CardFosterView.cs 57 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using UI.CommonGame;
  4. using UI_ComConsume = UI.Card.UI_ComConsume;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using System.Linq;
  8. using ET;
  9. using YooAsset;
  10. namespace GFGGame
  11. {
  12. public class CardFosterView : BaseWindow
  13. {
  14. private enum Source
  15. {
  16. COMMON, // 由普通词牌界面进入
  17. DISPLAY // 由词牌图鉴进入
  18. }
  19. private UI_CardFosterUI _ui;
  20. private UI_ComFosterBottom _comFosterBottom;
  21. private ValueBarController _valueBarController;
  22. private UI_ComCost _comLvConsumeGold;
  23. private UI_ComCostCurrencyWithHas _comStarCousumeGold;
  24. private CardData _cardData = new CardData();
  25. private List<CardStarCfg> _cardStarRewards = new List<CardStarCfg>();
  26. private int _selectTab = 0;
  27. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  28. private List<GGraph> _listEffectHolder = new List<GGraph>();
  29. private List<CardData> _cardList = new List<CardData>();
  30. private int _wordRow = 4; //字行数
  31. private int _wordNumber = 5;//字每行个数
  32. private int _nowIndex = 0;
  33. private bool _refDodgeStar = true;
  34. private int _isAutoSelect = 0;
  35. public string _fromUIType; //来自哪个界面跳转进来
  36. private EffectUI _effectUI1;
  37. private EffectUI _effectUI3;
  38. private EffectUI _effectUI4;
  39. private EffectUI _effectUI5;
  40. private EffectUI _effectUI6;
  41. private EffectUI _effectUI7;
  42. private EffectUI _effectUI8;
  43. private EffectUI _effectUI9;
  44. private EffectUI _effectUI10;
  45. private GObject _consumeSelectItem;//选中的材料item
  46. private int _consumeSelectIndex = 0;//0为减,1为加
  47. private List<int> itemsCount;
  48. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  49. //private Timer _timer;
  50. private const float _delay = 300;
  51. private double _selectTimeCount = 0;//长按时间
  52. private int _showLv = 0;
  53. private int _showExp = 0;
  54. private float _cardScale = 0.8f;
  55. private bool showCard = false;
  56. private bool playAni = false;
  57. private Vector2 comCardImgResInitSize;
  58. private Vector2 comCardImgResTargetSize;
  59. public override void Dispose()
  60. {
  61. EffectUIPool.Recycle(_effectUI3);
  62. _effectUI3 = null;
  63. EffectUIPool.Recycle(_effectUI4);
  64. _effectUI4 = null;
  65. for (int i = 0; i < _listLongPress.Count; i++)
  66. {
  67. _listLongPress[i].Dispose();
  68. }
  69. _listLongPress.Clear();
  70. if (_valueBarController != null)
  71. {
  72. _valueBarController.Dispose();
  73. _valueBarController = null;
  74. }
  75. if (_ui != null)
  76. {
  77. _ui.Dispose();
  78. _ui = null;
  79. }
  80. base.Dispose();
  81. }
  82. protected override void OnInit()
  83. {
  84. base.OnInit();
  85. packageName = UI_CardFosterUI.PACKAGE_NAME;
  86. _ui = UI_CardFosterUI.Create();
  87. viewCom = _ui.target;
  88. isfullScreen = true;
  89. isReturnView = true;
  90. //公共组件:返回,页签,属性列表
  91. _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
  92. _ui.m_ComFosterTop.m_btnStarReward.onClick.Add(OnBtnStarRewardClick);
  93. _ui.m_ComFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
  94. _ui.m_ComFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
  95. //卡面和故事界面
  96. _ui.m_ComFosterTop.m_btnStory.onClick.Add(OnClickBtnStroy);
  97. //升级升星按钮
  98. _ui.m_ComFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
  99. _ui.m_ComFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
  100. _ui.m_ComFosterBottom.m_btnClearAll.onClick.Add(OnClcikBtnClearAll);
  101. _ui.m_ComFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
  102. _ui.m_ComFosterBottom.m_btnUpSkillLv.onClick.Add(OnBtnUpSkill);
  103. _ui.m_ComFosterBottom.m_btnCheckAuto.onClick.Add(OnBtnCheckAuto);
  104. //升级升星消耗材料列表
  105. _ui.m_ComFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
  106. _ui.m_ComFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
  107. _ui.m_ComFosterBottom.m_listSkill.itemRenderer = RenderListSkillItem;
  108. _ui.m_ComFosterBottom.m_listSkill.onClickItem.Add(OnClickListSkillItem);
  109. //满星级后卡面列表
  110. _ui.m_ComFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
  111. _ui.m_ComFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
  112. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  113. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  114. //_ui.m_loaCard.onClick.Add(OnClickLoaCard);
  115. //_ui.m_loaListener1.onClick.Add(OnClickLoaCard);
  116. //_ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
  117. //_ui.m_loaListener.onClick.Add(OnClickComCard);
  118. //_ui.m_comCard.target.onClick.Add(OnClickComCard);
  119. _ui.m_comImgCard.target.onTouchBegin.Add(onTouchCardBegin);
  120. _ui.m_comImgCard.target.onTouchEnd.Add(onTouchCardEnd);
  121. _ui.m_loaListener1.onTouchBegin.Add(onTouchCardBegin);
  122. _ui.m_loaListener1.onTouchEnd.Add(onTouchCardEnd);
  123. _ui.m_loaListener.onTouchBegin.Add(onTouchCardBegin);
  124. _ui.m_loaListener.onTouchEnd.Add(onTouchCardEnd);
  125. _ui.m_comCard.target.onTouchBegin.Add(onTouchCardBegin);
  126. _ui.m_comCard.target.onTouchEnd.Add(onTouchCardEnd);
  127. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderflower, "ui_Activity", "SX_Top_TX");
  128. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderfBgEff, "ui_Activity", "SX_Down_TX");
  129. _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
  130. }
  131. private void RefLeftAndRight()
  132. {
  133. if (_nowIndex <= 0)
  134. {
  135. _ui.m_btnLeft.grayed = true;
  136. _ui.m_btnLeft.touchable = false;
  137. }
  138. else {
  139. _ui.m_btnLeft.grayed = false;
  140. _ui.m_btnLeft.touchable = true;
  141. }
  142. if (_nowIndex >= _cardList.Count - 1)
  143. {
  144. _ui.m_btnRight.grayed = true;
  145. _ui.m_btnRight.touchable = false;
  146. }
  147. else
