ActivityGetYuanXiaoEntryView.cs 9.3 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityGetYuanXiao;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System.Threading.Tasks;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ActivityGetYuanXiaoEntryView : BaseView
  11. {
  12. private UI_ActivityGetYuanXiaoEntryUI _ui;
  13. private ValueBarController _valueBarController;
  14. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  15. private int _curLevel;
  16. public override void Dispose()
  17. {
  18. // Clear Effect
  19. foreach (var v in _effectUIDic)
  20. {
  21. EffectUIPool.Recycle(v.Value);
  22. }
  23. _effectUIDic.Clear();
  24. if (_valueBarController != null)
  25. {
  26. _valueBarController.Dispose();
  27. _valueBarController = null;
  28. }
  29. if (_ui != null)
  30. {
  31. _ui.Dispose();
  32. }
  33. _ui = null;
  34. base.Dispose();
  35. }
  36. protected override void OnInit()
  37. {
  38. base.OnInit();
  39. packageName = UI_ActivityGetYuanXiaoEntryUI.PACKAGE_NAME;
  40. _ui = UI_ActivityGetYuanXiaoEntryUI.Create();
  41. viewCom = _ui.target;
  42. isReturnView = true;
  43. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hd_yx_bg");
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _ui.m_list.itemRenderer = ListRenderer;
  46. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  47. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  48. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  49. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  50. AddEffect();
  51. }
  52. protected async override void OnShown()
  53. {
  54. base.OnShown();
  55. _ui.m_list.visible = false;
  56. _valueBarController.OnShown();
  57. _valueBarController.UpdateList(new List<int>());
  58. var result = await ActivityGetYuanXiaoProxy.ReqGetActivityGameInfos();
  59. if (!isShowing || !result)
  60. {
  61. return;
  62. }
  63. _ui.m_list.visible = true;
  64. _valueBarController.UpdateList(new List<int>() { ConstItemID.YUANXIAO_REWARD, ConstItemID.YUANXIAO_GAME_CONSUME });
  65. _ui.m_listShow.Play();
  66. _curLevel = ActivityGetYuanXiaoDataManager.Instance.GetCurLevel();
  67. _ui.m_list.numItems = ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count;
  68. _ui.m_list.selectedIndex = Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1);
  69. AutoLocationCurLevel();
  70. UpdateRedDots();
  71. UpdateTime(null);
  72. Timers.inst.Remove(UpdateTime);
  73. Timers.inst.Add(1, 0, UpdateTime);
  74. }
  75. protected override void OnHide()
  76. {
  77. base.OnHide();
  78. _valueBarController.OnHide();
  79. Timers.inst.Remove(UpdateTime);
  80. }
  81. protected override void AddEventListener()
  82. {
  83. base.AddEventListener();
  84. EventAgent.AddEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  85. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDots);
  86. }
  87. protected override void RemoveEventListener()
  88. {
  89. base.RemoveEventListener();
  90. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  91. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDots);
  92. }
  93. private void ListRenderer(int index, GObject item)
  94. {
  95. item.data = index;
  96. UI_level level = UI_level.Proxy(item);
  97. PickUpGame pickUpGame = PickUpGameArray.Instance.dataArray[index];
  98. level.m_spendIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(pickUpGame.comsumePassArr[0][0]).res, "png");
  99. level.m_iconLevel.url = string.Format("ui://ActivityGetYuanXiao/yx_xg_{0}", index % 4 + 1);
  100. level.m_num.text = pickUpGame.comsumePassArr[0][1].ToString();
  101. int stateIndex = 0;
  102. if (index > _curLevel)
  103. {
  104. stateIndex = 1;
  105. }
  106. else if(index < _curLevel)
  107. {
  108. stateIndex = 2;
  109. }
  110. level.m_c1.selectedIndex = stateIndex;
  111. UI_level.ProxyEnd();
  112. }
  113. private void OnBtnStartClick()
  114. {
