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- using System;
- using UnityEngine;
- namespace ET
- {
- [ObjectSystem]
- public class OperaComponentAwakeSystem : AwakeSystem<OperaComponent>
- {
- public override void Awake(OperaComponent self)
- {
- self.mapMask = LayerMask.GetMask("Map");
- }
- }
- [ObjectSystem]
- public class OperaComponentUpdateSystem : UpdateSystem<OperaComponent>
- {
- public override void Update(OperaComponent self)
- {
- self.Update();
- }
- }
-
- public static class OperaComponentSystem
- {
- public static void Update(this OperaComponent self)
- {
- if (Input.GetMouseButtonDown(1))
- {
- Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- RaycastHit hit;
- if (Physics.Raycast(ray, out hit, 1000, self.mapMask))
- {
- self.ClickPoint = hit.point;
- self.frameClickMap.X = self.ClickPoint.x;
- self.frameClickMap.Y = self.ClickPoint.y;
- self.frameClickMap.Z = self.ClickPoint.z;
- self.ZoneScene().GetComponent<SessionComponent>().Session.Send(self.frameClickMap);
- }
- }
- if (Input.GetKeyDown(KeyCode.R))
- {
- CodeLoader.Instance.LoadLogic();
- Game.EventSystem.Add(CodeLoader.Instance.GetTypes());
- Game.EventSystem.Load();
- Log.Debug("hot reload success!");
- }
-
- if (Input.GetKeyDown(KeyCode.T))
- {
- C2M_TransferMap c2MTransferMap = new C2M_TransferMap();
- self.ZoneScene().GetComponent<SessionComponent>().Session.Call(c2MTransferMap).Coroutine();
- }
- }
- }
- }
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