  148. {
  149. _ui.m_btnRight.grayed = false;
  150. _ui.m_btnRight.touchable = true;
  151. }
  152. }
  153. private void OnClickBtnLeft()
  154. {
  155. _nowIndex -= 1;
  156. RefLeftAndRight();
  157. _cardData = _cardList[_nowIndex];
  158. _cardData.fromUIType = _fromUIType;
  159. RefCardFosterInfo();
  160. }
  161. private void OnClickBtnRight()
  162. {
  163. _nowIndex += 1;
  164. RefLeftAndRight();
  165. _cardData = _cardList[_nowIndex];
  166. _cardData.fromUIType = _fromUIType;
  167. RefCardFosterInfo();
  168. }
  169. private void RefCardFosterInfo()
  170. {
  171. playAni = false;
  172. float imgInitHight = _ui.target.height - 570;//UI界面上小图时的高度
  173. float imgIniWidth = CardDataManager.CardResInitWidth * imgInitHight / CardDataManager.CardResInitHight;//UI界面上小图时的宽度
  174. _cardScale = imgIniWidth < _ui.target.width ? _ui.target.width / CardDataManager.CardResInitWidth : imgInitHight / CardDataManager.CardResInitHight;
  175. comCardImgResInitSize = Vector2.zero;
  176. comCardImgResTargetSize = Vector2.zero;
  177. showCard = false;
  178. Input.multiTouchEnabled = false;
  179. this.ClearItemsCountList();
  180. this.UpdateCommon();
  181. this.UpdateNormal();
  182. this.UpdateCardRes();
  183. this.UpdateUpLvView();
  184. this.UpdateUpStarView();
  185. this.UpdateUpSkillView();
  186. this.UpdateRedDot();
  187. this.RefLeftAndRight();
  188. _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
  189. _comFosterBottom.m_listSkill.selectedIndex = 0;
  190. _comFosterBottom.m_btnClearAll.visible = false;
  191. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  192. _cardStarRewards.Clear();
  193. for (int i = 0; i < cardStarCfgs.Count; i++)
  194. {
  195. if (cardStarCfgs[i].rewardsArr.Length > 0)
  196. {
  197. _cardStarRewards.Add(cardStarCfgs[i]);
  198. }
  199. }
  200. _ui.m_ComFosterTop.m_btnStarReward.visible = _cardStarRewards.Count > 0;
  201. Timers.inst.AddUpdate(CheckGuide);
  202. }
  203. protected override void OnShown()
  204. {
  205. base.OnShown();
  206. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  207. _comFosterBottom = _ui.m_ComFosterBottom;
  208. _valueBarController.OnShown();
  209. if (this.viewData != null)
  210. {
  211. _cardData = (CardData)this.viewData;
  212. _fromUIType = _cardData.fromUIType;
  213. _cardList.Clear();
  214. if (_cardData.fromUIType != null && _cardData.fromUIType.Equals(typeof(CardGuideView).FullName))
  215. {
  216. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.DISPLAY;
  217. _selectTab = 2; // 默认选中技能tab
  218. var listGuideCard = CardDataManager.GetAllCardIdListByRoleType(_cardData.pageIndex);
  219. for (int i = 0; i<listGuideCard.Count; i++) {
  220. var cardInfo = CardDataManager.GetCardDataById(listGuideCard[i]);
  221. if (cardInfo != null)
  222. _cardList.Add(cardInfo);
  223. }
  224. }
  225. else
  226. {
  227. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.COMMON;
  228. _selectTab = 0;
  229. _cardList = CardDataManager.GetCardListByRoleType(_cardData.pageIndex);
  230. if (CardDataManager.isFilter == true)
  231. {
  232. //筛选
  233. _cardList = CardDataManager.FilterCardList(_cardList);
  234. }
  235. _cardList = CardDataManager.SortItemList(_cardList);
  236. }
  237. }
  238. _ui.m_ComFosterTop.m_c1.selectedIndex = _ui.m_ComFosterBottom.m_c_from.selectedIndex;
  239. _nowIndex = _cardData.index;
  240. RefCardFosterInfo();
  241. }
  242. protected override void AddEventListener()
  243. {
  244. base.AddEventListener();
  245. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  246. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  247. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  248. EventAgent.AddEventListener(ConstMessage.CARD_LEVEL_UP, ReferInfo);
  249. }
  250. private void ClearItemsCountList()
  251. {
  252. if (itemsCount == null)
  253. {
  254. itemsCount = new List<int>();
  255. }
  256. itemsCount.Clear();
  257. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  258. {
  259. itemsCount.Add(0);
  260. }
  261. }
  262. private void UpdateNormal()
  263. {
  264. _ui.m_ComFosterTop.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
  265. RarityIconController.UpdateRarityIcon(_ui.m_ComFosterBottom.m_loaRarity, _cardData.id, false);
  266. string names = _cardData.itemCfg.name;
  267. _comFosterBottom.m_txtName0.text = "";
  268. _comFosterBottom.m_txtName1.text = "";
  269. _comFosterBottom.m_txtName2.text = "";
  270. _comFosterBottom.m_txtName3.text = "";
  271. _comFosterBottom.m_txtName4.text = "";
  272. switch (names.Length)
  273. {
  274. case 1:
  275. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  276. break;
  277. case 2:
  278. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  279. _comFosterBottom.m_txtName2.text = names.Substring(1, 1);
  280. break;
  281. case 3:
  282. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  283. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  284. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  285. break;
  286. case 4:
  287. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  288. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  289. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  290. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  291. break;
  292. default:
  293. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  294. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  295. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  296. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  297. _comFosterBottom.m_txtName4.text = names.Substring(4);
  298. break;
  299. }
  300. }
  301. private void UpdateCommon()
  302. {
  303. _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
  304. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  305. _comLvConsumeGold.m_txtNeed.text = "0";
