ArenaDataManager.cs 20 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class ArenaDataManager : SingletonBase<ArenaDataManager>
  8. {
  9. public List<int> ThemeList = new List<int>() { 1, 2, 3 };//本周主题列表
  10. public string Tag = "未央";//本周标签
  11. public int SeasonId = 1;// 赛季id
  12. public int Grade = 1;//本赛季段位
  13. public int Rank = 10000;//本赛季段位内排名
  14. public int HighestGrade = 1;//本赛季最高段位
  15. public int HighestRank = 10000; //本赛最高季段位内排名
  16. public List<FightRoleData> DressupList = new List<FightRoleData>();//我的搭配列表
  17. public List<ArenaTargetData> Targets = new List<ArenaTargetData>();//对手
  18. public ArenaTargetData SelfData = new ArenaTargetData();//自己的排行榜信息
  19. public Dictionary<int, List<ArenaTargetData>> RankDatasDic = new Dictionary<int, List<ArenaTargetData>>();//排行榜数据
  20. public List<ArenaHistoryData> HistoryDatas = new List<ArenaHistoryData>();//获取竞技场历史记录
  21. /*************************************************************************************************************************************/
  22. public List<int> roundTime = new List<int>();
  23. public List<int> targetRoundTime = new List<int>();
  24. public Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>> vaildSkills = new Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>();
  25. public Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>> targetVaildSkills = new Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>();
  26. public int SelectThemeIndex = 0;//当前选中换装主题(ThemeList)的下标
  27. public int SelectTargetIndex = -1;//当前选中挑战对象的下标
  28. public int CurFightIndex = 0;//当前挑战场次下标
  29. public List<long> myScore = new List<long>();//对战数据,三轮分数
  30. public List<long> targetScore = new List<long>();//对战数据,三轮分数
  31. public List<long> myFightScore = new List<long>();//对战数据,竞技场战力,搭配战力,卓越点击战力,卡牌战力
  32. public List<long> targetFightScore = new List<long>();//对战数据,对手竞技场战力,搭配战力,卓越点击战力,卡牌战力
  33. /*************************************************************************************************************************************/
  34. public int LastGrade;//战斗前段位
  35. public int LastRank;//战斗前排行
  36. public OtherRoleInfoData LastTargetInfo = new OtherRoleInfoData();//战斗对手角色信息
  37. public int RewardId;//段位提升奖励
  38. public List<ItemData> BonusList;//战斗结算奖励
  39. /*************************************************************************************************************************************/
  40. /// <summary>
  41. /// 是否快速挑战
  42. /// </summary>
  43. /// <value></value>
  44. public bool QuickFight
  45. {
  46. get
  47. {
  48. return StorageDataManager.Instance.GetStorageValue(ConstStorageId.ARENA_QUICK_FIGHT) == 1 ? true : false;
  49. }
  50. set
  51. {
  52. StorageSProxy.ReqSetClientValue(ConstStorageId.ARENA_QUICK_FIGHT, value == true ? 1 : 0).Coroutine();
  53. }
  54. }
  55. public void Clear()
  56. {
  57. DressupList.Clear();
  58. Targets.Clear();
  59. RankDatasDic.Clear();
  60. HistoryDatas.Clear();
  61. HistoryDatas = null;
  62. }
  63. /// <summary>
  64. /// 试图更新最高段位、排行数据
  65. /// </summary>
  66. public void TryUpdateHighest()
  67. {
  68. HighestGrade = HighestGrade >= Grade ? HighestGrade : Grade;
  69. HighestRank = HighestRank >= Rank ? HighestRank : Rank;
  70. }
  71. //获取竞技场对手角色战斗数据
  72. public FightRoleData GetArenaRoleData(int index, ArenaTargetData arenaTarget)
  73. {
  74. return arenaTarget.RoleDressupList[index];
  75. }
  76. //获取竞技场机器人战斗数据
  77. public FightRobotData GetArenaRobotData(int index, ArenaTargetData arenaTarget)
  78. {
  79. return arenaTarget.RobotDressupList[index];
  80. }
  81. /// <summary>
  82. /// 获取推荐列表
  83. /// </summary>
  84. /// <param name="scoreType"></param>
  85. /// <param name="tags"></param>
  86. /// <returns></returns>
  87. public List<int> GetRecommentItemList(int scoreType, string[] tags)
  88. {
  89. Dictionary<int, List<int>> itemListDic = new Dictionary<int, List<int>>();
  90. Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
  91. foreach (int subType in itemDatasDic.Keys)
  92. {
  93. int key = subType;
  94. if (itemDatasDic.Count == 0) continue;
  95. if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
  96. List<int> dressList = SortDressList(itemDatasDic[subType], scoreType, tags);
