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- using UnityEngine;
- namespace ET
- {
- public class AfterUnitCreate_CreateUnitView: AEvent<EventType.AfterUnitCreate>
- {
- protected override async ETTask Run(EventType.AfterUnitCreate args)
- {
- // Unit View层
- // 这里可以改成异步加载,demo就不搞了
- GameObject bundleGameObject = (GameObject)ResourcesComponent.Instance.GetAsset("Unit.unity3d", "Unit");
- GameObject prefab = bundleGameObject.Get<GameObject>("Skeleton");
-
- GameObject go = UnityEngine.Object.Instantiate(prefab, GlobalComponent.Instance.Unit, true);
- go.transform.position = args.Unit.Position;
- args.Unit.AddComponent<GameObjectComponent>().GameObject = go;
- args.Unit.AddComponent<AnimatorComponent>();
- await ETTask.CompletedTask;
- }
- }
- }
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