  306. _comLvConsumeGold.m_c1.selectedIndex = 1;
  307. UI_ComCost.ProxyEnd();
  308. }
  309. private async void UpdateCardRes()
  310. {
  311. if (_effectUI1 != null)
  312. {
  313. EffectUIPool.Recycle(_effectUI1);
  314. _effectUI1 = null;
  315. }
  316. string resName = _cardData.resources[_cardData.resIndex];
  317. string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
  318. if (_cardData.itemCfg.animationCardStar > 0
  319. && _cardData.star >= _cardData.itemCfg.animationCardStar
  320. && YooAssets.CheckResExist(resPath))
  321. {
  322. await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
  323. _effectUI1 = new EffectUI();
  324. _effectUI1.Reset(_ui.m_comCard.m_comCardHolder.m_holder, resName, resName, 100, EffectUIType.Card);
  325. _ui.m_comCard.m_comCardHolder.target.width = CardDataManager.CardResInitWidth;
  326. _ui.m_comCard.m_comCardHolder.target.height = CardDataManager.CardResInitHight;
  327. _ui.m_c1.selectedIndex = 1;
  328. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false);
  329. float imgInitHight = _ui.target.height - 570;//UI界面上小图时的高度
  330. float imgIniWidth = CardDataManager.CardResInitWidth * imgInitHight / CardDataManager.CardResInitHight;//UI界面上小图时的宽度
  331. _cardScale = imgIniWidth < _ui.target.width ? _ui.target.width / CardDataManager.CardResInitWidth : imgInitHight / CardDataManager.CardResInitHight;
  332. _ui.m_comCard.target.SetScale(_cardScale, _cardScale);
  333. }
  334. else
  335. {
  336. _ui.m_c1.selectedIndex = 0;
  337. if (comCardImgResInitSize == Vector2.zero)
  338. {
  339. CardDataManager.CardResInitWidth = 1440;
  340. CardDataManager.CardResInitHight = 1920;
  341. GLoader loaCard = _ui.m_comImgCard.m_ComCardImgRes.m_loaCard;
  342. loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
  343. comCardImgResTargetSize = new Vector2(_ui.target.height * CardDataManager.CardResInitWidth / CardDataManager.CardResInitHight, _ui.target.height);
  344. _cardScale = 1;
  345. comCardImgResInitSize = new Vector2(CardDataManager.CardResInitWidth * _cardScale, CardDataManager.CardResInitHight * _cardScale);
  346. _ui.m_comImgCard.m_ComCardImgRes.target.size = comCardImgResInitSize;
  347. _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, false);
  348. }
  349. }
  350. }
  351. private void RenderListPropertyItem(int index, GObject obj)
  352. {
  353. UI_ListScoreItem listItem = UI_ListScoreItem.Proxy(obj);
  354. listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
  355. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  356. UI_ListScoreItem.ProxyEnd();
  357. }
  358. /***********************************************************升级***************************************************/
  359. private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0, bool effLight = false)
  360. {
  361. _showLv = isPreview == true ? lv : _cardData.lv;
  362. _showExp = isPreview == true ? exp : _cardData.exp;
  363. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv);
  364. if (cardLvCfg == null)
  365. {
  366. ET.Log.Error("词牌" + _cardData.id + " 没有 " + _showLv + " 级等级配置");
  367. return;
  368. }
  369. _comFosterBottom.m_barLv.max = cardLvCfg.needExp;
  370. _comFosterBottom.m_barLv.value = _showExp;
  371. if (effLight) {
  372. EffectUIPool.Recycle(_effectUI6);
  373. _effectUI6 = EffectUIPool.CreateEffectUI(_comFosterBottom.m_holderbarLv, "ui_Activity", "SX_JinDuTiao");
  374. }
  375. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  376. _comFosterBottom.m_txtMaxLv.text = maxLv.ToString();
  377. _comFosterBottom.m_txtCurLv.text = _showLv.ToString();
  378. _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
  379. _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
  380. _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
  381. if (isPreview == true)
  382. {
  383. return;
  384. }
  385. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  386. }
  387. private void RenderListLvConsumeItem(int index, GObject obj)
  388. {
  389. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  390. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _cardData.lv);
  391. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  392. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  393. listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  394. listItem.m_txtUseCount.text = "0";
  395. listItem.target.data = index;
  396. _listEffectHolder.Add(listItem.m_holderTouch);
  397. if (listItem.m_btnMinus.data == null)
  398. {
  399. listItem.m_btnMinus.onTouchBegin.Add(OnClickItemConsumsBegin);
  400. listItem.m_btnMinus.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  401. }
  402. if (listItem.m_loaBg.data == null)
  403. {
  404. listItem.m_loaBg.onTouchBegin.Add(OnClickItemConsumsBegin);
  405. listItem.m_loaBg.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  406. // LongPressGesture longPressGesture = new LongPressGesture(listItem.m_loaBg);
  407. // longPressGesture.once = true;
  408. // LongPressGesture.TRIGGER = 1f;
  409. // longPressGesture.onAction.Add(OnClickItemLvConsumsEnd);
  410. // // longPressGesture.onEnd.Add(OnLongEnd);
  411. // _listLongPress.Add(longPressGesture);
  412. }
  413. listItem.m_btnMinus.data = 0;
  414. listItem.m_loaBg.data = 1;
  415. UI_ComConsume.ProxyEnd();
  416. }
  417. private void OnClickItemConsumsBegin(EventContext context)
  418. {
  419. // GObject obj, int type
  420. GObject sender = context.sender as GObject;
  421. int type = (int)sender.data;
  422. GObject obj = sender.parent;
  423. // UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  424. int index = (int)obj.data;// (int)listItem.target.data;
  425. int itemId = upgradeCardItemsArr[index];
  426. _consumeSelectItem = obj;
  427. _consumeSelectIndex = type;
  428. if (type == 1)
  429. {
