ClothingSyntheticView.cs 22 KB

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  1. using UnityEngine;
  2. using UI.ClothingSynthetic;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. using System.Threading.Tasks;
  9. using YooAsset;
  10. namespace GFGGame
  11. {
  12. public class ClothingSyntheticView : BaseWindow
  13. {
  14. private const int HEAD_Y = 942;
  15. private const int FA_XING_Y = 609;
  16. private const int UPPER_BODY_Y = 383;
  17. private const int LOWER_BODY_Y = 112;
  18. private const int SHOES_Y = -287;
  19. private const int BODY_Y = 289;
  20. private const float HEAD_SCALE = 3f;
  21. private const float FA_XING_SCALE = 2f;
  22. private const float UPPER_BODY_SCALE = 1.5f;
  23. private const float LOWER_BODY_SCALE = 1.4f;
  24. private const float SHOES_SCALE = 2.5f;
  25. private const float BODY_SCALE = 1f;
  26. private const float DURATION = 0.6f;
  27. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  28. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  29. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  30. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  31. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  32. private UI_ClothingSyntheticUI _ui;
  33. private DressUpObjUI _dressUpObjUI;
  34. private ValueBarController _valueBarController;
  35. private GImage _imgSelected;
  36. private int _suitId;
  37. private int _chapterID;
  38. private int _itemId;
  39. private int[] _items;
  40. private int _selectedItemId;
  41. private GComponent _selectedListItem;
  42. private List<ItemData> _materiarsOfSelectedItem;
  43. private UI_MateriasListItem listTypeItem_CloSynthetic;
  44. private UI_Component2 _compMover;
  45. private int _cardID;
  46. public override void Dispose()
  47. {
  48. RemoveSoftMask();
  49. if (_valueBarController != null)
  50. {
  51. _valueBarController.Dispose();
  52. _valueBarController = null;
  53. }
  54. if (_imgSelected != null)
  55. {
  56. _imgSelected.RemoveFromParent();
  57. _imgSelected.Dispose();
  58. }
  59. if (_dressUpObjUI != null)
  60. {
  61. _dressUpObjUI.Dispose();
  62. _dressUpObjUI = null;
  63. }
  64. if (_ui != null)
  65. {
  66. _ui.Dispose();
  67. _ui = null;
  68. }
  69. base.Dispose();
  70. }
  71. protected override void OnInit()
  72. {
  73. base.OnInit();
  74. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  75. _ui = UI_ClothingSyntheticUI.Create();
  76. this.viewCom = _ui.target;
  77. isfullScreen = true;
  78. //layer = ConstViewLayer.TOP;
  79. isReturnView = true;
  80. //this.clickBlankToClose = false;
  81. _compMover = _ui.m_compHolder.m_compHolder.m_compMover;
  82. _valueBarController = new ValueBarController(_ui.m_valueBar);
  83. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  84. _imgSelected = new GImage();
  85. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  86. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  87. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  88. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  89. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  90. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  91. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  92. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  93. _ui.m_cardSyntheticBtn.onClick.Add(OnClickBtnCardSyntheticView);
  94. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  95. UpdateMaskHeight();
  96. }
  97. protected override void AddEventListener()
  98. {
  99. base.AddEventListener();
  100. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  101. }
  102. protected override void OnShown()
  103. {
  104. base.OnShown();
  105. _suitId = 0;
  106. _selectedItemId = 0;
  107. _chapterID = 0;
  108. if (this.viewData != null)
  109. {
  110. _suitId = (int)(this.viewData as object[])[0];
  111. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  112. if((this.viewData as object[]).Length > 2)
  113. _chapterID = (int)(this.viewData as object[])[2];
  114. }
  115. UpdateCardSyntheticBtn();
  116. if (DressUpMenuSuitDataManager.chooseClothing > 0)
  117. _selectedItemId = DressUpMenuSuitDataManager.chooseClothing;
  118. _valueBarController.OnShown();
  119. _ui.m_loaBg2.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  120. UpdateClothingList(false);
  121. Timers.inst.AddUpdate(CheckGuide);
  122. }
  123. protected override void OnHide()
  124. {
  125. base.OnHide();
  126. _valueBarController.OnHide();
