ArenaView.cs 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390
  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ArenaView : BaseWindow
  10. {
  11. private UI_ArenaUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private DressUpObj _targetDressUpObj;
  15. private ValueBarController _valueBarController;
  16. private ArenaTargetData _targetData;
  17. private ArenaOpenCfg _arenaCfg;
  18. public override void Dispose()
  19. {
  20. if (_sceneObject != null)
  21. {
  22. GameObject.Destroy(_sceneObject);
  23. _sceneObject = null;
  24. }
  25. if (_valueBarController != null)
  26. {
  27. _valueBarController.Dispose();
  28. _valueBarController = null;
  29. }
  30. if (_ui != null)
  31. {
  32. _ui.Dispose();
  33. _ui = null;
  34. }
  35. base.Dispose();
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. packageName = UI_ArenaUI.PACKAGE_NAME;
  41. _ui = UI_ArenaUI.Create();
  42. this.viewCom = _ui.target;
  43. isfullScreen = true;
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _targetDressUpObj = new DressUpObj();
  46. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  47. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  48. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  49. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  50. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  51. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  52. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  53. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  54. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  55. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  56. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  57. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  58. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  59. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  60. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  61. ArenaDataManager.Instance.SetTestInfo();
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  67. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  68. }
  69. protected override async void OnShown()
  70. {
  71. base.OnShown();
  72. _targetData = this.viewData == null ? null : (this.viewData as object[])[0] as ArenaTargetData;
  73. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(ArenaDataManager.Instance.SeasonId);
  74. _valueBarController.OnShown();
  75. for (int i = 0; i < ArenaDataManager.Instance.Targets.Count; i++)
  76. {
  77. ArenaTargetData targetData = ArenaDataManager.Instance.Targets[i];
  78. if (targetData.Type == ArenaFightTargetType.PLAYER)
  79. {
  80. await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.RoleDressupList);
  81. }
  82. }
  83. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  84. if (_targetData == null)
  85. {
  86. ArenaDataManager.Instance.SelectTargetIndex = -1;
  87. ArenaDataManager.Instance.CurFightIndex = 0;
  88. ArenaDataManager.Instance.myScore.Clear();
  89. ArenaDataManager.Instance.targetScore.Clear();
  90. ArenaDataManager.Instance.myFightScore.Clear();
  91. ArenaDataManager.Instance.targetFightScore.Clear();
  92. UpdateTargetList();
  93. }
  94. else
  95. {
  96. _ui.m_c1.selectedIndex = 1;
  97. }
  98. UpdateNormal();
  99. UpdateValue();
  100. UpdateRole();
  101. }
  102. protected override void OnHide()
  103. {
  104. base.OnHide();
  105. if (_sceneObject != null)
  106. {
  107. GameObject.Destroy(_sceneObject);
  108. _sceneObject = null;
  109. }
  110. _valueBarController.OnHide();
  111. }
  112. protected override void RemoveEventListener()
  113. {
  114. base.RemoveEventListener();
  115. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  116. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  117. }
  118. private void OnBtnRuleClick()
  119. {
  120. ViewManager.Show<RuleView>(300001);
  121. }
  122. private void OnBtnBackClick()
  123. {
  124. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  125. }
  126. private void OnBtnShopClick()
  127. {
  128. ViewManager.Show<RechargeStoreView>();
  129. }
  130. private void OnBtnRewardClick()
  131. {
  132. ViewManager.Show<ArenaDanRewardView>();
  133. }
  134. private void OnBtnRankClick()
  135. {
  136. ViewManager.Show<ArenaRankView>();
  137. }
  138. private void OnBtnRecordClick()
  139. {
  140. ViewManager.Show<ArenaFightRecordView>();
  141. }
  142. private void OnBtnAddFightCountClick()
  143. {
  144. if (RoleDataManager.ArenaBuyFightTimes == 0)
  145. {
  146. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  147. return;
  148. }
  149. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  150. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  151. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  152. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  153. {
  154. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  155. });
  156. }
  157. private async void OnBtnRefreshClick()
  158. {
  159. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  160. if (result)
  161. {
  162. UpdateTargetList();
  163. }
  164. }
  165. private void OnBtnDressClick()
  166. {
  167. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, null }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  168. }
  169. private void OnBtnQuickFightClick()
  170. {
  171. ArenaDataManager.Instance.QuickFight = _ui.m_btnQuickFight.selected;
  172. }
  173. private void OnBtnReSelectClick()
  174. {
  175. _targetData = null;
  176. _ui.m_c1.selectedIndex = 0;
  177. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  178. targetSceneObj.SetActive(false);
  179. }
  180. private async void OnBtnFightClick()
  181. {
  182. // bool result = await ArenaSproxy.ReqCheckArenaFight();
  183. // if (!result)
  184. // {
  185. // UpdateView();
  186. // return;
  187. // }
  188. List<long> selfFightPower = ArenaDataManager.Instance.GetFightScoreList(ArenaFightTargetType.PLAYER, ArenaDataManager.Instance.DressupList, null);
  189. List<long> targetFightPower = ArenaDataManager.Instance.GetFightScoreList(_targetData.Type, _targetData.RoleDressupList, _targetData.RobotDressupList);
  190. int winCount = 0;
  191. List<long> myScores = new List<long>();
  192. List<long> targetScores = new List<long>();