  430. if (IsUpLvLimit(itemId)) return;
  431. if (ItemDataManager.GetItemNum(itemId) == 0)
  432. {
  433. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } };
  434. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  435. }
  436. }
  437. OnTimedEvent(null);
  438. Timers.inst.Add(0.3f, 0, OnTimedEvent);
  439. EffectUIPool.Recycle(_effectUI5);
  440. _effectUI5 = EffectUIPool.CreateEffectUI(_listEffectHolder[index], "ui_Activity", "SX_DianJi");
  441. }
  442. private void OnTimedEvent(object param)
  443. {
  444. _selectTimeCount += _delay;
  445. if (_selectTimeCount >= 900)//大于900毫秒才算长按
  446. {
  447. if (_consumeSelectIndex == 0)
  448. {
  449. UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem);
  450. bool pointIsOnComponent = CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point());
  451. UI_ComConsume.ProxyEnd();
  452. if (!pointIsOnComponent)
  453. {
  454. Timers.inst.Remove(OnTimedEvent);
  455. return;
  456. }
  457. this.OnClickBtnMinus(_consumeSelectItem);
  458. }
  459. else
  460. {
  461. int index = (int)_consumeSelectItem.data;
  462. int itemId = upgradeCardItemsArr[index];
  463. if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()) || IsUpLvLimit(itemId))
  464. {
  465. Timers.inst.Remove(OnTimedEvent);
  466. return;
  467. }
  468. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  469. }
  470. }
  471. }
  472. private void OnClickItemLvConsumsEnd()
  473. {
  474. Timers.inst.Remove(OnTimedEvent);
  475. _selectTimeCount = 0;
  476. if (_consumeSelectIndex == 0)
  477. {
  478. this.OnClickBtnMinus(_consumeSelectItem);
  479. }
  480. else
  481. {
  482. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  483. }
  484. }
  485. //返回值为此材料是否可继续消耗此材料继续升级
  486. private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true)
  487. {
  488. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  489. int index = (int)obj.data;
  490. int itemId = upgradeCardItemsArr[index];
  491. if (itemsCount[index] == ItemDataManager.GetItemNum(itemId))
  492. {
  493. Timers.inst.Remove(OnTimedEvent);
  494. return false;
  495. }
  496. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  497. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv).needExp;
  498. if (_showLv == maxLv && _comFosterBottom.m_barLv.value >= needExp)
  499. {
  500. Timers.inst.Remove(OnTimedEvent);
  501. if (showTips == true)
  502. {
  503. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  504. }
  505. return false;
  506. }
  507. if (IsUpLvLimit(itemId, false)) return false;
  508. itemsCount[index] = itemsCount[index] + 1;
  509. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  510. UI_ComConsume.ProxyEnd();
  511. this.UpdatePreView();
  512. return true;
  513. }
  514. private void OnClickBtnMinus(GObject obj)
  515. {
  516. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  517. int index = (int)listItem.target.data;
  518. if (index >= itemsCount.Count|| itemsCount[index] == 0)
  519. {
  520. Timers.inst.Remove(OnTimedEvent);
  521. return;
  522. }
  523. itemsCount[index] = itemsCount[index] - 1;
  524. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  525. UI_ComConsume.ProxyEnd();
  526. this.UpdatePreView();
  527. }
  528. private void UpdatePreView()
  529. {
  530. int count = 0;//消耗金币数量
  531. int hasExp = 0;//消耗材料提升的总经验
  532. for (int i = 0; i < itemsCount.Count; i++)
  533. {
  534. if (itemsCount[i] == 0) continue;
  535. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]);
  536. count += itemCfg.cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][1] * itemsCount[i];
  537. hasExp += itemCfg.cardUpLvExp * itemsCount[i];
  538. }
  539. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  540. _comLvConsumeGold.m_txtNeed.text = count.ToString();
  541. UI_ComCost.ProxyEnd();
  542. _comFosterBottom.m_btnClearAll.visible = hasExp > 0;
  543. int previewLv = 0;
  544. int previewExp = 0;
  545. CardDataManager.GetPreViewLvAndExp(_cardData.id, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
  546. this.UpdateUpLvView(true, previewLv, previewExp);
  547. }
  548. private void OnClcikBtnAll()
  549. {
  550. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  551. if (_cardData.lv >= lvLimit)
  552. {
  553. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", CardDataManager.GetNextUpCardNeedRoleLv(_cardData.lv)));
  554. return;
  555. }
  556. ViewManager.Show<CardUpLevelView>(_cardData);
  557. //int cardUpLvGoldsNeed = 0;
  558. //for (int i = 0; i < itemsCount.Count; i++)
  559. //{
  560. // int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1];
  561. // long itemNum = ItemDataManager.GetItemNum(upgradeCardItemsArr[i]);
  562. // for (long j = 0; j < itemNum; j++)
  563. // {
  564. // if (ItemDataManager.GetItemNum(cardUpLvGolds[0]) < cardUpLvGoldsNeed + cardUpLvGolds[1] || this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false)
  565. // {
  566. // break;
  567. // }
  568. // cardUpLvGoldsNeed += cardUpLvGolds[1];
  569. // }
  570. //}
  571. }
  572. private void OnClcikBtnClearAll()
  573. {
  574. this.ClearItemsCountList();
  575. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  576. this.UpdatePreView();
  577. }
  578. private void OnClickBtnUpLv()
  579. {
  580. if (_effectUI7 != null)
  581. {
  582. EffectUIPool.Recycle(_effectUI7);
  583. _effectUI7 = null;
  584. }
  585. //按钮点击特效
  586. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  587. int itemMoneyId = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[0]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][0];
  588. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  589. int itemMoneyNum = int.Parse(_comLvConsumeGold.m_txtNeed.text);
  590. UI_ComCost.ProxyEnd();
  591. if (itemMoneyNum == 0)
  592. {
  593. PromptController.Instance.ShowFloatTextPrompt("未选择升级材料");
