264. if (cfg.itemId == itemId)
  265. {
  266. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID;
  267. }
  268. }
  269. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  270. foreach (ShopCfg cfg in shopCfgGallerys)
  271. {
  272. if (cfg.itemId == itemId)
  273. {
  274. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  275. }
  276. }
  277. return null;
  278. }
  279. /// <summary>
  280. /// 尝试获取服装分解产出途径
  281. /// </summary>
  282. /// <param name="itemId"></param>
  283. /// <returns></returns>
  284. private static string GetClothingDecomposeApproach(int itemId)
  285. {
  286. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  287. DecomposeCfg[] dataArray = manager.dataArray;
  288. foreach (DecomposeCfg cfg in dataArray)
  289. {
  290. for (int i = 0; i < cfg.itemsArr.Length; i++)
  291. {
  292. if (cfg.itemsArr[i][0] == itemId)
  293. {
  294. return "FU_ZHUANG_DECOMPOSE";
  295. }
  296. }
  297. }
  298. return null;
  299. }
  300. /// <summary>
  301. /// 尝试获取摘星(抽奖)产出途径
  302. /// </summary>
  303. /// <param name="itemId"></param>
  304. /// <returns></returns>
  305. private static string GetZhaiXingApproach(int itemId)
  306. {
  307. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  308. LuckyBoxCfg[] dataArray = manager.dataArray;
  309. if (itemId == 10090)
  310. {
  311. Debug.Log("");
  312. }
  313. foreach (LuckyBoxCfg cfg in dataArray)
  314. {
  315. for (int i = 0; i < cfg.bonusArr.Length; i++)
  316. {
  317. if (itemId == cfg.bonusArr[i][0])
  318. {
  319. return "ZHAI_XING";
  320. }
  321. }
  322. int dropId = cfg.dropId;
  323. if (itemId == 10014)
  324. {
  325. if (dropId == 11000008)
  326. {
  327. ET.Log.Debug("");
  328. }
  329. ET.Log.Debug("");
  330. }
  331. int[] _dropIds = { dropId };
  332. bool approach = CheckItemInDropOut(itemId, _dropIds);
  333. if (approach)
  334. {
  335. return "ZHAI_XING";
  336. }
  337. // }
  338. }
  339. return null;
  340. }
  341. /// <summary>
  342. /// 尝试获取飞花令产出途径
  343. /// </summary>
  344. /// <param name="itemId"></param>
  345. /// <returns></returns>
  346. private static string GetArenaApproach(int itemId)
  347. {
  348. if (itemId == ConstItemID.ARENA_CUR_COST)
  349. {
  350. return "ARENA";
  351. }
  352. return null;
  353. }
  354. /// <summary>
  355. /// 尝试获取天堂产出途径
  356. /// </summary>
  357. /// <param name="itemId"></param>
  358. /// <returns></returns>
  359. private static string GetHeavenApproach(int itemId)
  360. {
  361. if (itemId == ConstItemID.GET_TICKETS)
  362. {
  363. return "HEAVEN_SMALL_GAMW";
  364. }
  365. return null;
  366. }
  367. /// <summary>
  368. /// 尝试获取明堂产出途径
  369. /// </summary>
  370. /// <param name="itemId"></param>
  371. /// <returns></returns>
  372. private static string GetOpenServerFightApproach(int itemId)
  373. {
  374. if (itemId == ConstItemID.PAIR_CARD)
  375. {
  376. return "OPEN_SERVER_FIGHT";
  377. }
  378. return null;
  379. }
  380. /// <summary>
  381. /// 尝试获取元宵小游戏消耗门票的产出途径
  382. /// </summary>
  383. /// <param name="itemId"></param>
  384. /// <returns></returns>
  385. private static string GetYuanXiaoGameConsumeApproach(int itemId)
  386. {
  387. if (itemId == ConstItemID.YUANXIAO_GAME_CONSUME)
  388. {
  389. return "ACTIVITY_GET_YUAN_XIAO_TASK";
  390. }
  391. return null;
  392. }
  393. /// <summary>
  394. /// 尝试获取元宵小游戏奖励的产出途径
  395. /// </summary>
  396. /// <param name="itemId"></param>
  397. /// <returns></returns>
  398. private static string GetYuanXiaoRewardItemApproach(int itemId)
  399. {
  400. if (itemId == ConstItemID.YUANXIAO_REWARD)
  401. {
  402. return "ACTIVITY_GET_YUAN_XIAO";
  403. }
  404. return null;
  405. }
  406. /// <summary>
  407. /// 尝试获取剧情关卡产出途径
  408. /// </summary>
  409. /// <param name="itemId"></param>
  410. /// <returns></returns>
  411. private static string GetStoryLevelApproach(int itemId)
  412. {
  413. List<string> approachs = new List<string>();
