GameController.cs 11 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using TapTap.Bootstrap;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static void Start()
  11. {
  12. //界面
  13. ViewManager.Init();
  14. //日志
  15. LogController.Instance.Init();
  16. //全局
  17. GameGlobal.Init();
  18. //缓存
  19. LocalCache.InitLocalData();
  20. //sqlite
  21. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  22. //全局点击效果
  23. ViewGlobal.CreatClickEffect();
  24. //获取游戏配置
  25. GetGameCfg();
  26. //预加载配置数据
  27. InitSqliteData();
  28. }
  29. /// <summary>
  30. /// 获取游戏配置
  31. /// </summary>
  32. public static void GetGameCfg()
  33. {
  34. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  35. url = url + "?t=" + TimeHelper.ClientNow();
  36. HttpTool.Instance.Get(url, (string data) =>
  37. {
  38. //初始化游戏配置
  39. GameConfig.InitData(data);
  40. //初始化平台配置
  41. PlatformManager.InitPlatform();
  42. //显示登录
  43. LoginController.ShowLogin();
  44. });
  45. }
  46. public static bool CheckLoginCache(bool doLogin)
  47. {
  48. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  49. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  50. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  51. if (lastLoginIsVisitor)
  52. {
  53. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  54. if (id >= 0)
  55. {
  56. if (doLogin)
  57. {
  58. //LoginProxy.LoginAsVisitor();
  59. }
  60. return true;
  61. }
  62. }
  63. else if (!string.IsNullOrEmpty(account))
  64. {
  65. if (!string.IsNullOrEmpty(password))
  66. {
  67. if (doLogin)
  68. {
  69. LoginController.Login(account, password, true).Coroutine();
  70. }
  71. return true;
  72. }
  73. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  74. {
  75. if (doLogin)
  76. {
  77. LoginController.LoginTest(account).Coroutine();
  78. }
  79. return true;
  80. }
  81. }
  82. return false;
  83. }
  84. public static void CheckSpecialAccount(string account)
  85. {
  86. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  87. }
  88. public static void ShowCreateRole()
  89. {
  90. ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
  91. }
  92. public static async ETTask PreEnterGameAsync()
  93. {
  94. PlatformTapManager.Instance.OnEnterGame();
  95. RoleDataHandler.StartUpdate();
  96. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  97. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  98. await ItemProxy.GetItemInfos();
  99. await InstanceZonesSProxy.GetInstanceZonesInfos();
  100. await StorageSProxy.ReqGetClientValues();
  101. await SuitFosterProxy.SendGetSuitInfos();
  102. await ActivitySProxy.ReqDailyLoginInfos();
  103. await RechargeSProxy.ReqRequestGiftBagInfo();
  104. await StudioSProxy.ReqStudioInfos();
  105. await RoleInfoSProxy.ReqPersonalInfo();
  106. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  107. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  108. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  109. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  110. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  111. {
  112. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  113. .SetLeftButton(true, "不用", (obj) =>
  114. {
  115. EnterGame();
  116. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  117. })
  118. .SetRightButton(true, "跳过", (obj) =>
  119. {
  120. GameGlobal.skipGuide = true;
  121. EnterGame();
  122. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  123. });
  124. }
  125. else
  126. {
  127. if (skipGuide == 2) GameGlobal.skipGuide = true;
  128. EnterGame();
  129. }
  130. }
  131. public static void QuitToLoginView(bool logout)
  132. {
  133. GameGlobal.DataInited = false;
  134. PlatformTapManager.Instance.OnQuitGame();
  135. GameGlobal.isVisitor = false;
  136. GameGlobal.antiAddiction = true;
  137. GameGlobal.userId = 0;
  138. GameGlobal.userAge = 0;
  139. GameGlobal.skipGuide = false;
  140. GuideDataManager.currentGuideId = 0;
  141. MainDataManager.Instance.ViewType = 0;
  142. RoleDataHandler.StopUpdate();
  143. CardDataManager.Clear();
  144. DecomposeDataManager.Instance.Clear();
  145. PhotographDataManager.Instance.Clear();
  146. SkillDataManager.Instance.Clear();
  147. SuitFosterDataManager.Instance.Clear();