  127. _ui.m_listMaterias.selectedIndex = 0;
  128. Timers.inst.Remove(CheckGuide);
  129. _dressUpObjUI.dressUpObj.TakeOffAll();
  130. if(_chapterID > 0)
  131. MainStoryDataManager.currentChapterCfgId = _chapterID;
  132. }
  133. protected override void RemoveEventListener()
  134. {
  135. base.RemoveEventListener();
  136. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  137. }
  138. private void OnClickBtnBack()
  139. {
  140. DressUpMenuSuitDataManager.chooseClothing = 0;
  141. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  142. }
  143. private void OnClickListClothingItem(EventContext context)
  144. {
  145. UpdateSelectedItemInfo(context.data as GComponent, true);
  146. }
  147. private async void OnClickBtnProcuction()
  148. {
  149. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  150. {
  151. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  152. return;
  153. }
  154. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  155. if (itemCfg == null)
  156. {
  157. ET.Log.Error("OnClickBtnProcuction itemCfg is null");
  158. return;
  159. }
  160. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  161. {
  162. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  163. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  164. return;
  165. }
  166. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  167. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  168. {
  169. ItemData itemData = materiarsOfSelectedItem[i];
  170. if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;
  171. }
  172. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  173. if (result)
  174. {
  175. _selectedItemId = 0;
  176. UpdateClothingList(true);
  177. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  178. // 发送服装合成成功事件
  179. EventAgent.DispatchEvent(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS);
  180. EventAgent.DispatchEvent(ConstMessage.STUDIO_FILING_UPDATE);
  181. }
  182. }
  183. private void OnClickBtnCardSyntheticView()
  184. {
  185. ViewManager.Show<CardSyntheticView>(new object[] { _cardID, _selectedItemId });
  186. }
  187. private void ListClothingItemRender(int index, GObject item)
  188. {
  189. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  190. int itemId = _items[index];
  191. listItem.target.data = itemId;
  192. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  193. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  194. string itemName = itemCfg.name;
  195. listItem.m_txtName.text = itemName;
  196. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  197. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  198. UI_ClothingListItem.ProxyEnd();
  199. }
  200. private EaseType ease = EaseType.CubicOut;
  201. private void UpdateRole(bool tween)
  202. {
  203. // 隐藏遮罩
  204. _ui.m_loaBg2.visible = false;
  205. // 根据高度比例放大(越高越大)
  206. float rate = Screen.height * 1080f / 1920f / Screen.width;
  207. // 平板会比宽手机更宽,设定最小值防止缩小
  208. rate = Mathf.Max(rate, 1);
  209. _dressUpObjUI.dressUpObj.TakeOffAll();
  210. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  211. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true, DressUpOption.Add);
  212. //_imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  213. _imgSelected.visible = true;
  214. _dressUpObjUI.UpdateWrapper(_compMover.m_holder);
  215. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  216. float duration = DURATION;
  217. if (!tween)
  218. {
  219. duration = 0;
  220. _ui.m_hide.Play();
  221. }
  222. var dy = _ui.m_compHolder.target.height - 642;
  223. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  224. {
  225. _compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  226. _compMover.target.TweenScale(new Vector2(HEAD_SCALE * rate, HEAD_SCALE * rate), duration).SetEase(ease);
  227. }
  228. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  229. {
  230. _compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  231. _compMover.target.TweenScale(new Vector2(FA_XING_SCALE * rate, FA_XING_SCALE * rate), duration).SetEase(ease);
  232. }
  233. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  234. {
  235. _ui.m_compHolder.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  236. _compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE * rate, UPPER_BODY_SCALE * rate), duration).SetEase(ease);
  237. }
  238. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  239. {
  240. _ui.m_loaBg2.visible = true;
