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- using System;
- using UnityEngine;
- namespace ET
- {
- [UIEvent(UIType.UILoading)]
- public class UILoadingEvent: AUIEvent
- {
- public override async ETTask<UI> OnCreate(UIComponent uiComponent, UILayer uiLayer)
- {
- try
- {
- await ETTask.CompletedTask;
- GameObject bundleGameObject = ((GameObject)Resources.Load("KV")).Get<GameObject>(UIType.UILoading);
- GameObject go = UnityEngine.Object.Instantiate(bundleGameObject);
- go.layer = LayerMask.NameToLayer(LayerNames.UI);
- UI ui = uiComponent.AddChild<UI, string, GameObject>(UIType.UILoading, go);
- ui.AddComponent<UILoadingComponent>();
- return ui;
- }
- catch (Exception e)
- {
- Log.Error(e);
- return null;
- }
- }
- public override void OnRemove(UIComponent uiComponent)
- {
- }
- }
- }
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