  414. StoryChapterCfg chapterCfg = new StoryChapterCfg();
  415. StudioCfg studioCfg = new StudioCfg();
  416. FieldCfg fieldCfg = new FieldCfg();
  417. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  418. StoryLevelCfg[] dataArray = manager.dataArray;
  419. foreach (StoryLevelCfg cfg in dataArray)
  420. {
  421. if (itemId == 3000041)
  422. {
  423. ET.Log.Debug("");
  424. }
  425. if (itemId == 3002001)
  426. {
  427. }
  428. chapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
  429. studioCfg = StudioCfgArray.Instance.GetCfg(cfg.chapterId);
  430. fieldCfg = FieldCfgArray.Instance.GetCfg(cfg.chapterId);
  431. //判断是否有配在剧情、工作室、田野调查表
  432. if (chapterCfg != null || studioCfg != null || fieldCfg != null)
  433. {
  434. bool result = CheckItemInBonus(itemId, cfg);
  435. if (result)
  436. {
  437. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  438. approachs.Add(approach);
  439. }
  440. }
  441. }
  442. if (approachs.Count > 0)
  443. {
  444. return string.Join(";", approachs);
  445. }
  446. return null;
  447. }
  448. /// <summary>
  449. /// 尝试获取服装合成产出途径
  450. /// </summary>
  451. /// <param name="itemId"></param>
  452. /// <returns></returns>
  453. private static string GetClothingSyntheticApproach(int itemId)
  454. {
  455. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  456. if (itemCfg == null)
  457. {
  458. return null;
  459. }
  460. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  461. {
  462. return null;
  463. }
  464. if (itemCfg.suitId <= 0)
  465. {
  466. return null;
  467. }
  468. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  469. if (suitCfg == null)
  470. {
  471. return null;
  472. }
  473. if (suitCfg.syntheticType <= 0)
  474. {
  475. return null;
  476. }
  477. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  478. }
  479. private static string GetSuitGuideApproach(int itemId)
  480. {
  481. SuitCfgArray manager = SuitCfgArray.Instance;
  482. SuitCfg[] dataArray = manager.dataArray;
  483. foreach (SuitCfg cfg in dataArray)
  484. {
  485. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  486. if (result)
  487. {
  488. return "TAO_ZHUANG_TU_JIAN";
  489. }
  490. }
  491. return null;
  492. }
  493. private static string GetSuitSyntheticApproach(int itemId)
  494. {
  495. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  496. if (itemCfg == null)
  497. {
  498. return null;
  499. }
  500. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  501. {
  502. return null;
  503. }
  504. if (itemCfg.suitId <= 0)
  505. {
  506. return null;
  507. }
  508. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  509. if (suitCfg == null)
  510. {
  511. return null;
  512. }
  513. if (suitCfg.syntheticType <= 0)
  514. {
  515. return null;
  516. }
  517. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  518. if (result)
  519. {
  520. return "TAO_ZHUANG_HE_CHENG";
  521. }
  522. return null;
  523. }
  524. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  525. {
  526. if (cfg.fightID.Length > 0)
  527. {
  528. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  529. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  530. List<int[]> a = new List<int[]>();
  531. // a.AddRange(cfg.bonusOnceArr);
  532. a.AddRange(storyFightCfg.bonusBaseArr);
  533. int[][] bonus = a.ToArray();
  534. bool result = CheckItemInBonus(itemId, bonus);
  535. if (storyFightCfg.id == "501")
  536. {
  537. ET.Log.Debug("");
  538. }
  539. if (result)
  540. {
  541. return true;
  542. }
  543. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  544. return result;
  545. }
  546. return false;
  547. }
  548. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  549. {
  550. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  551. foreach (ItemData itemData in aList)
  552. {
  553. if (itemId == itemData.id)
  554. {
  555. return true;
  556. }