  241. _compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  242. _compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE * rate, LOWER_BODY_SCALE * rate), duration).SetEase(ease);
  243. }
  244. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  245. {
  246. _ui.m_loaBg2.visible = true;
  247. _compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  248. _compMover.target.TweenScale(new Vector2(SHOES_SCALE * rate, SHOES_SCALE * rate), duration).SetEase(ease);
  249. }
  250. else
  251. {
  252. _compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  253. _compMover.target.TweenScale(new Vector2(BODY_SCALE * rate, BODY_SCALE * rate), duration).SetEase(ease);
  254. }
  255. if (!tween)
  256. {
  257. Timers.inst.StartCoroutine(DelayShow());
  258. }
  259. }
  260. /// <summary>
  261. /// 延迟一帧 防止闪一下
  262. /// </summary>
  263. /// <returns></returns>
  264. private IEnumerator DelayShow()
  265. {
  266. yield return new WaitForEndOfFrame();
  267. _ui.m_show.Play();
  268. }
  269. private void UpdateClothingList(bool tween)
  270. {
  271. //套装名称
  272. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  273. _ui.m_txtSuitName.text = suitCfg.name;
  274. //进度条
  275. UpdateSuitProgress();
  276. //服装列表
  277. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  278. ItemUtil.SortItemIdsByOwned(_items);
  279. _ui.m_listClothing.RemoveChildrenToPool();
  280. _ui.m_listClothing.numItems = _items.Length;
  281. if (_ui.m_listClothing.numItems > 0)
  282. {
  283. UI_ClothingListItem listItem = null;
  284. int index = 0;
  285. if (_selectedItemId > 0)
  286. {
  287. int num = _ui.m_listClothing.numChildren;
  288. for (int i = 0; i < num; i++)
  289. {
  290. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  291. int temp = (int)listItem.target.data;
  292. if (temp == _selectedItemId)
  293. {
  294. index = i;
  295. }
  296. UI_ClothingListItem.ProxyEnd();
  297. }
  298. }
  299. _ui.m_listClothing.ScrollToView(index);
  300. _ui.m_listClothing.selectedIndex = index;
  301. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  302. }
  303. }
  304. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  305. {
  306. _selectedListItem = listItem;
  307. listItem.AddChildAt(_imgSelected, 1);
  308. _selectedItemId = (int)listItem.data;
  309. DressUpMenuSuitDataManager.chooseClothing = _selectedItemId;
  310. UpdateRole(tween);
  311. UpdateSelectedItemInfo();
  312. }
  313. private void UpdateSelectedItemInfo()
  314. {
  315. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  316. //属性展示
  317. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  318. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  319. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  320. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  321. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  322. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  323. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  324. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  325. UI_ClothingListItem.ProxyEnd();
  326. //合成显示
  327. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  328. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  329. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  330. if (clothingSyntheticCfg.syntheticCostID <= 0)
  331. {
  332. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  333. return;
  334. }
  335. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  336. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  337. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  338. _ui.m_listMaterias.selectedIndex = 0;
  339. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  340. }
  341. private void RenderListMateriasItem(int index, GObject obj)
  342. {
  343. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  344. ItemData itemData = _materiarsOfSelectedItem[index];
  345. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  346. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  347. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  348. long num = ItemDataManager.GetItemNum(itemData.id);
  349. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  350. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  351. long numSynthetic = Math.Max(num, 0);
  352. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  353. listItem.m_loaderIcon.visible = true;
  354. listItem.m_txtProgess.visible = true;
  355. // listItem.target.onClick.Clear();
  356. // if (listItem.target.data == null)