  148. StudioDataManager.Instance.Clear();
  149. StorageDataManager.Instance.Clear();
  150. RechargeDataManager.Instance.Clear();
  151. DressUpMenuItemDataManager.Clear();
  152. GuideDataManager.Clear();
  153. GetSuitItemController.Clear();
  154. FriendDataManager.Instance.Clear();
  155. RedDotController.Instance.Clear();
  156. BagDataManager.Instance.Clear();
  157. PoemPhotoDataManager.Instance.Clear();
  158. PoemGalleryDataManager.Instance.Clear();
  159. RoleInfoManager.Instance.Clear();
  160. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  161. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  162. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  163. if (logout)
  164. {
  165. Logout().Coroutine();
  166. }
  167. ViewManager.Hide<GuideView>();
  168. ViewManager.Show<LoginView>(null, null, true);
  169. LoginController.Logout();
  170. }
  171. //注销
  172. public static async ETTask Logout()
  173. {
  174. if (PlatformManager.IsTaptap)
  175. {
  176. await TDSUser.Logout();
  177. }
  178. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  179. }
  180. public static void GoBackToMainView()
  181. {
  182. ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
  183. }
  184. private static void EnterGame()
  185. {
  186. LoadingView.Instance.GetUI();
  187. LoadingView.Instance.SetProgress(100, () =>
  188. {
  189. ViewManager.Hide<LoadingView>();
  190. // LoadingView.Instance.Close();
  191. GameGlobal.isEnterGame = true;
  192. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  193. {
  194. ViewManager.Show(ViewName.MAINUI_VIEW);
  195. }
  196. else
  197. {
  198. MainStoryDataManager.currentChapterCfgId = 10001;
  199. if (GameGlobal.isFirstEntry == true)
  200. {
  201. GameGlobal.isFirstEntry = false;
  202. // StoryController.ShowPriorStoryDialog();
  203. StoryController.ShowLevelView(100001001);
  204. }
  205. else
  206. {
  207. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, MainStoryDataManager.currentChapterCfgId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  208. }
  209. }
  210. Timers.inst.Add(1f, 1, AfterEnterGame);
  211. });
  212. }
  213. private static async void AfterEnterGame(object param)
  214. {
  215. ItemHelper.GetItemAttributeInfos().Coroutine();
  216. MainStorySProxy.GetStoryInfos().Coroutine();
  217. CardSProxy.GetCardInfos().Coroutine();
  218. RechargeSProxy.ReqRechargeInfo().Coroutine();
  219. RechargeSProxy.ReqExchangeInfo().Coroutine();
  220. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  221. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  222. MailSProxy.ReqMailCount().Coroutine();
  223. FriendSProxy.ReqAllFriendInfos().Coroutine();
  224. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  225. TravelSProxy.ReqTravelInfo().Coroutine();
  226. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  227. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  228. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  229. EquipDataCache.cacher.autoPlay = storageAutoPlay <= 0 ? false : true;
  230. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  231. EquipDataCache.cacher.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  232. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  233. EquipDataCache.cacher.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  234. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  235. StudioDataManager.Instance.filingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  236. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  237. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  238. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  239. {
  240. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  241. if (result1)
  242. {
  243. ViewManager.Show<FieldFightEndView>();
  244. }
  245. }
  246. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  247. }
  248. private static void InitSqliteData()
  249. {
  250. FunctionOpenCfg[] functionOpenCfgs = FunctionOpenCfgArray.Instance.dataArray;
  251. StoryChapterCfg[] storyChapterCfgs = StoryChapterCfgArray.Instance.dataArray;
  252. RoleLevelCfg[] roleLevelCfgs = RoleLevelCfgArray.Instance.dataArray;
  253. StoryLevelCfg[] storyLevels = StoryLevelCfgArray.Instance.dataArray;
  254. }
  255. }
  256. }