DailySignView.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using Hutool;
  6. using UI.DailyWelfare;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class DailySignView : BaseWindow
  11. {
  12. private UI_DailySignUI _ui;
  13. private EffectUI _effectUI0;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private GGraph m_holderSign;
  20. private float _signCount;
  21. private int _month;
  22. private int _day;
  23. private bool isOpenPanel = true;
  24. public override void Dispose()
  25. {
  26. base.Dispose();
  27. EffectUIPool.Recycle(_effectUI0);
  28. _effectUI0 = null;
  29. EffectUIPool.Recycle(_effectUI1);
  30. _effectUI1 = null;
  31. EffectUIPool.Recycle(_effectUI2);
  32. _effectUI2 = null;
  33. EffectUIPool.Recycle(_effectUI3);
  34. _effectUI3 = null;
  35. EffectUIPool.Recycle(_effectUI4);
  36. _effectUI4 = null;
  37. EffectUIPool.Recycle(_effectUI5);
  38. _effectUI5 = null;
  39. if (_ui != null)
  40. {
  41. _ui.Dispose();
  42. _ui = null;
  43. }
  44. }
  45. protected override void OnInit()
  46. {
  47. base.OnInit();
  48. packageName = UI_DailySignUI.PACKAGE_NAME;
  49. _ui = UI_DailySignUI.Create();
  50. this.viewCom = _ui.target;
  51. this.viewCom.Center();
  52. this.modal = true;
  53. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  54. _ui.m_btnClose.onClick.Add(Hide);
  55. _ui.m_list.itemRenderer = ListItemRender;
  56. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");
  57. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");
  58. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");
  59. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");
  60. }
  61. protected override void AddEventListener()
  62. {
  63. base.AddEventListener();
  64. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  65. }
  66. protected override void OnShown()
  67. {
  68. base.OnShown();
  69. _ui.m_proSign.m_holder.visible = false;
  70. _ui.m_t0.Play(() =>
  71. {
  72. _ui.m_proSign.m_holder.visible = true;
  73. if (m_holderSign != null)
  74. {
  75. m_holderSign.visible = true;
  76. }
  77. });
  78. _month = TimeUtil.GetCurMonth();
  79. _day = TimeUtil.GetCurDay();
  80. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  81. UpdateSignView();
  82. //从主界面自动打开这个界面的话,就显示 1
  83. if (this.viewData != null)
  84. {
  85. Timers.inst.Add(0.8f, 1, (obj) =>
  86. {
  87. //防止手速超快关了又开
  88. if (ViewManager.isViewOpen(nameof(DailySignView)))
  89. {
  90. int sourceType = (int)(this.viewData as object[])[0];
  91. if (sourceType == 1)
  92. {
  93. SignBonus(_day);
  94. }
  95. }
  96. }
  97. );
  98. }
  99. }
  100. protected override void OnHide()
  101. {
  102. base.OnHide();
  103. _ui.m_t0.Stop();
  104. m_holderSign = null;
  105. }
  106. protected override void RemoveEventListener()
  107. {
  108. base.RemoveEventListener();
  109. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  110. }
  111. private void UpdateSignView()
  112. {
  113. _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  114. _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
  115. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  116. _ui.m_proSign.target.max = signBonusCfgs.Count;
  117. _ui.m_proSign.target.value = _signCount;
  118. _ui.m_proSign.m_holder.x = _signCount / signBonusCfgs.Count * _ui.m_proSign.target.width - 68;
  119. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  120. _ui.m_proSign.m_holderReward.visible = false;
  121. for (int i = 0; i < signCfgs.Count; i++)
  122. {
  123. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  124. comProBonus.x = ((float)signCfgs[i].day / (float)signBonusCfgs.Count) * _ui.m_proSign.target.width;
  125. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  126. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  127. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  128. item.m_txtDay.text = signCfgs[i].day.ToString();
  129. if (item.target.data == null)
  130. {
  131. item.target.onClick.Add(OnBtnGetProBonus);
  132. }
  133. item.target.data = signCfgs[i];
  134. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),
  135. signCfgs[i].day);
  136. item.m_imgGot.visible = isGot;
  137. bool canGet = _signCount >= signCfgs[i].day && !isGot;
  138. if (canGet)
  139. {
  140. if (_effectUI5 == null)
  141. {
  142. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",
  143. "Everyday_enable");
  144. }
  145. _ui.m_proSign.m_holderReward.visible = canGet;
  146. _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
  147. }
  148. RedDotController.Instance.SetComRedDot(item.target, canGet);
  149. UI_ComProBonus.ProxyEnd();
  150. }
  151. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  152. }
  153. private async void OnBtnGetProBonus(EventContext context)
  154. {
  155. GObject obj = context.sender as GObject;
  156. DailySignCfg signCfg = obj.data as DailySignCfg;
  157. if (_signCount < signCfg.day ||
  158. MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  159. {
  160. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
  161. }
  162. else
  163. {
  164. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  165. if (result)
  166. {
  167. UpdateSignView();
  168. }
  169. }
  170. }
  171. private void ListItemRender(int index, GObject obj)
  172. {
  173. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  174. if (index == 29)
  175. {
  176. item.target.touchable = false;
  177. item.target.visible = false;
  178. return;
  179. }
  180. int _index = index >= 29 ? index - 1 : index;
  181. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
  182. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(bonusCfg.bonusArr[0][0]);
  183. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day);
  184. if (bonusCfg.day == _day && !isGot && _effectUI3 == null)
  185. {
  186. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
  187. m_holderSign = item.m_holderSign;
  188. }
  189. item.m_holderSign.visible = false;
  190. item.m_c1.selectedIndex = itemCfg.itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  191. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day); // bonusCfg.day.ToString();
  192. if (item.m_comItem.data == null)
  193. {
  194. item.m_comItem.data = new ItemView(item.m_comItem);
  195. }
  196. ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
  197. (item.m_comItem.data as ItemView).SetData(itemData);
  198. (item.m_comItem.data as ItemView).ShowTips = false;
  199. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  200. item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
  201. item.m_imgGot.visible = isGot;
  202. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  203. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  204. if (item.target.data == null)
  205. {
  206. item.target.onClick.Add(OnGetSignBonus);
  207. }
  208. item.target.data = bonusCfg.day;
  209. UI_ListSignItem.ProxyEnd();
  210. }
  211. private async void OnGetSignBonus(EventContext context)
  212. {
  213. GObject obj = context.sender as GObject;
  214. int day = (int)obj.data;
  215. if (day > _day) return;
  216. SignBonus(day);
  217. }
  218. private async void SignBonus(int day)
  219. {
  220. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);
  221. bool result = false;
  222. if (isGot)
  223. {
  224. PromptController.Instance.ShowFloatTextPrompt("已领取");
  225. return;
  226. }
  227. if (day < _day)
  228. {
  229. int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
  230. AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name))
  231. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object param) =>
  232. {
  233. if (!ItemUtil.CheckItemEnough(cost[0], cost[1]))
  234. {
  235. long has = ItemDataManager.GetItemNum(cost[0]);
  236. ItemUtil.BuyCurrency(cost[0], cost[1] - has);
  237. return;
  238. }
  239. result = await DailyWelfareSProxy.ReqReSign(day);
  240. });
  241. }
  242. else
  243. {
  244. result = await DailyWelfareSProxy.ReqSign(day);
  245. }
  246. // if (result)
  247. // {
  248. // _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  249. // }
  250. }
  251. }
  252. }