  557. }
  558. return false;
  559. }
  560. /// <summary>
  561. /// 检测掉落表是否产出该物品
  562. /// </summary>
  563. /// <param name="itemId"></param>
  564. /// <param name="dropIds"></param>
  565. /// <returns></returns>
  566. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  567. {
  568. List<ItemData> result = new List<ItemData>();
  569. foreach (int dropId in dropIds)
  570. {
  571. DropOutCfgArray manager = DropOutCfgArray.Instance;
  572. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  573. foreach (DropOutCfg dropOutCfg in aList)
  574. {
  575. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  576. {
  577. int[] _dropIds = { dropOutCfg.item };
  578. if (CheckItemInDropOut(itemId, _dropIds))
  579. {
  580. return true;
  581. }
  582. }
  583. else
  584. {
  585. if (itemId == dropOutCfg.item)
  586. {
  587. return true;
  588. }
  589. }
  590. }
  591. }
  592. return false;
  593. }
  594. /// <summary>
  595. /// 检测商城-红包卡是否产出该物品
  596. /// </summary>
  597. /// <param name="itemId"></param>
  598. /// <returns></returns>
  599. private static string CheckStoreApproach(int itemId)
  600. {
  601. List<string> approachs = new List<string>();
  602. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  603. for (int i = 0; i < goldShopCfgs.Count; i++)
  604. {
  605. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  606. {
  607. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  608. break;
  609. }
  610. }
  611. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  612. for (int i = 0; i < blackShopCfgs.Count; i++)
  613. {
  614. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  615. {
  616. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  617. break;
  618. }
  619. }
  620. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  621. for (int i = 0; i < itemShopCfgs.Count; i++)
  622. {
  623. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  624. {
  625. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  626. break;
  627. }
  628. }
  629. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  630. for (int i = 0; i < greatestShopCfgs.Count; i++)
  631. {
  632. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  633. {
  634. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  635. break;
  636. }
  637. }
  638. List<ShopCfg> storyActivityCfg = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
  639. for (int i = 0; i < storyActivityCfg.Count; i++)
  640. {
  641. if (CheckIsHasItem(itemId, storyActivityCfg[i].itemId))
  642. {
  643. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
  644. break;
  645. }
  646. }
  647. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  648. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  649. {
  650. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  651. {
  652. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  653. break;
  654. }
  655. }
  656. if (approachs.Count > 0)
  657. {
  658. return string.Join(";", approachs);
  659. }
  660. return null;
  661. }
  662. private static bool CheckIsHasItem(int itemId, int checkId)
  663. {
  664. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  665. if (itemCfg.itemType == ConstItemType.USEABLE)
  666. {
  667. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  668. {
  669. if (itemCfg.itemsArr[i][0] == itemId) return true;
  670. }
  671. }
  672. else if (checkId == itemId)
  673. {
  674. return true;
  675. }
  676. return false;
  677. }
  678. /// <summary>
  679. /// 检测服装升级是否产出该物品
  680. /// </summary>
  681. /// <param name="itemId"></param>
  682. /// <returns></returns>
  683. private static string CheckClothingFosterApproach(int itemId)
  684. {
  685. //培养
  686. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  687. SuitFosterCfg[] dataArray = manager.dataArray;
  688. for (int i = 0; i < dataArray.Length; i++)
  689. {
  690. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  691. {