  115. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  116. if (activityID == 0)
  117. {
  118. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  119. return;
  120. }
  121. if (_ui.m_list.selectedIndex > _curLevel)
  122. {
  123. PromptController.Instance.ShowFloatTextPrompt("请先通关前置关卡");
  124. return;
  125. }
  126. if (_ui.m_list.selectedIndex < _curLevel)
  127. {
  128. PromptController.Instance.ShowFloatTextPrompt("关卡已通过");
  129. return;
  130. }
  131. if (ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay() == false)
  132. {
  133. PromptController.Instance.ShowFloatTextPrompt("游园门票不足,请查看任务列表");
  134. return;
  135. }
  136. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  137. ViewManager.Show<ActivityGetYuanXiaoTargetView>(cfg);
  138. }
  139. private async void StartGame()
  140. {
  141. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  142. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  143. var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, activityID);
  144. if (!result || !isShowing) return;
  145. ViewManager.Show<ActivityGetYuanXiaoView>(new object[] { cfg, activityID });
  146. }
  147. private void OnBtnShopClick()
  148. {
  149. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  150. if (activityID == 0)
  151. {
  152. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  153. return;
  154. }
  155. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  156. }
  157. private void OnBtnTaskClick()
  158. {
  159. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  160. if (activityID == 0)
  161. {
  162. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  163. return;
  164. }
  165. ViewManager.Show<ActivityGetYuanXiaoTaskView>();
  166. }
  167. private void UpdateRedDots()
  168. {
  169. bool canPlay = ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay();
  170. for (int i = 0; i < _ui.m_list.numChildren; i++)
  171. {
  172. if (i == _curLevel)
  173. {
  174. RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, canPlay, "", -21, 29);
  175. }
  176. else
  177. {
  178. RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, false);
  179. }
  180. }
  181. RedDotController.Instance.SetComRedDot(_ui.m_btnTask,
  182. TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.YuanXiaoActivity), "", -25, 20);
  183. }
  184. private void AddEffect()
  185. {
  186. _effectUIDic.Add("YXJ_bg_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "YXJ_bg_tx"));
  187. _effectUIDic.Add("YXJ_Button", EffectUIPool.CreateEffectUI(_ui.m_startBtnEffect, "ui_Activity", "YXJ_Button"));
  188. _effectUIDic.Add("YXJ_Middle", EffectUIPool.CreateEffectUI(_ui.m_yuanXiaoEffect, "ui_Activity", "YXJ_Middle"));
  189. _effectUIDic.Add("YXJ_Text", EffectUIPool.CreateEffectUI(_ui.m_titleTextEffect, "ui_Activity", "YXJ_Text"));
  190. _effectUIDic.Add("YXJ_Open_Down", EffectUIPool.CreateEffectUI(_ui.m_cloudEffect, "ui_Activity", "YXJ_Open_Down"));
  191. _effectUIDic.Add("YXJ_Open_Up", EffectUIPool.CreateEffectUI(_ui.m_leafEffect, "ui_Activity", "YXJ_Open_Up"));
  192. _effectUIDic.Add("RedPack_doubao_Loop_R", EffectUIPool.CreateEffectUI(_ui.m_doubaoEffect, "ui_Activity", "RedPack_doubao_Loop_R"));
  193. }
  194. private void AutoLocationCurLevel()
  195. {
  196. _ui.m_list.ScrollToView(Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1));
  197. }
  198. private void UpdateTime(object param)
  199. {
  200. long curTime = TimeHelper.ServerNow();
  201. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  202. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityID);
  203. if (activityInfo != null)
  204. {
  205. long endTime = activityInfo.EndTime;
  206. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  207. }
  208. }
  209. private void OnBtnBackClick()
  210. {
  211. ViewManager.Show<MainUIView>(null, true);
  212. ViewManager.DeleteViewStackCountDown("MainUIView");
  213. }
  214. }
  215. }