CardDetailView.cs 6.1 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private UI_CardDetailUI _ui;
  12. private const int listRoleCount = 5;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_CardDetailUI.PACKAGE_NAME;
  26. _ui = UI_CardDetailUI.Create();
  27. viewCom = _ui.target;
  28. isfullScreen = true;
  29. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  30. // _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  31. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  32. _ui.m_listCard.itemRenderer = RenderListCardItem;
  33. _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
  34. _ui.m_listCard.SetVirtual();
  35. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  36. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  37. _ui.m_listRole.selectedIndex = 0;
  38. // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  39. // {
  40. // UpdateCardList(_ui.m_listRole.selectedIndex);
  41. // });
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
  47. EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  53. CardSProxy.GetCardInfos().Coroutine();
  54. int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
  55. _ui.m_listRole.selectedIndex = listRoleSelect;
  56. _ui.m_listRole.numItems = listRoleCount;
  57. this.UpdateCardList();
  58. Timers.inst.AddUpdate(CheckGuide);
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. this.Clear();
  64. Timers.inst.Remove(CheckGuide);
  65. }
  66. protected override void RemoveEventListener()
  67. {
  68. base.RemoveEventListener();
  69. EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
  70. EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  71. }
  72. private void UpdateCardList()
  73. {
  74. List<CardData> cardList = CardDataManager.GetCardListByRarity(_ui.m_listRole.selectedIndex);
  75. if (CardDataManager.isFilter == true)
  76. {
  77. //筛选
  78. cardList = CardDataManager.FilterCardList(cardList);
  79. }
  80. _ui.m_listCard.data = cardList;
  81. _ui.m_listCard.numItems = cardList.Count;
  82. _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;
  83. }
  84. private void RenderListCardItem(int index, GObject obj)
  85. {
  86. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  87. CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  88. listItem.target.data = data;
  89. listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.resources[data.resIndex]);
  90. RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  91. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));
  92. listItem.m_loaBorder.url = "ui://Card/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  93. listItem.m_txtLv.text = data.lv + "级";
  94. listItem.m_txtName.text = data.itemCfg.name;
  95. UI_ComStar comStar = UI_ComStar.Proxy(listItem.m_comStar);
  96. comStar.m_c1.selectedIndex = data.star;
  97. UI_ComStar.ProxyEnd();
  98. UI_ListCardItem.ProxyEnd();
  99. }
  100. private void OnClickListCardItem(EventContext context)
  101. {
  102. ViewManager.Show(ViewName.CARD_FOSTER_VIEW, (context.data as GObject).data, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
  103. // this.Clear();
  104. }
  105. private void RenderListRoleItem(int index, GObject obj)
  106. {
  107. obj.data = index == 0 ? 0 : index;
  108. }
  109. private void OnClickListRoleItem(EventContext context)
  110. {
  111. int index = (int)(context.data as GObject).data;
  112. this.UpdateCardList();
  113. }
  114. /*******************************************************监听函数**************************************************/
  115. private void OnclickBtnFilter()
  116. {
  117. ViewManager.Show(ViewName.CARD_FILTER_VIEW, null, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
  118. }
  119. private void OnClickBtnBack()
  120. {
  121. ViewManager.GoBackFrom(ViewName.CARD_DETAIL_VIEW);
  122. }
  123. private void OnClickBtnHome()
  124. {
  125. GameController.GoBackToMainView();
  126. }
  127. private void Clear()
  128. {
  129. // this._selectType = 0;
  130. CardDataManager._selectList.Clear();
  131. _ui.m_listRole.selectedIndex = 0;
  132. _ui.m_listCard.selectedIndex = 0;
  133. }
  134. private void CheckGuide(object param)
  135. {
  136. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0)
  137. {
  138. UpdateToCheckGuide(null);
  139. }
  140. else
  141. {
  142. Timers.inst.Remove(CheckGuide);
  143. }
  144. }
  145. protected override void UpdateToCheckGuide(object param)
  146. {
  147. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  148. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0);
  149. }
  150. }
  151. }