AfterCreateCurrentScene_AddComponent.cs 442 B

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  1. namespace ET
  2. {
  3. public class AfterCreateCurrentScene_AddComponent: AEvent<EventType.AfterCreateCurrentScene>
  4. {
  5. protected override async ETTask Run(EventType.AfterCreateCurrentScene args)
  6. {
  7. Scene currentScene = args.CurrentScene;
  8. currentScene.AddComponent<UIComponent>();
  9. currentScene.AddComponent<ResourcesLoaderComponent>();
  10. await ETTask.CompletedTask;
  11. }
  12. }
  13. }