  357. // {
  358. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  359. // }
  360. listItem.target.data = index;
  361. UI_MateriasListItem.ProxyEnd();
  362. }
  363. private void OnClickMateriasItemPlus(EventContext context)
  364. {
  365. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  366. if (GuideDataManager.currentGuideId == cfg.id)
  367. {
  368. return;
  369. }
  370. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  371. {
  372. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  373. return;
  374. }
  375. int index = (int)(context.data as GObject).data;
  376. _ui.m_listMaterias.selectedIndex = index;
  377. ItemData itemData = _materiarsOfSelectedItem[index];
  378. if (itemData == null)
  379. {
  380. ET.Log.Error("OnClickMateriasItemPlus itemData is null");
  381. return;
  382. }
  383. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  384. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  385. }
  386. private void OnItemNumChanged()
  387. {
  388. UpdateSuitProgress();
  389. //列表选中项更新
  390. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  391. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  392. UI_ClothingListItem.ProxyEnd();
  393. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  394. UpdateSelectedItemInfo();
  395. }
  396. private void UpdateSuitProgress()
  397. {
  398. //进度条
  399. int count = 0;
  400. int totalCount = 0;
  401. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  402. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  403. }
  404. private void OnClickBtnHome()
  405. {
  406. GameController.GoBackToMainView();
  407. }
  408. private void CheckGuide(object param)
  409. {
  410. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  411. {
  412. UpdateToCheckGuide(null);
  413. }
  414. else
  415. {
  416. Timers.inst.Remove(CheckGuide);
  417. }
  418. }
  419. protected override void UpdateToCheckGuide(object param)
  420. {
  421. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  422. {
  423. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  424. }
  425. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  426. int itemId = 10566;
  427. int itemIndex = 0;
  428. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  429. {
  430. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  431. int temp = (int)listItem.target.data;
  432. UI_ClothingListItem.ProxyEnd();
  433. if (temp == itemId)
  434. {
  435. itemIndex = i;
  436. break;
  437. }
  438. }
  439. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
  440. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  441. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  442. UI_MateriasListItem.ProxyEnd();
  443. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
  444. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
  445. }
  446. /// <summary>
  447. /// 按照屏幕尺寸 更新遮罩的高度
  448. /// </summary>
  449. /// <returns></returns>
  450. private async Task UpdateMaskHeight()
  451. {
  452. await Task.Delay(5);
  453. _ui.m_compHolder.m_mask.height = _ui.m_posHelper.height;
  454. SetSoftMask();
  455. }
  456. /// <summary>
  457. /// 创建二层渐变背景遮罩
  458. /// </summary>
  459. private void SetSoftMask()
  460. {
  461. var handle = YooAssets.LoadAssetSync<Material>(ResPathUtil.GetMaterialPath("ImageGradient"));
  462. Material m = handle.AssetObject as Material;
  463. Material copyM = new Material(m.shader);
  464. handle.Release();
  465. copyM.CopyPropertiesFromMaterial(m);
  466. _ui.m_loaBg2.material = copyM;
  467. _ui.m_loaBg2.position = _ui.m_loaBg.position;
  468. float startY = _ui.m_loaBg2Pos.position.y;
  469. float endY = _ui.m_posHelper.position.y + ViewGlobal.GetRealTopOffset();
  470. float rate = 1 - ((Mathf.Abs(startY - endY)) / _ui.m_loaBg2.height);
  471. _ui.m_loaBg2.material.SetFloat("_MinHeight", rate - 0.01f);
  472. _ui.m_loaBg2.material.SetFloat("_MaxHeight", rate - 0.03f);
  473. }
  474. private void RemoveSoftMask()
  475. {
  476. _ui.m_loaBg2.material = null;
  477. }
  478. private void UpdateCardSyntheticBtn()
  479. {
  480. int count = ItemCfgArray.Instance.GetCfgsBysuitId(_suitId).Count - 1;
  481. ItemCfg item = ItemCfgArray.Instance.GetCfgsBysuitId(_suitId)[count];
  482. _cardID = item.id;
  483. if(item.syntheticTimes > 0 )
  484. {
  485. _ui.m_cardSyntheticBtn.visible = true;
  486. }
  487. else
  488. {
  489. _ui.m_cardSyntheticBtn.visible = false;
  490. }
  491. }
  492. }
  493. }