  594. return;
  595. }
  596. if (!ItemUtil.CheckItemEnough(itemMoneyId, itemMoneyNum))
  597. {
  598. long has = ItemDataManager.GetItemNum(itemMoneyId);
  599. ItemUtil.BuyCurrency(itemMoneyId, itemMoneyNum - has);
  600. return;
  601. }
  602. this.UpLv();
  603. }
  604. private async void UpLv()
  605. {
  606. // itemsCount.Clear();
  607. int allConsume = 0;
  608. for (int i = 0; i < itemsCount.Count; i++)
  609. {
  610. allConsume += itemsCount[i];
  611. }
  612. if (allConsume == 0)
  613. {
  614. PromptController.Instance.ShowFloatTextPrompt("未选中任何材料");
  615. return;
  616. }
  617. if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
  618. {
  619. int lv = _cardData.lv;
  620. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  621. if (result)
  622. {
  623. if (_showLv - lv >= 1)
  624. {
  625. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  626. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", lv, _showLv , _cardData.id });
  627. }
  628. ReferInfo();
  629. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  630. }
  631. }
  632. }
  633. private void ReferInfo() {
  634. this.UpdateCommon();
  635. this.UpdateUpLvView(false, 0, 0, true);
  636. this.ClearItemsCountList();
  637. }
  638. private bool IsUpLvLimit(int itemId, bool showTips = true)
  639. {
  640. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  641. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  642. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  643. lvLimit = Mathf.Min(lvLimit, maxLv);
  644. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, lvLimit).needExp;
  645. if (_showLv >= lvLimit && _comFosterBottom.m_barLv.value + itemCfg.cardUpLvExp > needExp)
  646. {
  647. if (!showTips) return true;
  648. if(_showLv < maxLv)
  649. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", CardDataManager.GetNextUpCardNeedRoleLv(_showLv)));
  650. return true;
  651. }
  652. return false;
  653. }
  654. /***********************************************************升星***************************************************/
  655. private void UpdateUpStarView()
  656. {
  657. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  658. if (cardStarCfg == null)
  659. {
  660. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  661. return;
  662. }
  663. _isAutoSelect = GameGlobal.myNumericComponent.GetAsInt(NumericType.IsAutoSelect);
  664. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  665. //升星后星数正5才不进入
  666. if (_refDodgeStar || _cardData.star % 5 != 0) {
  667. UpdateUpStarOfStarAndText();
  668. }
  669. _refDodgeStar = true;
  670. _comFosterBottom.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  671. _comFosterBottom.m_btnRule.data = 300021;
  672. if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  673. {
  674. _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
  675. _comFosterBottom.m_listShowCard.data = _cardData.resources;
  676. _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
  677. return;
  678. }
  679. else
  680. {
  681. _comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
  682. // List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  683. //_comFosterBottom.m_btnUpStar.data = 0;//data 0:材料不足,1:可以升级
  684. ItemUtil.UpdateItemNeedNum(_comFosterBottom.m_comStarCousumeGold, cardStarCfg.costID, cardStarCfg.costNum);
  685. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  686. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  687. _comFosterBottom.m_txtTips.text = _cardData.lv < cardStarCfg.needLv ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
  688. _comFosterBottom.m_comStarCousumeGold.visible = _cardData.lv >= cardStarCfg.needLv;
  689. //_comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 0 ? true : false;
  690. // _comFosterBottom.m_btnUpStar.GetChild("ani").asMovieClip.visible = false;// !_comFosterBottom.m_btnUpStar.grayed;
  691. }
  692. }
  693. private void UpdateUpStarOfStarAndText()
  694. {
  695. UpdateUpStarOfStar();
  696. UpdateUpStarOfText();
  697. }
  698. private void UpdateUpStarOfStar()
  699. {
  700. int starLevelDodge = _cardData.star / _wordNumber;
  701. for (int i = 0; i < _wordRow; i++)
  702. {
  703. var dodgeStarObj = _comFosterBottom.target.GetChild("dodgeStar" + i);
  704. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(dodgeStarObj);
  705. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  706. dodgeStarObj.visible = i < _cardData.itemCfg.starDescArr.Length;
  707. UI_ComDodgeStar.ProxyEnd();
  708. }
  709. }
  710. private void UpdateUpStarOfText()
  711. {
  712. int starLevel = _cardData.star / _wordNumber;
  713. _wordRow = _cardData.itemCfg.starDescArr.Length;
  714. if (starLevel >= _wordRow)
  715. starLevel = _wordRow - 1;
  716. int index = starLevel * _wordNumber;
  717. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  718. string starDesc = "";
  719. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  720. {
  721. index++;
  722. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  723. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  724. str += " /";
  725. starDesc += index <= _cardData.star ? StringUtil.GetColorText(str, "#E5892F") : StringUtil.GetColorText(str, "#C8B693");
  726. }
  727. comStarItem.m_txtContent.text = starDesc;
  728. UI_ComStarItem.ProxyEnd();
  729. }
  730. private void RenderListStarConsumeItem(int index, GObject obj)
  731. {
  732. UI_ComItem listItem = UI_ComItem.Proxy(obj);
  733. CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
  734. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
  735. listItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  736. listItem.m_CountType.selectedIndex = 1;
  737. listItem.m_ButtonType.selectedIndex = 0;
  738. listItem.m_QualityType.selectedIndex = 4;