  97. int max = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;
  98. max = Math.Min(max, dressList.Count);
  99. if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsTypeBySubType(subType))
  100. {
  101. key = ConstDressUpItemType.TE_SHU;//饰品全放在一个列表里
  102. }
  103. if (!itemListDic.ContainsKey(key))
  104. {
  105. itemListDic[key] = new List<int>();
  106. }
  107. itemListDic[key].AddRange(dressList.GetRange(0, max));
  108. }
  109. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  110. (!itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) ||
  111. !itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) ||
  112. !itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  113. {
  114. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  115. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  116. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  117. }
  118. else if (!itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  119. (itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) &&
  120. itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) &&
  121. itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  122. {
  123. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  124. }
  125. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) && itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA))
  126. {
  127. bool hasTagLYQ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], tags);
  128. bool hasTagSY = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.SHANG_YI][0], tags);
  129. bool hasTagXZ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], tags);
  130. bool hasTagND = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.NEI_DA][0], tags);
  131. if (hasTagLYQ && !hasTagSY && !hasTagXZ)
  132. {
  133. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  134. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  135. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  136. }
  137. else if (!hasTagLYQ && (hasTagSY || hasTagXZ))
  138. {
  139. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  140. }
  141. else
  142. {
  143. int scoreLYQ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], scoreType, tags);
  144. int scoreSY = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.SHANG_YI][0], scoreType, tags);
  145. int scoreXZ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], scoreType, tags);
  146. int scoreND = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.NEI_DA][0], scoreType, tags);
  147. if (scoreLYQ > scoreSY + scoreXZ + scoreND)
  148. {
  149. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  150. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  151. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  152. }
  153. else
  154. {
  155. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  156. }
  157. }
  158. }
  159. ET.Log.Debug("scoreType:" + scoreType);
  160. List<int> itemList = new List<int>();
  161. foreach (int subType in itemListDic.Keys)
  162. {
  163. ET.Log.Debug("subType:" + subType + " item:" + itemListDic[subType]);
  164. DressUpMenuItemDataManager.SortItemListByHighScore(itemListDic[subType]);
  165. if (subType == ConstDressUpItemType.TE_SHU)
  166. {
  167. int max = Math.Min(itemListDic[subType].Count, 5);
  168. itemList.AddRange(itemListDic[subType].GetRange(0, max));
  169. }
  170. else
  171. {
  172. itemList.AddRange(itemListDic[subType]);
  173. }
  174. }
  175. // ET.Log.Debug("itemList:" + itemList);
  176. return itemList;
  177. }
  178. private List<int> SortDressList(List<int> dressList, int scoreType, string[] tags)
  179. {
  180. dressList.Sort((int a, int b) =>
  181. {
  182. ItemCfg cfgA = ItemCfgArray.Instance.GetCfg(a);
  183. ItemCfg cfgB = ItemCfgArray.Instance.GetCfg(b);
  184. if (ItemDataManager.CheckItemTagsRight(a, tags) && !ItemDataManager.CheckItemTagsRight(b, tags)) return -1;
  185. if (ItemDataManager.CheckItemTagsRight(b, tags) && !ItemDataManager.CheckItemTagsRight(a, tags)) return 1;
  186. int scoreA = ItemDataManager.GetItemAdditionScore(a, scoreType, tags);
  187. int scoreB = ItemDataManager.GetItemAdditionScore(b, scoreType, tags);
  188. return scoreB - scoreA;
  189. });
  190. return dressList;
