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- using UnityEngine;
- namespace ET
- {
- public class ChangeRotation_SyncGameObjectRotation: AEvent<EventType.ChangeRotation>
- {
- protected override async ETTask Run(EventType.ChangeRotation args)
- {
- GameObjectComponent gameObjectComponent = args.Unit.GetComponent<GameObjectComponent>();
- if (gameObjectComponent == null)
- {
- return;
- }
- Transform transform = gameObjectComponent.GameObject.transform;
- transform.rotation = args.Unit.Rotation;
- await ETTask.CompletedTask;
- }
- }
- }
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