  739. int needCount = cardStarCfg.materiarsArr[index][1];
  740. long hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
  741. if (_isAutoSelect == 1) {
  742. if(index == 0)
  743. hasCount += ItemDataManager.GetItemNum(6003001);
  744. else
  745. hasCount += ItemDataManager.GetItemNum(6003002);
  746. }
  747. listItem.m_txtDecomCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FFFFFF");// StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  748. listItem.m_txtDecomHasCount.text = "/" + needCount.ToString(); //; hasCount.ToString();
  749. if (listItem.target.data == null)
  750. {
  751. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  752. }
  753. // listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
  754. listItem.target.data = cardStarCfg.materiarsArr[index][0];
  755. //if (CardDataManager.GetUpStarEnoughMaterial(_cardData.id) == false) return;
  756. //_comFosterBottom.m_btnUpStar.data = hasCount >= needCount && ItemDataManager.GetItemNum(cardStarCfg.costID) >= cardStarCfg.costNum ? 1 : 0;
  757. if (hasCount < needCount)
  758. {
  759. //材料不足显示加号
  760. listItem.m_ButtonType.selectedIndex = 2;
  761. }
  762. }
  763. private void RenderListShowCardItem(int index, GObject obj)
  764. {
  765. GButton listItem = obj as GButton;
  766. GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
  767. // string res = (listItem.parent.data as List<string>)[index];
  768. if (index == _cardData.resIndex)
  769. {
  770. _comFosterBottom.m_listShowCard.selectedIndex = index;
  771. }
  772. loaStarCard.url = ResPathUtil.GetCardIconPath(_cardData.resources[index]);
  773. listItem.data = index;
  774. }
  775. private async void OnClickShowCardListItem(EventContext context)
  776. {
  777. int resIndex = (int)(context.data as GObject).data;
  778. if (resIndex != _cardData.resIndex)
  779. {
  780. bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
  781. if (result)
  782. {
  783. this.UpdateCommon();
  784. this.UpdateCardRes();
  785. }
  786. }
  787. }
  788. private void OnClickBtnPlusStarConsum(int index)
  789. {
  790. int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
  791. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } });
  792. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } };
  793. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  794. }
  795. private void OnClickBtnUpStar()
  796. {
  797. if (_effectUI7 != null)
  798. {
  799. EffectUIPool.Recycle(_effectUI7);
  800. _effectUI7 = null;
  801. }
  802. //按钮点击特效
  803. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  804. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  805. if (_cardData.lv < cardStarCfg.needLv)
  806. {
  807. PromptController.Instance.ShowFloatTextPrompt("词牌等级不足");
  808. return;
  809. }
  810. if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
  811. {
  812. return;
  813. }
  814. if (!ItemUtil.CheckItemEnough(cardStarCfg.costID, cardStarCfg.costNum))
  815. {
  816. long has = ItemDataManager.GetItemNum(cardStarCfg.costID);
  817. ItemUtil.BuyCurrency(cardStarCfg.costID, cardStarCfg.costID - has);
  818. return;
  819. }
  820. this.UpStar();
  821. }
  822. private async void UpStar()
  823. {
  824. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  825. bool result = await CardSProxy.UpgradeCardStar(_cardData.id, _comFosterBottom.m_btnCheckAuto.selected);
  826. if (result)
  827. {
  828. UpdateCommon();
  829. _refDodgeStar = false;
  830. UpdateUpStarView();
  831. UpdateCardRes();
  832. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  833. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  834. UpdateRedDot();
  835. if (_cardData.star % 5 == 0) {
  836. int starLevelDodge = _cardData.star / _wordNumber;
  837. int starLevel = _cardData.star / _wordNumber - 1;
  838. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  839. string starDesc = "";
  840. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  841. {
  842. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  843. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  844. str += " /";
  845. starDesc += str;
  846. }
  847. comStarItem.m_txtContent.text = StringUtil.GetColorText(starDesc, "#E5892F");
  848. UI_ComStarItem.ProxyEnd();
  849. Timers.inst.Add(0.1f, 1, EffectTxetDisappear);
  850. }
  851. else
  852. OpenCardUp("starNormal");
  853. }
  854. }
  855. private void EffectTxetDisappear(object param)
  856. {
  857. if (_effectUI8 != null)
  858. {
  859. EffectUIPool.Recycle(_effectUI8);
  860. _effectUI8 = null;
  861. }
  862. _ui.m_touchLayer.touchable = true;
  863. //升星字体特效
  864. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderUpStar, "ui_Activity", "SX_Text_01");
  865. _ui.m_ComFosterBottom.m_starItemAlpha.Play();
  866. Timers.inst.Add(0.3f, 1, EffectTaril);
  867. }
  868. private void EffectTaril(object param)
  869. {
  870. if (_effectUI9 != null)
  871. {
  872. EffectUIPool.Recycle(_effectUI9);
  873. _effectUI9 = null;
  874. }
  875. int starLevelDodge = _cardData.star / _wordNumber;
  876. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  877. //升星字体拖尾特效
  878. _effectUI9 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderUpStarMove, "ui_Activity", "SX_Text_Taril_02");
  879. UI_ComDodgeStar.ProxyEnd();
  880. UpdateUpStarOfText();
  881. Timers.inst.Add(1.4f, 1, EffectStar);
  882. }
  883. private void EffectStar(object param)
  884. {
  885. if (_effectUI9 != null)
  886. {
  887. EffectUIPool.Recycle(_effectUI9);
  888. _effectUI9 = null;
  889. }
  890. if (_effectUI10 != null)
  891. {
  892. EffectUIPool.Recycle(_effectUI10);
  893. _effectUI10 = null;
  894. }
  895. int starLevelDodge = _cardData.star / _wordNumber;
  896. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  897. //星星特效