  191. }
  192. /// <summary>
  193. /// 获取符合标签的服装总个数
  194. /// </summary>
  195. /// <param name="itemList">服装列表</param>
  196. /// <param name="tags">标签</param>
  197. /// <returns></returns>
  198. public int GetTagsCount(List<int> itemList, string[] tags)
  199. {
  200. int count = 0;
  201. for (int i = 0; i < itemList.Count; i++)
  202. {
  203. if (ItemDataManager.CheckItemTagsRight(itemList[i], tags))
  204. {
  205. if (ItemUtilCS.GetItemSubType(itemList[i]) == ConstDressUpItemType.LIAN_YI_QUN)
  206. {
  207. count += 3;
  208. }
  209. {
  210. count++;
  211. }
  212. }
  213. }
  214. return count;
  215. }
  216. /*********************************************************************************************************************/
  217. /// <summary>
  218. /// 获取三套服装总战力
  219. /// </summary>
  220. /// <param name="roleType"></param>
  221. /// <param name="roleDatas"></param>
  222. /// <param name="robotDatas"></param>
  223. /// <returns></returns>
  224. public long GetAllFightScore(int roleType, List<FightRoleData> roleDatas, List<FightRobotData> robotDatas)
  225. {
  226. long fightScore = 0;
  227. List<long> fightScoreDatas = GetFightScoreList(roleType, roleDatas, robotDatas);
  228. for (int i = 0; i < fightScoreDatas.Count; i++)
  229. {
  230. fightScore += fightScoreDatas[i];
  231. }
  232. return fightScore;
  233. }
  234. /// <summary>
  235. /// index=0:搭配战力
  236. /// index=1:卓越点击战力
  237. /// index=2:卡牌战力/技能战力
  238. /// </summary>
  239. /// <param name="roleType"></param>
  240. /// <param name="roleDatas"></param>
  241. /// <param name="robotDatas"></param>
  242. /// <returns></returns>
  243. public List<long> GetFightScoreList(int roleType, List<FightRoleData> roleDatas, List<FightRobotData> robotDatas)
  244. {
  245. List<long> fightScoreDatas = new List<long>();
  246. long itemSum = 0;
  247. long clickScore = 0;
  248. long skillScore = 0;
  249. for (int i = 0; i < ThemeList.Count; i++)
  250. {
  251. if (roleType == ArenaFightTargetType.PLAYER)
  252. {
  253. itemSum += GetItemScoreSum(roleDatas[i].itemScoreList);
  254. clickScore += GetPerfectClickScore(roleDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  255. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, roleDatas[i].baseScore, roleDatas[i].cardId, roleDatas[i].cardScore, roleDatas[i].skillLvs);
  256. }
  257. else
  258. {
  259. itemSum += GetItemScoreSum(robotDatas[i].itemScoreList);
  260. clickScore += GetRobotPerfectClickScore(robotDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  261. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, robotDatas[i].baseScore, robotDatas[i].cardId, robotDatas[i].cardScore, robotDatas[i].skillLvs);
  262. }
  263. }
  264. fightScoreDatas.Add(itemSum);
  265. fightScoreDatas.Add(clickScore);
  266. fightScoreDatas.Add(skillScore);
  267. return fightScoreDatas;
  268. }
  269. /// <summary>
  270. /// 所有部件主属性和
  271. /// </summary>
  272. /// <returns></returns>
  273. public long GetItemScoreSum(List<int> itemScoreList)
  274. {
  275. long scoreSum = 0;
  276. for (int i = 0; i < itemScoreList.Count; i++)
  277. {
  278. scoreSum += (long)itemScoreList[i];
  279. }
  280. return scoreSum;
  281. }
  282. //玩家卓越点击战力
  283. private long GetPerfectClickScore(FightRoleData roleData)
  284. {
  285. long clickScore = 0;
  286. foreach (int key in roleData.pardScoreListDic.Keys)
  287. {
  288. clickScore += (long)ScoreSystemData.Instance.GetPartScore(roleData, key, ClickType.PREFACT_CLICK, 0);
  289. }
  290. return clickScore;
  291. }
  292. //机器人卓越点击战力
  293. private long GetRobotPerfectClickScore(FightRobotData robotData)
  294. {
  295. long clickScore = 0;
  296. FightScoreCfg[] scoreCfg = FightScoreCfgArray.Instance.dataArray;
  297. for (int i = 0; i < scoreCfg.Length; i++)
  298. {
  299. clickScore += (long)ScoreSystemData.Instance.GetRobotPartScore(robotData, i + 1, ClickType.PREFACT_CLICK, 0);
  300. }
  301. return clickScore;
  302. }
  303. /************************************************************************************************************/
  304. public void SetTestInfo()
  305. {
  306. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  307. Targets[0].RoleDressupList[0].cardId = 2000009;