  692. if (dataArray[i].rewardsArr[j][0] == itemId)
  693. {
  694. return ConstFunctionId.SUIT_FOSTER;
  695. }
  696. }
  697. }
  698. //换新
  699. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  700. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  701. for (int i = 0; i < dataArray1.Length; i++)
  702. {
  703. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  704. {
  705. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  706. {
  707. return ConstFunctionId.SUIT_FOSTER;
  708. }
  709. }
  710. }
  711. return null;
  712. }
  713. /// <summary>
  714. /// 检测每日任务是否产出该物品
  715. /// </summary>
  716. /// <param name="itemId"></param>
  717. /// <returns></returns>
  718. private static string CheckDailyTaskApproach(int itemId)
  719. {
  720. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  721. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  722. for (int i = 0; i < dataArray.Count; i++)
  723. {
  724. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  725. {
  726. if (dataArray[i].rewardsArr[j][0] == itemId)
  727. {
  728. return ConstFunctionId.DAILY_TASK;
  729. }
  730. }
  731. }
  732. return null;
  733. }
  734. /// <summary>
  735. /// 检测每周任务是否产出该物品
  736. /// </summary>
  737. /// <param name="itemId"></param>
  738. /// <returns></returns>
  739. private static string CheckWeeklyTaskApproach(int itemId)
  740. {
  741. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  742. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
  743. for (int i = 0; i < dataArray.Count; i++)
  744. {
  745. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  746. {
  747. if (dataArray[i].rewardsArr[j][0] == itemId)
  748. {
  749. return ConstFunctionId.WEEKLY_TASK;
  750. }
  751. }
  752. }
  753. return null;
  754. }
  755. /// <summary>
  756. /// 检测雅集福利是否产出该物品
  757. /// </summary>
  758. /// <param name="itemId"></param>
  759. /// <returns></returns>
  760. private static string GetLeaguePrayApproach(int itemId)
  761. {
  762. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  763. for (int i = 0; i < prayCfgs.Length; i++)
  764. {
  765. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  766. {
  767. if (prayCfgs[i].bonusArr[j][0] == itemId)
  768. {
  769. return ConstFunctionId.LEAGUE_PRAY;
  770. }
  771. }
  772. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  773. {
  774. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  775. {
  776. return ConstFunctionId.LEAGUE_PRAY;
  777. }
  778. }
  779. }
  780. return null;
  781. }
  782. /// <summary>
  783. /// 检测雅集答题是否产出该物品
  784. /// </summary>
  785. /// <param name="itemId"></param>
  786. /// <returns></returns>
  787. private static string GetLeagueAnswerApproach(int itemId)
  788. {
  789. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  790. for (int i = 0; i < questionCfgs.Length; i++)
  791. {
  792. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  793. {
  794. if (questionCfgs[i].bonusArr[j][0] == itemId)
  795. {
  796. return ConstFunctionId.LEAGUE_ANSWER;
  797. }
  798. }
  799. }
  800. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  801. for (int i = 0; i < questionBonusCfgs.Length; i++)
  802. {
  803. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  804. {
  805. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  806. {
  807. return ConstFunctionId.LEAGUE_ANSWER;
  808. }
  809. }
  810. }
  811. return null;
  812. }
  813. /// <summary>
  814. /// 检测技能书合成途径
  815. /// </summary>
  816. /// <param name="itemId"></param>
  817. /// <returns></returns>
  818. private static string GetSkillBookSyntheticApproach(int itemId)
  819. {
  820. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  821. if (itemCfg == null)
  822. {
  823. return null;
  824. }
  825. if (itemCfg.param1Arr.Length <= 0)
  826. {
  827. return null;
  828. }
  829. return ConstFunctionId.SKILLBOOK;
  830. }
  831. }
  832. }