  898. _effectUI10 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderStarLight, "ui_Activity", "SX_Text_STAR_03");
  899. UI_ComDodgeStar.ProxyEnd();
  900. Timers.inst.Add(0.7f, 1, (obj) =>
  901. {
  902. if (_effectUI10 != null)
  903. {
  904. EffectUIPool.Recycle(_effectUI10);
  905. _effectUI10 = null;
  906. }
  907. UpdateUpStarOfStar();
  908. OpenCardUp("star");
  909. _ui.m_touchLayer.touchable = false;
  910. });
  911. }
  912. private void OpenCardUp(string strType)
  913. {
  914. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, strType, _cardData.star - 1, _cardData.star, _cardData.id , _fromUIType });
  915. }
  916. /***********************************************************升技能***************************************************/
  917. private void UpdateUpSkillView()
  918. {
  919. // RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id));
  920. _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id).Count;
  921. _comFosterBottom.m_ctrlSkillCount.selectedIndex = _comFosterBottom.m_listSkill.numItems;
  922. }
  923. private void RenderListSkillItem(int index, GObject obj)
  924. {
  925. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  926. item.m_c1.selectedIndex = _comFosterBottom.m_c_from.selectedIndex;
  927. if (_comFosterBottom.m_c_from.selectedIndex == (int)Source.DISPLAY)
  928. {
  929. item.target.mode = ButtonMode.Common;
  930. }
  931. else
  932. {
  933. item.target.mode = ButtonMode.Radio;
  934. }
  935. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id)[index];
  936. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardData.id, skillCfg.skillId);
  937. CardData data = CardDataManager.GetCardDataById(InstanceZonesDataManager.currentCardId);
  938. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.res);
  939. item.m_txtName.text = skillCfg.name;
  940. item.m_txtLv.text = string.Format("{0}级", skillLv);
  941. PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  942. // item.m_txtDesc.text = skillLvlCfg.describe;
  943. // item.m_btnUp.visible = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillCfg.skillId) != null;
  944. if (_ui.m_ComFosterBottom.m_c_from.selectedIndex == (int)Source.DISPLAY)
  945. {
  946. RedDotController.Instance.SetComRedDot(item.target, false);
  947. }
  948. else
  949. {
  950. RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetCardSkillRed(skillCfg.skillId), "", -26, 30);
  951. }
  952. }
  953. private void OnBtnUpSkill()
  954. {
  955. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  956. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[_comFosterBottom.m_listSkill.selectedIndex].skillId, _comFosterBottom.m_c_from.selectedIndex });
  957. }
  958. private void OnClickListSkillItem(EventContext eventContext)
  959. {
  960. int index = _comFosterBottom.m_listSkill.GetChildIndex(eventContext.data as GObject);
  961. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  962. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[index].skillId, _comFosterBottom.m_c_from.selectedIndex });
  963. }
  964. private void OnBtnCheckAuto()
  965. {
  966. var success = CardSProxy.SaveIsAutoSelect(_comFosterBottom.m_btnCheckAuto.selected);
  967. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  968. if (cardStarCfg == null)
  969. {
  970. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  971. return;
  972. }
  973. if (_isAutoSelect == 0)
  974. _isAutoSelect = 1;
  975. else
  976. _isAutoSelect = 0;
  977. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  978. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  979. }
  980. private float touchBeginX = 0;
  981. private void onTouchCardBegin(EventContext context)
  982. {
  983. InputEvent inputEvent = (InputEvent)context.data;
  984. touchBeginX = inputEvent.x;
  985. }
  986. private void onTouchCardEnd(EventContext context)
  987. {
  988. InputEvent inputEvent = (InputEvent)context.data;
  989. float diffValueX = touchBeginX - inputEvent.x;
  990. if (diffValueX > 20 && showCard == false)
  991. {
  992. if (_nowIndex < _cardList.Count - 1)
  993. {
  994. OnClickBtnRight();
  995. RefLeftAndRight();
  996. }
  997. }
  998. else if (diffValueX < -20 && showCard == false)
  999. {
  1000. if (_nowIndex > 0)
  1001. {
  1002. OnClickBtnLeft();
  1003. RefLeftAndRight();
  1004. }
  1005. }
  1006. else if (diffValueX <= 20 && diffValueX >= -20)
  1007. {
  1008. if(_ui.m_c1.selectedIndex == 1)
  1009. OnClickComCard();
  1010. else
  1011. OnClickLoaCard();
  1012. }
  1013. }
  1014. private void OnClickLoaCard()
  1015. {
  1016. if (playAni) return;
  1017. playAni = true;
  1018. if (!showCard)
  1019. {
  1020. _ui.m_loaListener1.visible = false;
  1021. GTween.To(comCardImgResInitSize, comCardImgResTargetSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  1022. {
  1023. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  1024. });
  1025. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResTargetSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  1026. {
  1027. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1028. });
  1029. _ui.m_t0.Play(() =>
  1030. {
  1031. playAni = false;
  1032. });
  1033. showCard = true;
  1034. }
  1035. else
  1036. {
  1037. _ui.m_loaListener1.visible = true;
  1038. _ui.m_t1.SetHook("scale", () =>
  1039. {
  1040. GTween.To(comCardImgResTargetSize, comCardImgResInitSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  1041. {
  1042. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  1043. });
  1044. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResInitSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  1045. {
  1046. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1047. });
  1048. });
  1049. _ui.m_t1.Play(() =>
  1050. {
  1051. playAni = false;
  1052. });
  1053. showCard = false;
  1054. }
  1055. }