  308. Targets[0].RoleDressupList[0].cardScore = 100;
  309. Targets[0].RoleDressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  310. Targets[0].RoleDressupList[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  311. Targets[0].RoleDressupList[1].cardId = 2000009;
  312. Targets[0].RoleDressupList[1].cardScore = 100;
  313. Targets[0].RoleDressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  314. Targets[0].RoleDressupList[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 }; Targets[0].RoleDressupList[2].cardId = 2000009;
  315. Targets[0].RoleDressupList[2].cardScore = 100;
  316. Targets[0].RoleDressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  317. Targets[0].RoleDressupList[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  318. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  319. Targets[1].RoleDressupList[0].cardId = 2000009;
  320. Targets[1].RoleDressupList[0].cardScore = 100;
  321. Targets[1].RoleDressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  322. Targets[1].RoleDressupList[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  323. Targets[1].RoleDressupList[1].cardId = 2000009;
  324. Targets[1].RoleDressupList[1].cardScore = 100;
  325. Targets[1].RoleDressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  326. Targets[1].RoleDressupList[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 }; Targets[1].RoleDressupList[2].cardId = 2000009;
  327. Targets[1].RoleDressupList[2].cardScore = 100;
  328. Targets[1].RoleDressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  329. Targets[1].RoleDressupList[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  330. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto1()));
  331. Targets[2].RobotDressupList[0] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  332. Targets[2].RobotDressupList[1] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  333. Targets[2].RobotDressupList[2] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  334. DressupList.Add(new FightRoleData());
  335. DressupList[0].tags = new string[] { Tag };
  336. DressupList.Add(new FightRoleData());
  337. DressupList.Add(new FightRoleData());
  338. // DressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  339. // DressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  340. // DressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  341. }
  342. private ArenaTargetProto GetArenaTargetProto()
  343. {
  344. ArenaTargetProto proto = new ArenaTargetProto();
  345. proto.Grade = 1;
  346. proto.RankInGrade = 10000;
  347. proto.Type = ArenaFightTargetType.PLAYER;
  348. proto.RoleInfo = new OtherRoleInfoProto();
  349. proto.RoleInfo.RoleName = "玩家";
  350. proto.RoleInfo.HeadItemId = 5000002;
  351. proto.RoleInfo.RoleLvl = 10;
  352. ArenaDressupProto dressupProto0 = new ArenaDressupProto();
  353. dressupProto0.CardId = 2000009;
  354. dressupProto0.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201005).partsArr);
  355. proto.PlayerDressupList.Add(dressupProto0);
  356. ArenaDressupProto dressupProto1 = new ArenaDressupProto();
  357. dressupProto1.CardId = 2000010;
  358. dressupProto1.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201006).partsArr);
  359. proto.PlayerDressupList.Add(dressupProto1);
  360. ArenaDressupProto dressupProto2 = new ArenaDressupProto();
  361. dressupProto2.CardId = 2000011;
  362. dressupProto2.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201007).partsArr);
  363. proto.PlayerDressupList.Add(dressupProto2);
  364. return proto;
  365. }
  366. private ArenaTargetProto GetArenaTargetProto1()
  367. {
  368. ArenaTargetProto proto = new ArenaTargetProto();
  369. proto.Grade = 1;
  370. proto.RankInGrade = 10000;
  371. proto.Type = ArenaFightTargetType.ROBOT;
  372. proto.RoleInfo = new OtherRoleInfoProto();
  373. proto.RoleInfo.RoleName = "机器人";
  374. ArenaRobotProto robotProto = new ArenaRobotProto();
  375. robotProto.RobotId = 5;
  376. robotProto.Random = 9000;
  377. robotProto.CardIdList = new List<int>() { 2000009, 2000010, 20000011 };
  378. robotProto.SuitList = new List<int>() { 201011, 201012, 201013 };
  379. proto.RobotDressupInfo = robotProto;
  380. return proto;
  381. }
  382. }
  383. }