ChangeRotation_SyncGameObjectRotation.cs 600 B

12345678910111213141516171819
  1. using UnityEngine;
  2. namespace ET
  3. {
  4. public class ChangeRotation_SyncGameObjectRotation: AEvent<EventType.ChangeRotation>
  5. {
  6. protected override async ETTask Run(EventType.ChangeRotation args)
  7. {
  8. GameObjectComponent gameObjectComponent = args.Unit.GetComponent<GameObjectComponent>();
  9. if (gameObjectComponent == null)
  10. {
  11. return;
  12. }
  13. Transform transform = gameObjectComponent.GameObject.transform;
  14. transform.rotation = args.Unit.Rotation;
  15. await ETTask.CompletedTask;
  16. }
  17. }
  18. }