  1056. private void OnClickComCard()
  1057. {
  1058. if (playAni) return;
  1059. playAni = true;
  1060. if (showCard)
  1061. {
  1062. _ui.m_loaListener.visible = true;
  1063. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1064. float scale = _ui.m_comCard.target.scaleX;
  1065. _ui.m_t1.SetValue("scale", scale, scale);
  1066. _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
  1067. _ui.m_t1.Play(() =>
  1068. {
  1069. playAni = false;
  1070. });
  1071. showCard = false;
  1072. }
  1073. else
  1074. {
  1075. _ui.m_loaListener.visible = false;
  1076. float scale = _ui.target.height / CardDataManager.CardResInitHight;
  1077. _ui.m_comCard.target.scrollPane.viewWidth = _ui.target.width / scale;
  1078. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1079. _ui.m_t0.SetValue("scale", scale, scale);
  1080. _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
  1081. _ui.m_t0.Play(() =>
  1082. {
  1083. playAni = false;
  1084. });
  1085. showCard = true;
  1086. }
  1087. }
  1088. private void OnClickBtnStroy()
  1089. {
  1090. ViewManager.Show<CardStoryView>(_cardData);
  1091. }
  1092. private void OnChangeCtrlTab()
  1093. {
  1094. // _comLvConsumeGold = UI_ComCostCurrency.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  1095. this.UpdateCommon();
  1096. if (_comFosterBottom.m_ctrlTab.selectedIndex == 0)
  1097. {
  1098. this.ClearItemsCountList();
  1099. this.UpdateUpLvView();
  1100. }
  1101. else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1)
  1102. {
  1103. GuideCfg guideCfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.UP_CARD_STAR);
  1104. if (!InstanceZonesDataManager.CheckLevelPass(guideCfg.storyLevelId - 1))//防止升星引导前将材料耗光
  1105. {
  1106. PromptController.Instance.ShowFloatTextPrompt("功能未开启");
  1107. _comFosterBottom.m_ctrlTab.selectedIndex = _comFosterBottom.m_ctrlTab.previsousIndex;
  1108. return;
  1109. }
  1110. this.UpdateUpStarView();
  1111. }
  1112. else
  1113. {
  1114. this.UpdateUpSkillView();
  1115. }
  1116. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  1117. }
  1118. private void UpdateItemChange()
  1119. {
  1120. _ui.m_ComFosterBottom.m_listLvConsume.numItems = _ui.m_ComFosterBottom.m_listLvConsume.numItems;
  1121. this.UpdateUpStarView();
  1122. this.UpdateUpSkillView();
  1123. }
  1124. private void OnBtnStarRewardClick()
  1125. {
  1126. ViewManager.Show<CardStarRewardView>(_cardStarRewards);
  1127. }
  1128. private void OnClickBtnBack()
  1129. {
  1130. ViewManager.GoBackFrom(typeof(CardFosterView).FullName);
  1131. this._selectTab = 0;
  1132. }
  1133. private void UpdateRedDot()
  1134. {
  1135. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterTop.m_btnStarReward, RedDotDataManager.Instance.GetCardStarReward(_cardData.id));
  1136. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", -74, 60);
  1137. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", -74, 60);
  1138. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", 0, 0);
  1139. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", 0, 0);
  1140. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id), "", 0, 0);
  1141. }
  1142. protected override void OnHide()
  1143. {
  1144. base.OnHide();
  1145. EffectUIPool.Recycle(_effectUI1);
  1146. _effectUI1 = null;
  1147. EffectUIPool.Recycle(_effectUI5);
  1148. _effectUI5 = null;
  1149. EffectUIPool.Recycle(_effectUI6);
  1150. _effectUI6 = null;
  1151. EffectUIPool.Recycle(_effectUI7);
  1152. _effectUI7 = null;
  1153. EffectUIPool.Recycle(_effectUI8);
  1154. _effectUI8 = null;
  1155. EffectUIPool.Recycle(_effectUI9);
  1156. _effectUI9 = null;
  1157. EffectUIPool.Recycle(_effectUI10);
  1158. _effectUI10 = null;
  1159. Timers.inst.Remove(CheckGuide);
  1160. Timers.inst.Remove(OnTimedEvent);
  1161. UI_ComCostCurrency.ProxyEnd();
  1162. UI_ComCostCurrencyWithHas.ProxyEnd();
  1163. // _comFosterBottom.m_listLvConsume.numItems = 0;
  1164. _valueBarController.OnHide();
  1165. _cardStarRewards.Clear();
  1166. Input.multiTouchEnabled = true;
  1167. }
  1168. protected override void RemoveEventListener()
  1169. {
  1170. base.RemoveEventListener();
  1171. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
  1172. // EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  1173. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  1174. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  1175. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  1176. EventAgent.RemoveEventListener(ConstMessage.CARD_LEVEL_UP, ReferInfo);
  1177. }
  1178. private void CheckGuide(object param)
  1179. {
  1180. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  1181. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  1182. {
  1183. UpdateToCheckGuide(null);
  1184. }
  1185. else
  1186. {
  1187. Timers.inst.Remove(CheckGuide);
  1188. }
  1189. _ui.m_loaGuide.visible = false;
  1190. }
  1191. protected override void UpdateToCheckGuide(object param)
  1192. {
  1193. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  1194. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnAll, ConstGuideId.UP_CARD_LV, 4, "");
  1195. //GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpLv, ConstGuideId.UP_CARD_LV, 5, "");
  1196. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_LV, 7, "让我们继续新旅程吧~");
  1197. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnStar, ConstGuideId.UP_CARD_STAR, 4, "");
  1198. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "");
  1199. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_STAR, 7, "返回主界面");
  1200. }
  1201. protected override void TryCompleteGuide()
  1202. {
  1203. base.TryCompleteGuide();
  1204. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_LV, 7);
  1205. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_LV, 7);
  1206. }
  1207. }
  1208. }