  193. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  194. {
  195. int score = 0;
  196. int targetScore = 0;
  197. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  198. {
  199. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, _targetData.RoleDressupList[i], null, out score, out targetScore);
  200. }
  201. else
  202. {
  203. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, null, _targetData.RobotDressupList[i], out score, out targetScore);
  204. }
  205. myScores.Add(score);
  206. targetScores.Add(targetScore);
  207. if (score > targetScore) winCount++;
  208. }
  209. ArenaDataManager.Instance.myFightScore = selfFightPower;
  210. ArenaDataManager.Instance.targetFightScore = targetFightPower;
  211. bool result = await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, selfFightPower, targetFightPower, myScores, targetScores);
  212. if (result)
  213. {
  214. if (_ui.m_btnQuickFight.selected)
  215. {
  216. ViewManager.Show<ArenaResultQuickView>();
  217. }
  218. else
  219. {
  220. ViewManager.Show<StoryFightTargetView>();
  221. }
  222. }
  223. else
  224. {
  225. UpdateView();
  226. }
  227. }
  228. private void UpdateView()
  229. {
  230. UpdateNormal();
  231. UpdateValue();
  232. UpdateTargetList();
  233. }
  234. private void UpdateNormal()
  235. {
  236. ItemUtil.UpdateTag(_ui.m_comTag, ArenaDataManager.Instance.Tag);
  237. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[0]);
  238. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[1]);
  239. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[2]);
  240. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  241. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  242. _ui.m_txtTime.text = string.Format("{0}/{1}", openTime, endTime);
  243. _ui.m_txtName.text = RoleDataManager.roleName;
  244. _ui.m_txtRank.text = string.Format("段位排名:{0}", ArenaDataManager.Instance.Rank);
  245. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(ArenaDataManager.Instance.Grade).gradeName;
  246. long fightScore = ArenaDataManager.Instance.GetAllFightScore(ArenaFightTargetType.PLAYER, ArenaDataManager.Instance.DressupList, null);
  247. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  248. _ui.m_btnQuickFight.selected = ArenaDataManager.Instance.QuickFight;
  249. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, ArenaDataManager.Instance.DressupList);
  250. }
  251. private void UpdateValue()
  252. {
  253. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  254. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  255. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  256. if (RoleDataManager.ArenaFreshTimes > 0)
  257. {
  258. _ui.m_comCostCurrent.target.visible = false;
  259. _ui.m_txtRefreshCount.visible = true;
  260. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  261. }
  262. else
  263. {
  264. _ui.m_txtRefreshCount.visible = false;
  265. _ui.m_comCostCurrent.target.visible = true;
  266. ItemUtil.SetItemNeedNum1(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  267. }
  268. }
  269. private void UpdateRole()
  270. {
  271. if (_sceneObject == null)
  272. {
  273. _sceneObject = GameObject.Instantiate(_scenePrefab);
  274. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  275. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  276. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  277. targetSceneObj.SetActive(false);
  278. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  279. }
  280. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[0].itemList);
  281. if (_ui.m_c1.selectedIndex == 1)
  282. {
  283. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  284. targetSceneObj.SetActive(true);
  285. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  286. {
  287. _targetDressUpObj.PutOnItemList(_targetData.RoleDressupList[0].itemList);
  288. }
  289. else
  290. {
  291. _targetDressUpObj.PutOnSuitCfg(_targetData.RobotDressupList[0].showSuitId, false);
  292. }
  293. }
  294. }
  295. private void UpdateTargetList()
  296. {
  297. _ui.m_c1.selectedIndex = 0;
  298. _ui.m_listTarget.numItems = ArenaDataManager.Instance.Targets.Count;
  299. }
  300. private void RenderListTargetItem(int index, GObject obj)
  301. {
  302. ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
  303. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  304. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  305. if (targetData.Type == ArenaFightTargetType.PLAYER)
  306. {
  307. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  308. }
  309. else
  310. {
  311. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  312. }
  313. item.m_txtName.text = targetData.RoleInfo.roleName;
  314. item.m_txtDanTitle.text = rankCfg.gradeName;
  315. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  316. long fightScore = ArenaDataManager.Instance.GetAllFightScore(targetData.Type, targetData.RoleDressupList, targetData.RobotDressupList);
  317. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  318. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  319. if (item.m_loaBg.data == null)
  320. {
  321. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  322. }
  323. item.m_loaBg.data = index;
  324. if (item.m_btnLook.data == null)
  325. {
  326. item.m_btnLook.onClick.Add(OnBtnLookClick);
  327. item.m_comHead.onClick.Add(OnBtnLookClick);
  328. }
  329. item.m_btnLook.data = targetData;
  330. item.m_comHead.data = targetData;
  331. UI_ListTargetItem.Proxy();
  332. }
  333. private void OnSelectRoleClick(EventContext context)
  334. {
  335. int index = (int)(context.sender as GObject).data;
  336. _targetData = ArenaDataManager.Instance.Targets[index];
  337. ArenaDataManager.Instance.SelectTargetIndex = index;
  338. _ui.m_c1.selectedIndex = 1;
  339. UpdateRole();
  340. }
  341. private void OnBtnLookClick(EventContext context)
  342. {
  343. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  344. if (targetData.Type == ArenaFightTargetType.ROBOT)
  345. {
  346. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  347. return;
  348. }
  349. ViewManager.Show<ArenaDressInfoView>(new object[] { targetData.Type, 0, targetData.RoleDressupList, targetData.RobotDressupList }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  350. }
  351. }
  352. }